So guys.... tumbling....
Still curious if the OP ever did anything with what was suggested or what solution he came up with. Even though we don't share the same play-styles it would be interesting to find out.
I'm just wondering, in the OPs game (assuming a PC tumbled during the fight), how much time is spent after combat with the PC gathering up all of his gear that went flying?
I'm just wondering, in the OPs game (assuming a PC tumbled during the fight), how much time is spent after combat with the PC gathering up all of his gear that went flying?
I have not read the whole thread just the first 2 pages but just wanted to say that i love you water bob. Have yet to see another group on these boards that shared my style of play but you seem to have it down to a T. You go to slight more extremes then i do but only due to the players im with currently!
What's less well supported is the idea that the PC must account for every bit of gear he has on....
I enjoy minute attention to detail when it comes to the setting. I do not enjoy it so much when it is used to screw over the player.
Yes. That must be it. You are no doubt correct. I applaud you for plumbing the depths of my psyche to get the true answer as to my motivations. I just cannot stand people not playing the game the way I play it. Thank you for providing such a valuable service for free.Boy, that sure does bother you. I wonder why?
Me and my group are having wrong-bad-fun, and it just tears you up.
Demanding a player account for how the sword on his belt is arranged so that it doesn't fly out of its scabbard, how his daggers are holstered so they don't stab him in the groin, and how his waterskin is slung around his neck so it doesn't strangle him when making a combat maneuver that involves violent motion while not applying the same logic to other combat maneuvers that also involve violent motion seems to be the kind of thing that is more geared to making things difficult for the player rather than fun.How does it screw over the player? The player knows exactly what he's carrying. The GM is not screwing him at all. Both agreed on what the character carries when the PC was created. This is kept on an equipment sheet. And, from time to time, the equipment sheet is updated if supplies are used or the character loses something.
Yes. That must be it. You are no doubt correct. I applaud you for plumbing the depths of my psyche to get the true answer as to my motivations. I just cannot stand people not playing the game the way I play it. Thank you for providing such a valuable service for free.
...seems to be the kind of thing that is more geared to making things difficult for the player rather than fun.