D&D 4E Two-on-Two 4e Brawl

epochrpg said:
As to the "what other edition didn''t have you do the same stuff over & over again at 1st level" that's easy: BD&D. The Wizard would use his sleep spell, then throw flaming oil in the next encounter, then throw his dagger in the next one, then use his staff till the party decided to go back to the keep.

You can still do that in 4E.
 

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hong said:
You can still do that in 4E.

Yeah, and you can stab yourself in the eyes with your dagger too if you want to, but its not a smart thing to do. Wizard's best bet (after daily & encounter are gone) is magic missile till the cows go home. That dagger will probably be rusted in its sheath before he ever thinks to pull it out. Flaming oil will likely not do damage close to magic missile & not be worth it. Use your staff? Maybe if it had magical powers like blinding your enemies, but not if it just an ordinary weapon like you'd have at 1st.

Something I did notice was that the Paladin had the most variety of things to do-- besides smacking down yours truly with at DOT that restricted my attacks, and a smite, he also did some healing & used his challenge ability (and also had that neat racial ability to make me reroll my attack). I think so far that Clerics & Paladins might be the most interesting to play just because their abilities seem to have the greatest variety of uses (not just about doing damage).
 

epochrpg said:
Yeah, and you can stab yourself in the eyes with your dagger too if you want to, but its not a smart thing to do. Wizard's best bet (after daily & encounter are gone) is magic missile till the cows go home. That dagger will probably be rusted in its sheath before he ever thinks to pull it out. Flaming oil will likely not do damage close to magic missile & not be worth it. Use your staff? Maybe if it had magical powers like blinding your enemies, but not if it just an ordinary weapon like you'd have at 1st.

Life must be tough if you have too many choices. The fact is, you can still do everything you could do in previous versions.
 

hong said:
Life must be tough if you have too many choices. The fact is, you can still do everything you could do in previous versions.
I guess people don't like having the option to select between a good and a bad option when they previously only had the bad option?

Said this way it obviously doesn't make sense, but there is a psychologic reasoning behind it I can't put into better words. But well, since I don't have a problem with this, I wait for someone else to give it better words. :)
 

I can sort of see it. Before, after you ran out of spells, all you had were pretty crappy choices, of which there were a multitude. So you had myriad options, none of which were very good, but a number of them. In 4e, it looks as though you'll almost always have at least a couple of options that will be better than the myriad options above, so you would feel a bit funneled towards using those fewer, but better mechanically, options. It's an interesting issue.

My guess is that in real 4e encounters, you will have multiple targets to choose from, multiple allies to work with, a changing environment to keep track of and new enemy abilities to deal with, so I don't think people will be feeling too bored. I don't think that any edition of D&D (or most any RPG) would be too thrilling as 1-on-1 or 2-on-2 combats in empty chambers. I do think that there could be moments where you want to mix things up and allow the character's powers to interact with the environment in odd ways to liven things up, like having a Firey Burst set off a barrel of oil or have the fighter's daily Brutal Strike automatically break a pillar holding the ceiling up.
 



FourthBear said:
I don't think that any edition of D&D (or most any RPG) would be too thrilling as 1-on-1 or 2-on-2 combats in empty chambers.

You never saw my highschool's D&D club. Those two guys could sit around for hours rolling on the Punching and Wrestling table in the old PHB. Thrill a minute!
 



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