EricNoah
Adventurer
Just tossing some possible house rules around...
SR seems a little redundant to me at times. I'm thinking about getting rid of it completely (except maybe for those creatures for whom it's really part of their "schtick" -- spell immune golems, etc.). I'm wondering if anyone has a different take on it. Some options I see...
1) instead of SR, give the creature a saving throw bonus in the area of +2 to +4 or higher vs. any kind of magic/psionic effect?
2) Allow SR creatures to take 10 on magic-related saves? (I really haven't thought through the implications of this one.)
And similarly, I'm thinking about ditching DR for most creatures (again, except those for whom it really is part of their "schtick" -- golems, lycanthropes, etc.). Some options instead of DR:
a) In exchange I'm thinking about giving some creatures regeneration in the range of 1 to 5 or so. If you're good at math and can show me what a "fair" trade would be (x amount of regeneration is worth y amount of DR) that would be nifty to see. I worry that keeping track of regeneration might be as problematic as keeping track of DR, though.
b) Maybe just give some straight "hardness" and not worry about which materials penetrate it (change DR 5/material to DR 2/--; DR 10/material to DR 5/--, and DR 15/material to DR 8/--). Again, math whizzes feel free to chime in about what makes sense.
c) Most simple of all: give DR creatures more hit points (since DR essentially does that in combat anyway). Either give DR creatures max hp, or give them a set bonus based on size.
SR seems a little redundant to me at times. I'm thinking about getting rid of it completely (except maybe for those creatures for whom it's really part of their "schtick" -- spell immune golems, etc.). I'm wondering if anyone has a different take on it. Some options I see...
1) instead of SR, give the creature a saving throw bonus in the area of +2 to +4 or higher vs. any kind of magic/psionic effect?
2) Allow SR creatures to take 10 on magic-related saves? (I really haven't thought through the implications of this one.)
And similarly, I'm thinking about ditching DR for most creatures (again, except those for whom it really is part of their "schtick" -- golems, lycanthropes, etc.). Some options instead of DR:
a) In exchange I'm thinking about giving some creatures regeneration in the range of 1 to 5 or so. If you're good at math and can show me what a "fair" trade would be (x amount of regeneration is worth y amount of DR) that would be nifty to see. I worry that keeping track of regeneration might be as problematic as keeping track of DR, though.
b) Maybe just give some straight "hardness" and not worry about which materials penetrate it (change DR 5/material to DR 2/--; DR 10/material to DR 5/--, and DR 15/material to DR 8/--). Again, math whizzes feel free to chime in about what makes sense.
c) Most simple of all: give DR creatures more hit points (since DR essentially does that in combat anyway). Either give DR creatures max hp, or give them a set bonus based on size.