I do have this for an evil fortress..As I plan for using the cliffside fortress you just finished, I wanted to ask if you have a large "evil temple", "cult HQ" or something similar? My campaign should preferably have the party cleanse a fiend-worshipping conspiracy/cult base as the climax of the current story arc. It's a bit daunting going through all your maps.
Edit: June 15 - 29 2018 looks promising
Ahh, very nice. Going to get this.I do have this for an evil fortress..
2018-The-Keep [BUNDLE] - Paratime Design | Building Maps | DriveThruRPG.com
Sad to say that there will not be a Friday Freebie map this week. I've been a bit under the weather this past week (nothing serious). I'll be back to regular mapping next week.
Here is the May 1st, 2020 Friday Freebie map. Click to enlarge.
- Areas 1, 2 a), and 3 a) have various trees, vegetation, and elevation lines. I was thinking of an increase of a foot (30 cm) per each elevation line (naturally the DM may wish to adjust this). That would make areas 3 b)/4 four-feet higher than area 2 a).
- The grey winding path represents an underground stream (see areas 2 b), 3 b), and 17 c)). Rapids/small falls occur along the stream as the water flows down hill.
- Areas 5, 6 a), 9, 10 a), 11, 14 a), 17 a), 21 a), 21 c) - e), and 24 has braziers.
- The thin rectangle in area 5 represents an alarm gong. Due to the tunnels connection to area 8, the gong can be heard deep in the lair (in areas 9 to 12).
- Area 5 b) is an open pit.
- Area 6 c) is a natural chimney to the top of the hill.
- Areas 7, 18 b), 18 c), and 24 have statues.
- The arrows represent downward slopes. Area 17 b) is a tunnel that bulges over the underground stream. Area 21 b) has a steep shaft that connects to the lower area of 17 d). The tunnel south of area 21 e) gradually goes deeper into the hill.
- Area 21 a) to e) have arrow slits/spy-holes in the wall that overlooks the cave entrance.
- Area 23 represents the strange maze-like structure. The maze (and the dungeon connected to it) predates the bandit lair. The bandits have discovered the maze recently.
I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 05-01-2020 - Paratime Design | Dungeon Maps | DriveThruRPG.com
The May 1st, 2020 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16) map files as individual jpg images. All for a $2 (US)!
That's correct. I didn't assign a specific height on the map so a DM/GM can assign whatever height he/she wishes. If you want it to be two-feet per lines, that works as well.So the elevation lines represent an increase of 1 foot?
Yes, I do. Good catch.Do you mean area 6 b) is an open pit?
It was meant as a one-off, but now I'm tempted to explore the area connected to that maze.Is this going to be a singleton map? Or part of a larger set?
Thanks, Eyes of Nine.Another great one Tim!
I did a blog interview ages ago (approx. 8 years ago or so) but I can't find my link to it. Often I create the maps on the spot (without an idea of what to draw) but sometimes I will have a specific idea in mind and then go with that. For example, last week's map came about because I needed a bandit lair for my own game.I have 2 questions.
1. Have you ever done any interviews or a blog post about your process in coming up with these maps?
Sorry, no I haven't. I've done a prison spaceship (The Tartarus) but that's probably not what you're looking for.2. Have you ever done a map that is really mostly a prison?
Thanks, Eyes of Nine.
I did a blog interview ages ago (approx. 8 years ago or so) but I can't find my link to it. Often I create the maps on the spot (without an idea of what to draw) but sometimes I will have a specific idea in mind and then go with that. For example, last week's map came about because I needed a bandit lair for my own game.
As for the map making process itself, I draw my maps in Photoshop with a mouse pen/graphic tablet (not to be confused with an iPad or Android tablet). My process for making the dungeons is discussed here: Turgenev's Dungeon Maps & More - Page 8 - Dragonsfoot
Sorry, I didn't get back to you sooner, Longspeak. Yes, I accept commissions. I'm currently booked for the next month or so. In the meantime, if you email me (email@example.com) what you're looking for, I can at least give you a quote (you never know, I might be even able to fit it into my schedule - no promises). Ah, the joy of juggling several projects at once.Do you take commissions? Or... ideas? I have something I'd like mapped and I suck too hard to do my own.