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D&D General Turgenev's Friday Freebie Maps

Eyes of Nine

Everything's Fine
Here is the January 1st, 2021 Friday Freebie map. Click to enlarge. Happy New Year!





Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Areas 1 a), 8, 15, 20, and 25 have pillars.
  • There is a portcullis/gate that blocks access to area 1 b). Perhaps area 1 b) can extend to area 31 (via mechanical or magical means).
  • Areas 2 b) and 40 have daises/raised platforms.
  • Areas 2 b), 22, 31, 38, 39, and 40 have statues.
  • Areas 3, 8, 12, 14, 20, 22, 26, and 29 have false doors.
  • Areas 9, 13, and 18 have covered pit traps.
  • The floor of area 15 is crumbling into the water. There is rubble at the floor's edge.
  • Area 23 a) has a tapestry.
  • The grey sections of area 30, 38, 39, and 41 have water. Areas 38, 39, and 41 connect to area 30 via submerged passages.
  • Area 40 has an altar.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 01-01-2021 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The January 1st, 2021 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
Hmmm, this gives me ideas (don't they always?).

I might change it a bit it so the area inside the water ways are ONLY accessible via the submerged passages.

That said, I also like the posited idea of 1b being able to extend out and connect with 30.
No matter what, crossing that water is going to be perilous...
 

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Such a great map!

It reminds me of a question that I’ve been meaning to ask. How do most folks use false doors? Are they usually traps or decorations? Or closets for keeping board games? Can the doors usually be opened?
 

Eyes of Nine

Everything's Fine
Such a great map!

It reminds me of a question that I’ve been meaning to ask. How do most folks use false doors? Are they usually traps or decorations? Or closets for keeping board games? Can the doors usually be opened?
Both?

When I was a lad playing 1e, we played this raid against a giant dwarven fortress. We wanted to rest because we were getting beat up bad. I kept asking the DM where the bathrooms were. I don't think he had actually drawn any in; but he also didn't want us to rest, because it was 1e and we were teenagers and things were more... antagonistic in those days.

Anyway, while sometimes they are traps, they are also sometimes lavatories in my dungeons. Depends on whether there's a unified culture living nearby, or whether it's a ruin.
 

Turgenev

Adventurer
I tend to use many types of false doors. I like to mix them up to keep the players guessing. Some of the false doors don't open at all, some are trapped, some open but lead to a dead end (or perhaps a secret door), some open to reveal a stone arch (that acts as a gate to another false door when the correct command word is spoken), and so on.

Cheers,
Tim
 

Turgenev

Adventurer
Here is a new Old School Blue map. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Areas 1 and 13 have covered pit traps.
  • Areas 1, 27 a), and 28 b) have pillars.
  • Area 1, 4, 10, 19 a), 24, 27 b), 28 a) have statues.
  • Area 19 b) is an open pit.
  • Area 25 has tapestries.
  • Area 26 is a sinkhole with rubble at its edge.

Cheers,
Tim
 

Turgenev

Adventurer
Here is the January 8th, 2021 Friday Freebie map. Click to enlarge.





Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Areas 1, 4 a), 9, 17 a), 24, 31, and 32 have pillars.
  • Areas 1, 7, 9, and 37 a) have false doors.
  • Area 4 b) has a portcullis/bars.
  • Areas 16, 19 b), 30, and 39 have statues.
  • Area 19 b) is a raised platform with a small open pit (and a statue).
  • Areas 20 and 23 are covered pit traps.
  • Area 22 is a chute trap.
  • Area 24 has a fountain/pool.
  • Areas 28 and 38 are water. Area 38 connects to area 28 via a submerged passage.
  • Area 37 a) has a tapestry
  • Area 37 b) has an elevator/lift (marked with the letter E).

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 01-08-2021 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The January 8th, 2021 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

Turgenev

Adventurer
Here is a very quick sample dungeon I created while I was working out a new grid size in Photoshop. This grid size is 70 px and my standard grid now.

70px-sample-2-b.jpg


I will have a couple more maps to post after March 16th. ;)

Cheers,
Tim
 

Turgenev

Adventurer
Here is the January 15th, 2021 Friday Freebie map. Click to enlarge.





Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Area 1 has a tapestry.
  • Areas 7 and 10 have pools/fountains.
  • Areas 9, 13, and 17 have statues.
  • Areas 13, 14, and 19 have pillars.
  • Area 14 and the connecting corridor have partially collapsed and are strewn with rubble.
  • The grey circle in area 14 is a non-natural hole in the ceiling. What made the hole I leave up to the individual DM/GMs to decide.
  • Area 16 has a ladder giving access to the lower level.
  • The circular stairs at area 17 lead downwards.
  • Area 19 has a throne on a dais.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 01-15-2021 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The January 15th, 2021 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 


Turgenev

Adventurer
Here is the January 22nd, 2021 Friday Freebie map. Click to enlarge.





Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Areas 1, 5 b), 5 c), and 16 have statues.
  • Areas 5 b), 5 c), and 16 have daises/raised platforms.
  • Areas 5 b), 13, 18, 20, and 21 a) have pillars.
  • Area 19 has two open pits/wells and a pool/fountain.
  • Area 21 b) is a false double door. The door could act as a portal to a new location (different dungeon, region, plane, etc.).

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 01-22-2021 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The January 22nd, 2021 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

Turgenev

Adventurer
Here is the January 29th, 2021 Friday Freebie map. Click to enlarge.





Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • The arrow represents a downward slope.
  • The dash lines are elevation lines showing the lower elevation (in relation to the upper level).
  • Area 1 has natural stairs that lead to the surface/upper level.
  • The grey sections of areas 3 b), 6 b), 15 b), and 16 represents water.
  • Area 4 has a statue.
  • Area 6 is a ledge that is at a higher elevation than area 8.
  • Area 13 has a sinkhole surrounded by rubble.
  • Area 15 b) is a waterfall.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 01-29-2021 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The January 29th, 2021 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 


6ENow!

The Game Is Over
Here are a series of maps I originally did back in 2008. I ended up re-drawing them again in 2017. These are the 2017 versions. Click to enlarge.















Cheers,
Tim
LOL I didn't realize these were yours! I found them online a year ago and almost used them for the BBEG in our last campaign...

Very nice and maybe they'll see some use in the future. :)
 



Turgenev

Adventurer
This is awesome! Do you have a guide of sorts (I have difficulty figuring it all out), and do you offer an enhanced version?
I don't have an enhanced version currently available. As for the level details...

Level G1: The black dots are pillars/columns. The circles with stars are statues. Area 31 has an altar.

Level G2: Rooms 13, 22, and 29a have balconies that are open to the interior garden below. Curtains hang between the pillars on these balconies. Room 27 has illusionary walls. Stairs in the secret room 36 go up to the third level.

Level G3: Area 17 is a menagerie. I picture the area to be open at the ceiling. The stairs in this section lead up to the 4th level. Area 15/16 acts as a pen for various beasts. Perhaps it is where the food (living creatures) is brought in for what lives in the menagerie? Area 8 is some sort of sacrificial chamber with a magic circle.

Level G4: Rooms 3 & 19 have balconies that over look the menagerie on level 3. Room 11 has a fancy pool (the Medusa pool?). Room 18b has stairs that go up to level 5.

Level G5: Area 6 is open to the sky.

Pyramid: There is a statue on top of the pyramid. Area 1 has an altar and a secret trap door in the floor. Area 2 has a trap door in the ceiling.

Dungeon: In the centre of the dungeon is a sinister looking fortress surrounded by a moat of lava. I picture access to this fortress via removable planks (not shown on map), or perhaps an invisible path, along the stone pathways in the lava.

Cheers,
Tim
 
Last edited:

Eyes of Nine

Everything's Fine
Dungeon: In the centre of the dungeon is a sinister looking fortress surrounded by a moat of lava. I picture access to this fortress via removable planks (not shown on map), or perhaps an invisible path, along the stone pathways in the lava. The stairs in Room 31 go deeper into the fortress.
I don't see stairs in room 31 of the dungeon.
Also, the elevations don't seem to match up - if the stairs between room 16 and room 20 exist, and go up to room 20, then 20 seems like it might be too high.

Otherwise, I love this entire complex - it is truly epic.
 

Turgenev

Adventurer
I don't see stairs in room 31 of the dungeon.
Also, the elevations don't seem to match up - if the stairs between room 16 and room 20 exist, and go up to room 20, then 20 seems like it might be too high.

Otherwise, I love this entire complex - it is truly epic.
I copied and pasted the level descriptions from my original notes. There are no stairs at area 31 so I removed that line. IIRC, I was going to have an additional dungeon level but decided against it but forgot to remove the reference to it in my notes.

Yes, there is an elevation discrepancy on the dungeon level. The stairs in the corridor NE of area 20 shouldn't be there. Luckily I still had my Photoshop files so I was able to correct this error. If you can't see the change in the image posted above, then do a Control-F5 to refresh the image.

Cheers,
Tim
 

Turgenev

Adventurer
Got the Monday blues... Old School Blue that is. Click to enlarge.



Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Areas 5, 8, and 28 have statues.
  • Areas 5, 11 a), and 18 have covered pit traps.
  • Areas 6 a) and 15 have tapestries.
  • Areas 7, 12 a), 25, and 28 a) have pillars.
  • Area 8 has an altar.
  • Area 9 has a fireplace.
  • Area 11 b) has an open pit.
  • Area 33 has a chute trap.

Cheers,
Tim
 

Turgenev

Adventurer
Here is the February 5th, 2021 Friday Freebie map. Click to enlarge.





Map Details:
  • Grid Size: 36x46 10' Squares (72 dpi); VTT Size: 1229x1578
  • Area 1 is outdoors with flanking cliff faces.
  • Areas 2 and 18 b) have daises/raised platforms.
  • Areas 2, 17, and 18 a) have statues.
  • Area 7 has a tapestry.
  • The circular stairs in areas 12 a) and 24 lead upwards. The stairs in 14 and 28 lead downwards. Design tip: When it comes to circular stairs, clockwise direction is up and counter-clockwise is down.
  • Areas 9 and 18 a) have pillars.
  • Area 18 b) has a throne.
  • Area 21 has a pool/fountain.

I have an Enhanced version of this week's Friday Freebie for sale here: Friday Enhanced Map: 02-05-2021 - Paratime Design | Dungeon Maps | DriveThruRPG.com

The February 5th, 2021 Friday Enhanced Map product contains a multi-layered PDF (allowing the options of white or black backgrounds, numbered or non-numbered areas, secret doors on or off, and grid or no grid, and all permutations) and a zip file with all relevant (16) map files as individual jpg images. The Enhanced map has a grid size of 36x46 10’ Squares (72 dpi); VTT Size: 2458x3156. All for $2 (US).

Cheers,
Tim
 

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