Asmor
First Post
I've never liked, or used, multiclass penalties, meaning that favored classes were totally irrelevant for me. I've long wanted a way to make them relevant again, and I've finally found something I like. If a character takes levels in their race's favored class, they gain the following benefits:
*Barbarian: The barbarian gains one additional use of rage each day.
*Bard: The bard gains additional uses of bardic music each day equal to his charisma modifier, but no more than one extra use per day per character level. For example, a level 2 bard with 18 charisma could use bardic music 4 times per day (twice per day for being level 2, plus twice per day for the favored class benefit). The same bard would be able to use bardic music 9 times per day at level 5 (five times for being level 5, plus 4 times for charisma modifier).
*Cleric: The cleric's wisdom modifier applies to turning checks (in addition to the charisma modifier).
*Druid: The druid adds her charisma modifier to her druid level when determining the abilities and availability of animal companions.
*Fighter: The fighter gains 2 extra HP per fighter level.
*Monk: The monk is treated as a monk of one size category larger for the purpose of determining unarmed damage.
*Paladin: The paladin gains one additional use of smite evil per day.
*Ranger: The ranger gains benefits of both the archery and two-weapon fighting combat styles, rather than having to choose one.
*Rogue: The rogue applies her dexterity modifier instead of her intelligence modifier for the purpose of determining how many skill points she gets at first level and each additional level. This only applies to levels taken as a rogue, however.
*Sorcerer: Sorcerers may apply metamagic feats to their spells without increasing the casting time. This allows the sorcerer to apply the Quicken Spell metamagic feat.
*Wizard: A specialist wizard has to choose one less prohibited school than normal. This means that a diviner doesn't need to choose any prohibited school.
*Barbarian: The barbarian gains one additional use of rage each day.
*Bard: The bard gains additional uses of bardic music each day equal to his charisma modifier, but no more than one extra use per day per character level. For example, a level 2 bard with 18 charisma could use bardic music 4 times per day (twice per day for being level 2, plus twice per day for the favored class benefit). The same bard would be able to use bardic music 9 times per day at level 5 (five times for being level 5, plus 4 times for charisma modifier).
*Cleric: The cleric's wisdom modifier applies to turning checks (in addition to the charisma modifier).
*Druid: The druid adds her charisma modifier to her druid level when determining the abilities and availability of animal companions.
*Fighter: The fighter gains 2 extra HP per fighter level.
*Monk: The monk is treated as a monk of one size category larger for the purpose of determining unarmed damage.
*Paladin: The paladin gains one additional use of smite evil per day.
*Ranger: The ranger gains benefits of both the archery and two-weapon fighting combat styles, rather than having to choose one.
*Rogue: The rogue applies her dexterity modifier instead of her intelligence modifier for the purpose of determining how many skill points she gets at first level and each additional level. This only applies to levels taken as a rogue, however.
*Sorcerer: Sorcerers may apply metamagic feats to their spells without increasing the casting time. This allows the sorcerer to apply the Quicken Spell metamagic feat.
*Wizard: A specialist wizard has to choose one less prohibited school than normal. This means that a diviner doesn't need to choose any prohibited school.