D&D 5E Tunnel Fighter + Veng Pal 7 + Command (Approach) + Polearm Master

bonerfleximus

First Post
With this combo you can target any number of people with command saying "Approach". End your turn within 15 feet of the next one in intiative order

For demonstrations sake, lets say you target 3 people (maybe more with a quickened version as an MC sorcerer, but let's not go down that route yet).

First person acts, moves 5 ft toward you provoking an OA

You hit them, move 5 ft toward next target

Command doesn't let them end their turn until they're within 5 feet of you. They keep approaching 5 ft at a time provoking OAs until they've exhausted their movement.

End your movement within 15 feet of the next target in intiative, perhaps shifting back and forth once you're already there.

Next target's turn, repeat.

Am I doing this right? Until you miss an attack you get to hit the target a number of times equal to its movespeed divided by 5.
 

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They provoke an AoO when they enter your reach, not when they are moving when already within your reach. So just one AoO unless they enter, leave, and enter again.
 

Looks like RAW, yes. Assuming 5 good rolls on each target, and 30' movement, you can make 6 attacks on each target.

Though i could see argument about relentless avenger says you can move "as part of the same reaction" and tunnel fighter not using a reaction.


Also, you can drop polearm master. Just tunnel fighter + veng pally 7 and command "flee". Still need reach, but not the feat.
Also works with dissonant whispers, fear, and other similar spell.
 

This result depends on a charitable interpretation of the Relentless Avenger rule.

"Relentless Avenger: By 7th level, your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction."


You interpreted this wording to mean that the free movement of Relentless Avenger no longer takes up a reaction because the opportunity attack doesn't take up a reaction.

There are two other plausible interpretations.

One is that, while the opportunity attack no longer takes up a reaction, Relentless Avenger still takes up a reaction; the rule is explicit that, even though it shares the reaction with something else, a reaction is still being taken.

Two is that, since no reaction is being taken, Relentless Avenger can't even be used because there is no reaction to be shared with.
 

They provoke an AoO when they enter your reach, not when they are moving when already within your reach. So just one AoO unless they enter, leave, and enter again.
Veng pally 7 let's you move when you hit with an opportunity attack.

So when they enter your reach, you hit and move away. Then they enter it again.
 

Veng pally 7 let's you move when you hit with an opportunity attack.

So when they enter your reach, you hit and move away. Then they enter it again.

I know the wording is a bit ambiguous, but you only get one reaction. Even though tunnel fighter allows you more AoO than just your reaction, I would rule that the paladin's movement still depends on the one reaction rule. Paladin was written before UA, so I'm sure the intent is not that you can do it many times during your turn like what is being described. YMMV obviously
 

Okay new approach then because of the "reaction" word in Oath of Vengeance level 7 ability.

Now we go with Tempest Cleric's level 6 ability - whenever you deal lightning damage you knockback 10 feet

Combine with elemental weapon (lightning) cast by yourself (bard 6 on top of cle 6, this is getting deep) or someone else. Also works with any weapon that can do lightning damage - I can't think of any off the top of my head but my GM for example gave me a halberd that adds +1d6 lightning similar to frostbrand's cold.

As long as the weapon has reach and you say "Approach" with your command spell, the target can never get within 5 feet. They get to 10feet, get knocked back 5ft, repeat until dead. I just wish polearm master worked with a whip cause that would make this look badass.
 



http://www.enworld.org/forum/showth...Arcana/page5&p=6747856&viewfull=1#post6747856

Took about 5 hours between the article and spotting the Vengeance/PAM/TF combo.

I'd say it's by the book, but maybe I missed the 'Official' version of Tunnel Fighting.

My explanation is still that the 2 fighting styles were optional for 'No Feats' games because the feats already cover what I think the game needs for the Deadly-with-a-gun, Defender and Phalanx tropes.
 

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