Tequila Sunrise
Adventurer
Because it'sand it will always be
and no amount of pretending will make it make sense, ever. You may call it escapism but all you are doing is validating the social construction of morality as it exists in reality, which is ignorant at best and downright dangerous and damaging at worst. (And any definition of "good" that includes allowance for killing of any kind is of the latter type.)
Whoa buddy, put down that bag of iron d4s! I don't validate any particular modern day code of morality in my games, because frankly none of them get it quite right. In any case, validating any code of morality in D&D isn't ignorant or dangerous; it's just a game. Just like anyone who plays understands that magic isn't actually real, they also understand that the Good alignment doesn't actually represent a real universal definition of goodness.
As opposed to those other powers that encourage players to pick powers and actions at random? /sarcasm. Sorry but before 4e I heard all kinds of complaints that neutral was the best alignment to be because it never got targeted by bad aligned effects and got as much benefit from good effects as anyone else. Now I make a bunch of aligned powers that put unaligned characters at the halfway mark, and you complain about that I overpowered Good. You say "encouragement to game the system", I say "encouragement to role play."bardolph said:Another consequence of having such powers is that it gimps the character when the party doesn't "play along" and all take the same alignment as he does, and it overpowers the character when the party does play along. Neither situation is desirable, but having these mechanics encourages players to game the system.
The thing about D&D gods is...well, they're weanies. They're not all-seeing or all-powerful; they're fallible and therefore very poor arbiters of alignment.bardolph said:I agree with this sentiment; however, alignment mechanics are generally a very poor solution to this issue. If you want to personify morality, put a face on it and call it a god. These gods can be as heavy-handed as you wish.
TS