Points to remember:
1. Complaining about a lack of role-playing in a situation where role-playing is impossible is not really a cogent argument, IMO.
2. Role-playing has never really been in D&D combat. It's all hack, slash, roll the dice. Role-playing is, strictly speaking, just deciding what your character does.
3. Having two options at first level makes these characters a lot more flexible than first level characters in most of the other editions of the game. Most of their options consisted of either "hitting" or "missing."
4. A game having tactical options and maneuvers during combat does not prevent role-playing in between combats.
5. D&D combat has always been boring as heck for certain classes. The idea, alone, that we're going to get characters who develop additional abilities and AREN'T wizards, is one that fills me with great hope.
6. If CCG and MMO mechanical concepts help to make combat less of an "I hit, I miss"-fest, then saying that 4e combat is like a CCG or an MMO is not an insult.
7. Role-playing is impossible in MMOs and CCGs NOT because they have tactical options. It's because the world is fixed and unchanging, and the NPCs are pre-programmed. So it is impossible for even a direct port of MMO game rules to pen and paper game rules to remove roleplaying.