erf_beto
First Post
AgreedNotmousse said:Smart Barbarians have Clerics with wands of Cure Light Wounds nearby to alleviate the woes of HP anemia.

I often see barbarian rage as a vicious ability, since I only play spellcasters

But if you think another rage wouldnt hurt anyone (hehehe...

And Asmor, while we are still on the barbarian, I think I like McBard's idea of increasing rage's duration better.
I like your ranger extra favored enemies too, for the same reasons you do (it sucks being a vampire hunter on broad daylight :\ ), but maybe you could give the player an option: either +1 to one favored enemy, or adding another creature in the list.
As for the Cleric, if it suits your game, go with your original thought, but I would do it like the bard you first presented, with the bonus going +1 up each level, until it reached its maximum, at the Ability Modifier you see fit. Even the duration of rage or any other class features could be improved this way - and the best part is 1st level favored classes would be very similar to non favored, thus avoiding powercreeps... but getting better and better with some devotion.
I think you´re right too... the K.I.S.S rule should apply here as well (people say that a game is lost if you have too many houserules).Khaalis said:Now, I realize this doesn't quite jive with the OP's ideas. However, the system the OP presents, I would have to agree is unbalanced. If you do not use any multiclass penalties and want to make Favored Class a bonus, I would follow the old K.I.S.S. rule. I would simple say that Favored Class grants you a +10% XP bonus if your Favored Class is the highest level class in your multiclass combination (Not counting PrC's).
And the XP bonus is much better than the penalty anyway (my only problem with it, is that I don't keep track of XP - I usually wing it on the fly, storywise)