mhensley
First Post
FourthBear said:I would be interested in knowing how this would compare with doing the same thing with 1st level PCs in previous editions. How many options would the PCs have in that case in each round?
Let's see, in Basic or Advanced D&D-
Fighter- attack with long sword every round (any other action is either completely sub-optimal or the rules are incomprehensible)
Cleric- BD&D: attack with mace (no spells at 1st level, mace is about the only decent usable weapon), AD&D: attack with mace, save your single Cure Light Wounds in case someone gets hurt
Thief- shoot with short bow and run away if someone gets close (he only has a couple of hit points and a crappy AC). If it wasn't such a straight up fight, he might try to sneak up on someone and backstab them, but at 1st level this is almost surely suicidal.
Wizard- cast Sleep and opponents fall down- no save unless they're elves. Since the Wizard doesn't need to reserve his spell for later, he will do this every single time and will win every single time. Are you bored yet?