Henry
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JPL said:I'd do them as a level adjustment race.
+2 Str, +2 Dex, +2 Con, +2 Int
Maybe a -4 penalty on Charisma-based checks vs. humans [which can be bought off with a feat], to represent difficulty understanding humans
They have some kind of inner eyelid, as I recall, protecting them from bright lights.
+2 to Listen, Spot [keen alien senses]
I don't recall their senses being a lot keener; any shows or books to point to?
Salt water vulnerability
Treat as Strong Acid (1d6 for splash, 6d6/round for complete immersion)?
The weird internal organs could be modelled in a few different ways...maybe they get a bonus to saves vs. massive damage and to stabilize when reduced below zero HP?
I'd just say light fortification (25% negate crit)
+1 LA or +2?
probably +3 even.