D&D 4E Two-on-Two 4e Brawl

HP Dreadnought said:
Making a power an "at will" power - like +4 to hit - is an easy way of clearly saying you can't use it in combination with other various powers and abilities.
Yeah. Goodbye to "Okay, can I use Karmic Strike and Robilar's Gambit? What? Why not? I should get 12 attacks each time he hits me! I'm being oppressed!"
 

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If you want to try out 4e brawling for yourself through PbP, check out the link in my sig.

I want to cycle through the monsters as well as the sample PCs.

The beginning setup is a three on three (if four minions count as one creature, otherwise three on six) situation. After that, the number of creatures on each side will vary depending on different circumstances and each player's strategy.
 

Points to remember:

1. Complaining about a lack of role-playing in a situation where role-playing is impossible is not really a cogent argument, IMO.

2. Role-playing has never really been in D&D combat. It's all hack, slash, roll the dice. Role-playing is, strictly speaking, just deciding what your character does.

3. Having two options at first level makes these characters a lot more flexible than first level characters in most of the other editions of the game. Most of their options consisted of either "hitting" or "missing."

4. A game having tactical options and maneuvers during combat does not prevent role-playing in between combats.

5. D&D combat has always been boring as heck for certain classes. The idea, alone, that we're going to get characters who develop additional abilities and AREN'T wizards, is one that fills me with great hope.

6. If CCG and MMO mechanical concepts help to make combat less of an "I hit, I miss"-fest, then saying that 4e combat is like a CCG or an MMO is not an insult.

7. Role-playing is impossible in MMOs and CCGs NOT because they have tactical options. It's because the world is fixed and unchanging, and the NPCs are pre-programmed. So it is impossible for even a direct port of MMO game rules to pen and paper game rules to remove roleplaying.
 

Mustrum_Ridcully said:
I guess people don't like having the option to select between a good and a bad option when they previously only had the bad option?

Said this way it obviously doesn't make sense, but there is a psychologic reasoning behind it I can't put into better words.
Stockholm syndrome?
 

Azgulor said:
Right, cause holy warriors wouldn't think to train to use their shield as a weapon.

Also, why is the answer to every criticism of a 4e rule/mechanic to make a house rule? The pro-4e crowd are usually quick to dismiss house-rules that correct "problems" in 3.x.
First, it's a ruling on the fly, not a house rule. Second, the pro-4e crowd tend to have no qualms about house-ruling 3.x. In fact, they tend to be those people who have a ton of house rules for 3e that they anticipate becoming unnecessary when 4e rolls around.
 


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