swrushing said:Save the "do we rescue our friend" scenario for a time once you have established a character they care about.
Well, heck, this is a former PC! You'd think they'd care about them if anyone. :/
Jason
swrushing said:Save the "do we rescue our friend" scenario for a time once you have established a character they care about.
ptolemy18 said:Well, heck, this is a former PC! You'd think they'd care about them if anyone. :/
Jason
Jubilee said:One thing to consider is that your players might be hesitant to rescue the old PC because they know, out of character, that the old PC is not to be adventuring with them (because there's a new character for that player) and they might be assuming that they "aren't supposed to" rescue the former PC. From a player perspective, it's awkward to deal with an old PC once the player has chosen to play a new one.
ptolemy18 said:(2) They don't try to rescue the old NPC. Off-camera, some high-level cleric rescues the old NPC. Then, a Planar Ally sent by the cleric comes & takes the old NPC's magic items back from the party (fighting them & knocking them all out if necessary, although they won't attack unless the party is a jerk about it).
Yes, this *is* a retroactive takeback of me allowing them to get the magic items in the first place, but I think it makes sense role-playing-wise, and that's the important thing, to me. ("Those items are the property of the temple of Isis!" BLAM!) I just want to resolve this subplot, and I don't feel that the player deserves the old PC's magic items if he doesn't take the obvious bait of attempting to rescue the old PC.
So -- yes, it's a retroactive fix. But I can't let him get away with it!!And I'd rather fix it in-character than by going up to him OOC and chiding him.
Jason
Hammerhead said:The point of this game is to have fun, right? You're gaming with friends, right? Don't try to "teach your players a lesson." I'd approach them, explain that you screwed up by allowing the old PC to transfer items to new PC, and tell them that kind of thing won't fly in the future. The player might be convinced to give the old items back, or he might not. But it's just a couple of magic items and shouldn't cause you this much trouble.
Oryan77 said:If these guys are pacifists that can't handle business themselves, they wouldn't hire the PC's to do it for them or they'd not really be pacifists...they'd just be yellow bellies. If they don't want to personally help their friend, being pacifits, they would understand it if the new PC also wouldn't want to personally help their friend. I don't think they'd hold a grudge and demand magic items back that didn't belong to them in the first place. It just seems to obvious that you want to punish the player by taking back your gifts.