Sadrik
First Post
Why: Turn undead makes undead worthless in d&d. Have an encounter with 50 zombies? One 6th level cleric completely negates the encounter. Higher level undead are still worthless imo...
How about this:
The turning cleric rolls turning damage like he normally would (2d6 + cha mod + cleric level) and affects the appropriate number of HD.
The undead affected by the damage then get a will save with the following DC (10 + 1/2 cleric level + cha mod).
The undead get a bonus to their will save equal to their turn resistance.
So the effect would be that undead would get a will save to resist the turn effect. The cleric's player never has to look at that chart in the PHB because it always affects all undead (its just a matter of rolling enough damage).
Questions:
Is the will save too high?
Is the turning damage too much for this system?
Should it be a will save?
How about this:
The turning cleric rolls turning damage like he normally would (2d6 + cha mod + cleric level) and affects the appropriate number of HD.
The undead affected by the damage then get a will save with the following DC (10 + 1/2 cleric level + cha mod).
The undead get a bonus to their will save equal to their turn resistance.
So the effect would be that undead would get a will save to resist the turn effect. The cleric's player never has to look at that chart in the PHB because it always affects all undead (its just a matter of rolling enough damage).
Questions:
Is the will save too high?
Is the turning damage too much for this system?
Should it be a will save?