trav_laney
First Post
I agree. Multiclassing in my games is rarely an issue, since my players prefer to play humans (they are all about bonus feats) and don't care for multiclassing. Of all the suggested revisions to the Favored Class rule, I like Fruthatka's "XP Bonus" one best...but I would curb it a little bit like this.Asmor said:I've never liked, or used, multiclass penalties, meaning that favored classes were totally irrelevant for me. I've long wanted a way to make them relevant again, and...:
If a character only has levels of his favored class, he gains a flat +10% bonus to all experience points gained. He loses this bonus if he takes levels of any other class (even prestige classes,) and takes the standard -10% XP multiclassing penalty when taking levels of other core classes.
So an elf who only has levels of wizard gains +10% XP. If that same elf later decides to take the Loremaster prestige class, he loses his bonus but doesn't suffer any penalties. And if he decides to later take a few levels of Fighter (possibly to get those crunchy bonus feats for ray-type spells), he takes a -10% XP penalty until he can bring his Fighter level up to within one level of his Wizard level.
This will reward characters who stay within their favored class, and will still function normally for characters who decide to take levels of prestige classes or other core classes. After all, Loremaster is not the favored class of elves, and the fact that prestige classes are exempt from the XP penalty should not imply they qualify for an XP bonus.
My two cents.
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