KaeYoss said:
We agree to disagree then.
That is fine, but it is literally impossible for the core rules to cover every single aspect of the universe that might somehow be made 'too powerful' by some 3rd party material or some combination of effects no matter what their source.
No matter what rules the core makes the core also says that specific spell/feat/whatever can override those rules by stating that they do. Therefore, nothing that the core says as rules can ever trump something put out later so long as that thing put out later says that it trumps the rules.
That line might be a bit confusing though

But still, say that the core says something like, 'there is spell focus at +2 and nothing else can be used to increase saves'. Then, later on, some book comes out saying, 'this gives a +2 just like spell focus, but it stacks with spell focus even though the rules say that it cant' and at that point they do stack. Because the specific instance says that they do, no matter what the rules say about it.
Hence, the core rules should not be written to try to take into account everything that might be done at some future time. Not only would that require such huge books as to be useless, it would also require teams and teams of lawyers and mathematicians and other such people years, or possibly forever, just to have a chance of making it work. That is just completely implausible.
But I've said my bit, you may read the above or not, disagree or not. That is fine by me
KaeYoss said:
I don't know about useful, but it's a question of style. Crits should not be so commonplace that you'll have a crit every other hit (unless you're lucky with the dice).
And as a matter of style it should be left up to individual dm's, not wholesale slaughtered. What is wrong with having luck (the dice), training (the feat), and helpful magic (the spell/enhancement)? Sounds like at that point it should happen pretty often.
Or I could say that people getting hit too often is bad style and bad for the game. Therefore everyone has there BAB reduced by 1/4 and str/dex only provide 1/4 the previous to hit modification and a whole slew of other changes. Just to make sure people dont get hit as much. Still a styleistic change, and still one that should not be in the core.