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WhosDaDungeonMaster
Guest
I have an interest in more people playing and enjoying my hobby. To that end, helping others avoid bad outcomes due to easily avoidable misconceptions about the ruleset aids this.
Abd 5e is very different from previous editions. Yes, it evokes a similar feel to 1e and 2e, but it's very much not those games. Relying on your experience with those rulesets will lead you awry. The only way to get sufficient experience to make changes that will actually do what you expect is to learn the ruleset first.
And please don't misunderstand me, your goal is commendable. But if people (myself included) want to try making changes, and possibly learning from mistakes if they don't make the game work more to our liking and more enjoyable, they should be encouraged to make the game the best for them it can be. And who is to say any changes from others perspective will be "bad."
Take Initiative, for example. Some people advocate RAW, others want to remove the Dex modifier, others still think of using either Int, Wis, or Dex as other game systems have done. Arguments can be made for any of them with good, reasonable foundations. The OP wants to add Initiative modifiers akin to prior editions and the option available in the 5E DMG.
While there is wisdom in trying RAW for a while (myself and my players are still playing RAW with only a couple minor exceptions, btw), if something doesn't fit the feel for a new DM then they should try making the game better, We are in the process of compiling a list of possible house-rules, and after a while will review them all and determine as a group which one we want to implement.