comrade raoul
Explorer
I'm in a two-weapon fighting sort of mood today, as evidenced by my revised tempest, which you might want to check out. I also thought I'd include the house rules I expect to use when 3.5e comes out. While I mostly like the new version of the two-weapon fighting, I think it's too good for rogues, who really should spend more feats. I'd also had some other two-weapon feats, which I'd mean to use with the new system.
Ambidexterity [General]
Prerequisites: Dex 15+, base attack bonus +1
You've got a knack for using both of your hands with equal grace and precision, which offers a number of advantages.
Benefit: You suffer no special penalties for using your off-hand (for example, a previously right-handed character whose right hands are disabled or restrained may pick a lock or fight with a weapon in his left hand at no penalty), you gain a +2 competence bonus to Escape Artist and Perform (Juggling) checks, and you may perform sneak attacks with your off-hand. If you are fighting with two weapons, you designate which of your hands is your "primary hand" and which is your "off-hand" at the beginning of each round (thus determining which hand receives your full strength bonus to damage, or, under some circumstances, which hand may be used for additional attacks).
Normal: You may not perform sneak attacks with your off-hand.
Note: The restriction under "normal" is a new house rule, but a very important one. Rogues now need to spend two feats, as they once did, to get an increased number of sneak attacks. This feat is of little interest to non-rogues.
Twin Sword Style [General, Fighter]
Prerequisites: Dex 15+, Expertise, Int 13+, Two-Weapon Fighting, Weapon Focus, base attack bonus +3
You have special training in fighting with a pair of blades.
Benefit: Choose one of the following weapons: dagger, shortsword, scimitar, longsword, bastard sword. You must have taken the Weapon Focus feat with the weapon you choose. When wielding a weapon of that type in each hand, you may designate a single opponent at the beginning of your action, against whom you gain a +1 dodge bonus until your next action. If your off-hand weapon is not light, reduce your penalties from two-weapon fighting by 2 (that is, you suffer penalties as though your off-hand weapon were a light weapon).
Note: Based on the regional feat from the FRCS, but built to make off-hand weapons of the same size more appealing. Drizz't has this feat. Essentially, this is two fairly weak benefits (slightly increased two-weapon damage, the 3.0 dodge) rolled up into a one stronger feat, with prerequisites.
Circle Attack [General, Fighter]
Prerequisites: Proficiency with a double weapon, Two-Weapon Fighting, base attack bonus +6
You can perform a quick attack with both ends of a double weapon, striking two adjacent foes.
Benefit: As a standard action, you may declare that you're using this feat. Make an attack with one end of your double weapon; you suffer the normal penalties for two-weapon fighting, and you may not increase your Strength bonus to damage. If you hit, you may immediately make an attack with the other end of your weapon against a different, adjacent opponent.
Note: Based on the weak Circle Kick feat in Sword & Fist, but it's only a standard action. Adds a unique style to double weapons, I think.
Generally, these three feats help diversify the ways in which characters fight with two weapons. Some characters will be happy with a pair of light weapons and only take Two-Weapon Fighting and its higher-level cousins. Rogues will take Two-Weapon Fighting and Ambidexterity. Dedicated fighter-types who want to maximize their damage output will probably take Twin Sword Style or Circle Attack; there are good reasons for each.
Note that the 3.5e version of my Tempest revision shouldn't have Ambidexterity as a prerequisite.
Ambidexterity [General]
Prerequisites: Dex 15+, base attack bonus +1
You've got a knack for using both of your hands with equal grace and precision, which offers a number of advantages.
Benefit: You suffer no special penalties for using your off-hand (for example, a previously right-handed character whose right hands are disabled or restrained may pick a lock or fight with a weapon in his left hand at no penalty), you gain a +2 competence bonus to Escape Artist and Perform (Juggling) checks, and you may perform sneak attacks with your off-hand. If you are fighting with two weapons, you designate which of your hands is your "primary hand" and which is your "off-hand" at the beginning of each round (thus determining which hand receives your full strength bonus to damage, or, under some circumstances, which hand may be used for additional attacks).
Normal: You may not perform sneak attacks with your off-hand.
Note: The restriction under "normal" is a new house rule, but a very important one. Rogues now need to spend two feats, as they once did, to get an increased number of sneak attacks. This feat is of little interest to non-rogues.
Twin Sword Style [General, Fighter]
Prerequisites: Dex 15+, Expertise, Int 13+, Two-Weapon Fighting, Weapon Focus, base attack bonus +3
You have special training in fighting with a pair of blades.
Benefit: Choose one of the following weapons: dagger, shortsword, scimitar, longsword, bastard sword. You must have taken the Weapon Focus feat with the weapon you choose. When wielding a weapon of that type in each hand, you may designate a single opponent at the beginning of your action, against whom you gain a +1 dodge bonus until your next action. If your off-hand weapon is not light, reduce your penalties from two-weapon fighting by 2 (that is, you suffer penalties as though your off-hand weapon were a light weapon).
Note: Based on the regional feat from the FRCS, but built to make off-hand weapons of the same size more appealing. Drizz't has this feat. Essentially, this is two fairly weak benefits (slightly increased two-weapon damage, the 3.0 dodge) rolled up into a one stronger feat, with prerequisites.
Circle Attack [General, Fighter]
Prerequisites: Proficiency with a double weapon, Two-Weapon Fighting, base attack bonus +6
You can perform a quick attack with both ends of a double weapon, striking two adjacent foes.
Benefit: As a standard action, you may declare that you're using this feat. Make an attack with one end of your double weapon; you suffer the normal penalties for two-weapon fighting, and you may not increase your Strength bonus to damage. If you hit, you may immediately make an attack with the other end of your weapon against a different, adjacent opponent.
Note: Based on the weak Circle Kick feat in Sword & Fist, but it's only a standard action. Adds a unique style to double weapons, I think.
Generally, these three feats help diversify the ways in which characters fight with two weapons. Some characters will be happy with a pair of light weapons and only take Two-Weapon Fighting and its higher-level cousins. Rogues will take Two-Weapon Fighting and Ambidexterity. Dedicated fighter-types who want to maximize their damage output will probably take Twin Sword Style or Circle Attack; there are good reasons for each.
Note that the 3.5e version of my Tempest revision shouldn't have Ambidexterity as a prerequisite.
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