I do have this for an evil fortress..As I plan for using the cliffside fortress you just finished, I wanted to ask if you have a large "evil temple", "cult HQ" or something similar? My campaign should preferably have the party cleanse a fiend-worshipping conspiracy/cult base as the climax of the current story arc. It's a bit daunting going through all your maps.
Edit: June 15 - 29 2018 looks promising
Ahh, very nice. Going to get this.I do have this for an evil fortress..
2018-The-Keep [BUNDLE] - Paratime Design | Building Maps | DriveThruRPG.com
Hope you feel better soon! Bought some older maps this week. I've got a huge plan for themSad to say that there will not be a Friday Freebie map this week. I've been a bit under the weather this past week (nothing serious). I'll be back to regular mapping next week.
Another great map to inspire the imagination!Here is the May 1st, 2020 Friday Freebie map. Click to enlarge.
- Areas 1, 2 a), and 3 a) have various trees, vegetation, and elevation lines. I was thinking of an increase of a foot (30 cm) per each elevation line (naturally the DM may wish to adjust this). That would make areas 3 b)/4 four-feet higher than area 2 a).
- The grey winding path represents an underground stream (see areas 2 b), 3 b), and 17 c)). Rapids/small falls occur along the stream as the water flows down hill.
- Areas 5, 6 a), 9, 10 a), 11, 14 a), 17 a), 21 a), 21 c) - e), and 24 has braziers.
- The thin rectangle in area 5 represents an alarm gong. Due to the tunnels connection to area 8, the gong can be heard deep in the lair (in areas 9 to 12).
- Area 5 b) is an open pit.
- Area 6 c) is a natural chimney to the top of the hill.
- Areas 7, 18 b), 18 c), and 24 have statues.
- The arrows represent downward slopes. Area 17 b) is a tunnel that bulges over the underground stream. Area 21 b) has a steep shaft that connects to the lower area of 17 d). The tunnel south of area 21 e) gradually goes deeper into the hill.
- Area 21 a) to e) have arrow slits/spy-holes in the wall that overlooks the cave entrance.
- Area 23 represents the strange maze-like structure. The maze (and the dungeon connected to it) predates the bandit lair. The bandits have discovered the maze recently.
I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 05-01-2020 - Paratime Design | Dungeon Maps | DriveThruRPG.com
The May 1st, 2020 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16) map files as individual jpg images. All for a $2 (US)!
That's correct. I didn't assign a specific height on the map so a DM/GM can assign whatever height he/she wishes. If you want it to be two-feet per lines, that works as well.So the elevation lines represent an increase of 1 foot?
Yes, I do. Good catch.Do you mean area 6 b) is an open pit?
It was meant as a one-off, but now I'm tempted to explore the area connected to that maze.Is this going to be a singleton map? Or part of a larger set?
Thanks, Eyes of Nine.Another great one Tim!
I did a blog interview ages ago (approx. 8 years ago or so) but I can't find my link to it. Often I create the maps on the spot (without an idea of what to draw) but sometimes I will have a specific idea in mind and then go with that. For example, last week's map came about because I needed a bandit lair for my own game.I have 2 questions.
1. Have you ever done any interviews or a blog post about your process in coming up with these maps?
Sorry, no I haven't. I've done a prison spaceship (The Tartarus) but that's probably not what you're looking for.2. Have you ever done a map that is really mostly a prison?
Cool, I'll give that post a read.Thanks, Eyes of Nine.
I did a blog interview ages ago (approx. 8 years ago or so) but I can't find my link to it. Often I create the maps on the spot (without an idea of what to draw) but sometimes I will have a specific idea in mind and then go with that. For example, last week's map came about because I needed a bandit lair for my own game.
As for the map making process itself, I draw my maps in Photoshop with a mouse pen/graphic tablet (not to be confused with an iPad or Android tablet). My process for making the dungeons is discussed here: Turgenev's Dungeon Maps & More - Page 8 - Dragonsfoot
Got it. Just thinking about how "real-life" dungeons afaik originated as prison complexes under castles. I guess about 2 years ago you did an above ground castle. I suppose I could super-impose something underneath.
Sorry, I didn't get back to you sooner, Longspeak. Yes, I accept commissions. I'm currently booked for the next month or so. In the meantime, if you email me (firstname.lastname@example.org) what you're looking for, I can at least give you a quote (you never know, I might be even able to fit it into my schedule - no promises). Ah, the joy of juggling several projects at once.Do you take commissions? Or... ideas? I have something I'd like mapped and I suck too hard to do my own.