Nyaricus
First Post
Yeah, pretty muchVirgilCaine said:You know you just described the Aristocrat NPC class, right?

My player is happy though, and so and I, so no big deal (if you are implyign there is one??

cheers,
--N
Yeah, pretty muchVirgilCaine said:You know you just described the Aristocrat NPC class, right?
Well, the Arisocrat tuned up to not haul the "NPC Class Must = Suck" line, but yeah.VirgilCaine said:You know you just described the Aristocrat NPC class, right?
...I'm sure he's going to tell me how he never could have built his concept out of core classes from the PH...
Dannyalcatraz said:Believe it or not, there are PC concepts that are simultaneously non-munchkinny and not buildable with 3.x PHB classes without significant houseruling, alternative rules, or DM alteration.
The variants should be built into base much the same way that 3rd edition clerics manage to bundle together dozens of 2nd edition speciality priest classes into a tight package, only well more so. A more robust feat system and selection could do almost all the rest.
BotR's Holy Warrior is a good example of what sort of path they should have taken the Champion in.
Dannyalcatraz said:Funny you should mention the Cleric- the PC I had in mind was actually a Player's Option cleric I ran in 2Ed. It is, as yet, untranslatable into 3.x.
The problems that bar the translation of the concept would probably not be soluable via feats, since it would involve swapping out certain base features of the class (like Turning Undead) for others, as well as eliminating a huge number of spells and adding others.
And before anyone scoffs about "OH-a Players Option Priest! No munchkin stuff in THERE!" - the PC had only 3 offensive spells in his repetoir, 2 of which were buffs that potentially improved those around him better than they improved himself, none were higher than 3rd level.
The closest analogue would be a Cleric of Fharlanghn with fewer cleric spells (but more than 2 domains), access to arcane Abjuration spells, Chainmail, a Maul, and a Bow who could Inspire Rage.
While I have no particular dislike of the Paladin, BotR's section on Holy Warriors is, I agree, far superior, at least in terms of its flexibility.
Gee, all the jobs laying down hot asphalt on the freeway were taken.Celebrim said:Whereas I think it has more to do with the fact that WotC has to turn out something to protect thier phony baloney jobs.
I don't exactly understand what you're after with this, but how do you think the sorcerer's "witch" variant spell list in the DMG fits this? It's certainly elemental and nature based, and is not flashy by design; there is healing, but nothing like a Cleric gets. Actually, it's one of my favorite spell lists out there.Dannyalcatraz said:The core concept was a cleric from a Northern warrior culture based on Finno-Russian legend, particularly from the Kalevala.
As a result, he could not have flashy offensive magic. At all.
Magic from those legends- at least, from the heroes- was protective, elemental/nature based. This eliminates a lot of big divine spells- no Flame Strikes, no Creeping Dooms. Instead, you might take on an animal's strength, or ward your allies against harm. Perhaps, if you were powerful and had friends among the 4 winds (air-elementals), you could fly. Even the healing magic was greatly subdued. In game terms, most of what the PC had access to on the clerical side was capped at 3th level- those he had Major Access to were largely the "less powerful" spheres like Guardian or Travellers.