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Two new feats: alt.Quickness & alt.Toughness

You have completed the set. Humans could have two of these, if you don't concider this a problem then Way Cool Mr. Kantrip.
 

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What about Power giving only a bonus to damage, thus making it the complement of weapon focus? Other than that I do like these.
 


Fenris said:
What about Power giving only a bonus to damage, thus making it the complement of weapon focus? Other than that I do like these.

Isn't that Weapon Specialization?

Pretty much, we're making a half-strength Weapon Specialization, BUT it applies to ALL weapons?
 



And would that be bad? Since there is no save associated with strength, you break the trend. Also since strengths bonuses are so primary it makes it difficult to balance. What about applying the equivalent strength to all stength checks and encumbrance? Would not affect combat, but might still be useful. Or does that encroach on endurance and or dwarves too much?
 

A bonus to damage is going to be much more powerful then anything else because damage rolls can happen multiple times in a single melee round. I think the bonus to damage alone is enough. Anything more and you're making it too powerful.
 


So with only the damage bonus, it would not be too powerful? I was refering to eliminating the damage altogether, for the non-combat factors. I would like to use these, but I would like to ensure that they are balanced against each other and the other feats in the books.
 

Into the Woods

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