Just Another User
First Post
While I don't disagree with you, I think here we are enetering the insidious ground that are personal tastes, I think the preparation for battle works better if abstracted (just the preparation, not the battle itself) something like (for example) if you win the challenge you start the battle with 50 lv3 "Peasant Militia", if you fali with 20 lvl 1 "Scared Commoner", if the extra units and levels come from near villages, morale for better fortification or just better training is not relelvant. Of course a DM could handle all than not abstractly i.e the diplomacy with near temple give you X, the history check give you Y, ecc, but this need either a very experienced DM to come up on the fly with appropriate (and balanced) rewards for every check or a lot of preparation and a certain degree of railroading in the "!no, you can't do that because I didn't thought of it before and I'm not prepared to it")Celebrim said:(emphasis added)
I agree. And yet the irony is that when you produced an example, you did not naturally produce one which was abstract. Rather, you engaged your natural DM creativity to produce a non-abstract scenario in which various concrete actions by the PCs produce various concrete results. The example you gave is not best handled as a skill challenge if you in fact want to have some sort of PC participation in the battle because each concrete action is more than just a success that contributes to overall success, but a success which contributes a particular concrete resource - reinforcements from a nearby village, low level spellcasters from the temple, fortifications to provide defenses in battle, higher moral in particular units, and so forth fepending on PC action. If the eventual intention is to have some sort of skirmish, running this as a skill challenge makes little sense because the total number of successes means much less than the particular outcome of each success. You'd probably only run it as a skill challenge if the intention was to leave the battle purely abstract as well - something that the PC's only witness or hear about rather than participate in by fighting and leading troops.
Skill challengs have the advantage tobe a) simple to use even for inexperienced DM and b) to give player a certain grade of freedom in how they use their skills.
Just to avoid possible misunderstanding when I say abstracted Imean not-detailed the escape from Sembia is abstracted becuase you don't need a map of the city or the number and stats of every single guard, it is abstracted enough that a succesfull history check literaly "create" a secret escape tunnel in the sewers. In the same way the defend a village is abstracted because the DM don't need a map of the place or to know exactly how many
people there are in the village or even if there are near villages where to ask for help, these informations will come out depending even on the decisions of the players.
Of course some DM could have a detailed map of the place and stats for many, if not all, of the people in the village, in that case probably skill challenges could not be appropriate to the situation.