Saeviomagy said:Personally - in the situation given above, I'd let him tumble, possibly at a penalty if he agrees, THEN between games propose the "no tumbling while flying" rule.
I think that doing it the way you've done it is tremendously unfair to the players who may be banking on certain rules when they execute a plan.
The only real alternative is to rewind time when a rule is changed, and that's such a pain it's almost impossible to do properly.
Pielorinho said:My first rule of DMing these days is this:
When in doubt, say "yes."
In other words, if a player asks you if an ability would work, and you're not sure, say that it'll work. Only nix an idea if it would be completely unbalancing and/or create a boring, always-effective tactic.
Heck, ask my players -- I'm still trying to get it.Numion said:A good rule. And one of the most important as DMs. It's a shame it took so long for me to get it![]()
Pielorinho said:I believe, for example, that you may tumble as part of a the straight movement of a charge: certainly nothing in the rules explicitly forbids this.