Y 0: D 202: D 52: Amiradthae, Their Camp
While the others attempt to repair their armor Adi rummages through the camp looking for anything interesting...he will.take nothing that does not augment way.
GM: | Rummaging through the campsite, Adisakti determines that the Amiradthae appear to have trying to establish a base of operation. There are various types of snares in the making and some small skins drying. It appears they had been subsisting mostly on varmints and rodents.
Under the protective cover of one of the shelters, Adi locates a small, tied bunch of herbs hanging from the make-shift roof, apparently in a drying process. Seeing the herbs gives Adisakti the feeling that they may be of medicinal use. | |
[sblock=Forage
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Effectiveness:
- Sense Plant (Collegiate Task)
- Mind + Knowledge +
- Commercial
This active task is used to locate usable plants within the area, whether medicinal or edible.
Sense Plant:
Range: Essence + Cohesion
Effectiveness:
- Essence + Cohesion +
- Collegiate
This active Basic task is used to determine if an edible or medicinal plant exists within the effective range. Due to the inherent ability of the plant to augment healing or provide nourishment, a sample need not be possessed nor previously encountered in order to locate one in this manner. The complexity of the plant detectable depends upon the skill of the Diviner. A sample of a desired herb or food can be used to augment this ability to locate plants beyond the normal complexity. This is, also, applied as a passive Basic technique to the Commercial task of Forage.
Adisakti: 10(Sense) + 19(Forage) + 84(d100) = 113: success[/sblock]
OOC:
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The herbs have a particular proclivity.
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GM: | Taking the herbs in hand, Adi tries to determine if he might know their particular usefulness. | |
[sblock=Herbalism
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Effectiveness:
- Identify Plant (Collegiate Task) +
- Mind + Knowledge +
- Commercial
This active task is applied to identifying usable plants, whether medicinal or edible or toxic. The result of the effectiveness of this task is determined by the rarity of the plant as translated by the GM. Generally for common plants, the effectiveness + d100 must be greater than 100.
Identify Medicinal Plant:
Range: Touch
Effectiveness:
- Essence + Cohesion +
- Mind + Knowledge + Will +
- Collegiate
Time = 1 day * complexity / (Effectiveness + d100)
This active tasks is used to determine the exact benefit of a medicinal plant. This is, also, applied as a passive technique to the Commercial task of Herbalism.
Adisakti: 26(Identify) + 19(Herbalism) + 84(d100) = 129
Time: 1 / (129) = 11 minutes[/sblock]
OOC:
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New Collections:
Soothe Leaf: 1 measure (used to restore the loss of Mind)
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