webrunner
First Post
Make them roll based on their spell capabilities first, to determine how 'strong' the iron wall will end up being.raven_dark64 said:What I absolutely hate about skill challenges, is many of the skill challenges can be overcome without any uses of skills whatsoever.
In the crushing wall trap example, no doubt one of my players would say something like "I cast my wall of iron utility spell to brace the walls and stop their movement."
How would this not be an autosuccess? How would this not be stealing the spotlight away from the other players and the skill challenge in general?
This actually happened in a practice session recently. No less then 2 of my 4 players tried to overcome the skill challenge in a manner that didn't include skills and I was forced to remind them that it was a SKILL challenge and that they should follow along so they can see what a skill challenge is going to be like in 4E.
Guess what? They don't care for skill challenges anymore as they find it too limiting.
Assuming it succeeds in bracing the walls (which probably have a lot of powerful mechanics behind them) Then you can say something like:
"The stone where the brace touches begins to buckle.. occasionally jumping an inch, as the stone cracks. It will hold it for now, but soon the braces will break through leaving the rest of the wall unimpeded.."
Voila, no longer an auto-success. May be worth more 'points' for thinking outside the box, too.
Any time they do something like this, there's some way to fit it in. Wizard mage-handing the keys? Better hope they don't rattle and bring the guards!