SRD:
Tumble DC:25
Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC.
One of the problem with a highly simulationist game using D&D is that the system was never meant to be used as such.
For example, look at the spell component rules. Now look at how spell component management is handled (hint: read the item description of the spell component pouch). I'll wait.
WB, I noticed you used the Hide skill a couple of times as an example of making sure the setting is more important than rolling high, and being an avid rogue-type player, I feel the need to back up what Dandu said about the rules supporting and governing hiding behind things.
I grock Conan. I grock him a lot, actually.
It's almost a juxtaposition of "heroic" -and- "grim'n'gritty." It's pulp, actually.
I guess what I'm driving at, WB, is where exactly do you draw the line? Is it ok for someone to scale the sheer battlements of a mountain fortress with their bare hands, finding the nooks and crannies only a mountain-born Cimmerian could find? Is it then not ok for that same Cimmerian to duck under a wicked slash of an enemy's blade and tumble backwards, coming up with his sword in hand?
Honestly just curous - I only have beefs with GMs when they change what my character can do simply "because that doesn't make sense to me."
What makes logical sense can be VERY subjective, as I think this thread has illustrated nicely.
NOT leveling that claim at you, mind you, but this whole discussion sort of reminds me of the time a foe closed in with one of our bow-wielding party members, and her only recourse was to try and stab the attacker with an arrow. The rules supported it (3.5) but they were told "the arrow would break, sorry you're not Legolas." Boy did that irk me something fierce.
Yes, but I'm not talking about the d20 system, but about a specific game using the D20 system which I assumed you were using when you talked about Tumble instead of Conan.Only people ignorant of the d20 system's flexibility says that. All one has to do is look around and see how the game has been modified to fit various styles of game, from gritty ultra modern, to super hero fantastical.
The d20 system is just as capable of handling a simulationist approach as it is an abstract approach.
Me, personally, i tend to employ tumble for many a situation, not just avoiding AoOs. ...when a character wants to swing from a chandelier so as to kick someone in the face... when a character wants to roll in-between the feet of a large monster (that one does involve AoOs)... when a character wants to pass over a gap by "walking" the side wall for a while.... when he swings from rope so as to land someplace..... there are many MANY situations where a character can use tumble... depending on his style and his experience (ranks in tumble)... as you can imagine the DCs set for such things are not so low so as to allow everybody to do them.
It can't be what some of you are describing--just dodging in and out, weaving around. Because that's basically what a fighter does when he's in melee.
The only thing that seems to make sense here is to picture Prince of Persia style moves--which is superhuman and unacceptible to me in my game.
The d20 system is just as capable of handling a simulationist approach as it is an abstract approach. I don't play D&D. I play another d20 game, Conan.
Hence why Thinderella the Necromantic Naturist has no backpack... among other things.Do you really think non-spellcasters need a nerf to make a more realistic game? Do you have to make a Concentration check to cast a spell with a somatic component if you are wearing a backpack? I could go on, but the point is made.
In D&D, Tumble is fine as written.
Hence why Thinderella the Necromantic Naturist has no backpack... among other things.
Sorry, she's too unrealistic. But I like the 11' pole.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.