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Tyler Durden as an intelligent magical item?

I played in a 3.5e game where one of the characters found a regular skull and started talking to it. We cast detect magic on it but found nothing, and we were at low level. Eventually, most of us just forgot he had it. Several sessions later we're in a dungeon, and suddenly the skull levitates out of the character's backpack and floats towards a headless skeleton. The skull wanted to get back to its body.

Maybe that's the ultimate goal of the Tyler Durden item, to find/possess a body. After all, that's what was happening in the movie... :)
not quite, what Tyler Durden was trying to do was destroy the monetary system, debts, and destroy the concept of economy, thereby destroying rampant consumerism... with explosives and conspiracy. His goal wasn't to get rid of the nameless guy that he was part of, that was a side-note. so its more like 'destroy all that is good and normal, one step at a time... oh yeah, and get my body back, that's good too.'.
 

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There's a new show on FX called 'Wilfred' starring Elijah Wood, and his neighbor's Old English Sheepdog is pretty much Tyler Durgen. Might be a good source for inspiration and for using such a device in the long form.

Your idea sounds like a lot of fun, btw!
 

There's a new show on FX called 'Wilfred' starring Elijah Wood, and his neighbor's Old English Sheepdog is pretty much Tyler Durgen. Might be a good source for inspiration and for using such a device in the long form.

Your idea sounds like a lot of fun, btw!
Wilfred's a good idea, given the love/hate relationship he has with his human frenemy.
 

Perhaps it could adapt to different situations? Fairly docile when you go into the tavern, but kicking into frenzied overdrive and stirring up a brawl when exposed to arguments, competitiveness or conflict.
 

Here's my working draft of the greatclub in question. It'll be a few months before it's introduced, which will give me time to flesh out its history and personality some more. (I'll probably end up using the 7 Sentence NPC method, since that's essentially what it is.)

[sblock="Midwood players not welcome"]
Fana Basha
+1 anarchic intelligent greatclub

Fana Basha (meaning "bloody knuckles/fist"in Orc) is a three-foot long club formed of what looks to be raw, unfashioned wood, other than its head, which is carved to depict a roughly-hewn clenched fist. The fist has seen a great deal of action over the years, and is both chipped and notched and stained dark with the blood of countless enemies.

[ORIGIN GOES HERE -- ORIGINALLY CREATED AS A WEAPON FOR ONE OF GHUL'S ORCISH WARCHIEFS]

Today, Fana Basha despises all the trappings of what it sees as the "weak" Tarsisian Empire and seeks to see the empire destroyed and the former empire break up into anarchy or, at worst, isolated city-states. The greathammer isn't big on planning, however, and mostly just urges its wielder to subvert the empire at every turn, along with other elements of civilization.

Fana Basha can cast bless on its allies three times a day, and cure moderate wounds (2d8+3) on its wielder three times a day. It will withhold either spell if it feels the subjects are not deserving of its help.

Fana Basha is Chaotic Neutral, has Intelligence 14 (+2), Wisdom 10, Charisma 14 (+2) and Ego 9. It can see and hear up to 120 feet and speaks Orc and Common, although it mostly prefers to communicate telepathically with its wielder.

Fana Basha is worth 29,805 gp, although finding a buyer is problematic at best.[/sblock]
 


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