RangerWickett
Legend
Good point. I wanted to have some dynamic pacing for the encounter, but I was using a 'gargantuan weapon' as a baseline. I think I'll just make it the same as dropping a house on someone, which would be 20d6. Plus the effects of an avalanche. How about:
Anyway, you say the AC is too low? And here I thought dragons, as designed, had high ACs. But apparently balor, horned devils, marut, nightcrawlers, pit fiends, solars, titans, and the tarrasque have higher AC than 33. Plus some other high-CR dragons. Hm.
However, usually the dragon will be far away, so Greater Manyshot won't help (range 30 ft.). And while he's out of range, his mask will be healing him. What sorts of long-range dangers are there?
Creatures in a 15-ft. square take 20d6 damage and are buried. A Reflex save (DC 36) halves the damage and leaves the creature only partially buried.
Buried characters take 1d6 points of nonlethal damage per minute. If a buried character falls unconscious, he or she must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead. Digging one’s way free requires three Strength checks (DC 24), each a standard action. A partially buried creature requires only one Strength check to get free.
Anyway, you say the AC is too low? And here I thought dragons, as designed, had high ACs. But apparently balor, horned devils, marut, nightcrawlers, pit fiends, solars, titans, and the tarrasque have higher AC than 33. Plus some other high-CR dragons. Hm.
However, usually the dragon will be far away, so Greater Manyshot won't help (range 30 ft.). And while he's out of range, his mask will be healing him. What sorts of long-range dangers are there?