i don't think feats has anything to do with simulationist style games (my players are the hardcore actor/simulationist style players)...
For example, my half giant gladiator player can easily swing his 10 ft long sword (he's 12 ft tall) in an arc and cut multiple foes. Since his str is so high, he can do this several times easily in a fight. We just use our own method for doing quick resolution on adhoc attacks like that, even though it makes some feats possibly less useful.
In the end if they have fun by stuff that makes sense, go ahead![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I think feats are more for players who play By the Book....for them, they need more options to help diversify a character if they aren't going to adhoc things.
Sanjay
For example, my half giant gladiator player can easily swing his 10 ft long sword (he's 12 ft tall) in an arc and cut multiple foes. Since his str is so high, he can do this several times easily in a fight. We just use our own method for doing quick resolution on adhoc attacks like that, even though it makes some feats possibly less useful.
In the end if they have fun by stuff that makes sense, go ahead
I think feats are more for players who play By the Book....for them, they need more options to help diversify a character if they aren't going to adhoc things.
Sanjay