UA: New Race Options, Eladrin and Gith

The Eladrin ability score adjustment needs to be: +2 Charisma, +1 any other.

Charisma and all of its connotations [charm, innate magic, bardic song, etcetera] is what best represents the Fey Elf concept.

Intelligence is an accident of D&D only having Wizard class in the beginning, but it has merit in folklore too.

Dexterity is irrelevant.

Maybe handsized sprites connote Dexterity, but humansized spirits of magic, less so.



Edit.

Elves can work better this way:

Wood Elf: +2 Dexterity
High Elf: +2 Intelligence
Eladrin Elf: +2 Charisma

That is what the Elf feels like.



Edit.

High Elf
+2 Dexterity, +2 Intelligence (!)
Trance
Investigation skill proficiency
Languages: Elven, Sylvan, and Common
Cantrip
Elven Armor (permanent Mage Armor, appears as supple chain armor or as invisible force)
High Elf Weapon Training (longsword proficiency, treat as finesse weapon and spell focus)
(Darkvision too?)



Edit.

Eladrin are a group of elves that are native to the Fey Plane. They feel like a separate race of Elf with their own four subraces. The concept of the Eladrin evolves across the editions, and their association with the four seasons seems to enjoy traction. They consolidate well into four kinds of Eladrin, each one corresponding to a season.

Eladrin Elf
• Spring: +2 Charisma, +1 Dexterity (Ghael, Coure)
• Summer: +2 Charisma, +1 Strength (Firre, Bralani)
• Autumn: +2 Charisma, +1 Intelligence (Tulani)
• Winter: +2 Charisma, +1 Wisdom (Noviere, Shiere)
 

There is no fallacy of "it's just your opinion". Pointing out you're substituting opinion for fact on a subjective matter is in fact rather sound argumentation.
Yes, it is a fallacy. You're using it as a reason to win an argument when the reason doesn't invalidate the opinion in the first place because you're using your own opinion as a counter-argument. That's an illogical and unrelated conclusion.

But if you care to check build guides, you know where to find them.
As I thought. You can't be bothered to back up your opinion that my opinion is wrong, and so you just claim that it is and end all argument, perceiving yourself as the victor when you haven't actually done anything other than say, "My opinion is better than yours, so nyah!"
 

log in or register to remove this ad

I think they should just commit to Eladrin being Charisma bumped. Storm and Wild Sorcerers fit their theme perfectly, while Feylock is tied to their fluff. With Bards being full casters, divided between Gishes and Extra Magicy secrets they have plenty of juicy full caster options. The Int bump made sense in 4E because they were sort of the High Elves, but now 5e has High Elves.
 

Yes, it is a fallacy. You're using it as a reason to win an argument when the reason doesn't invalidate the opinion in the first place because you're using your own opinion as a counter-argument. That's an illogical and unrelated conclusion.

You know the word "fallacy" has a meaning, right? There are defined fallacies. Which fallacy did I make? None of them match the definition you're giving, so what fallacy is it? I was not "invalidating" your opinion, i was disagreeing with it on a subjective topic and pointing out you were trying to pretend your subjective opinion was somehow objective truth.


As I thought. You can't be bothered to back up your opinion that my opinion is wrong, and so you just claim that it is and end all argument, perceiving yourself as the victor when you haven't actually done anything other than say, "My opinion is better than yours, so nyah!"

Where did you begin to support your opinion as fact in the first place? I don't have to refute something you have not supported to begin with. I am still waiting for you to provide even a scintilla of support for your claim these are considered to be "the best" cantrips by D&D players.

Tell you what, why don't we see if a bunch of people experience the eladrin as "massively overpowered", m'kay? That's really all that matters on a topic like this. I am betting very few find your speculation is well founded in play. You apparently disagree. Let's find out.
 
Last edited by a moderator:

I'll start working on new characters concept right away since there's still time before we start our new OotA campaign next week.
- Githyanki Undying Warlock (the Lich Queen), Blade Pact (silver great sword)
- Githyanki Horizon walker, FE: Aberration
- Githyanki Eldritch Knight
- Zerai Knowledge cleric
- Zerai Chaos Sorcerer
- Zerai Open Hand monk
- Eladrin Glamour Bard
- Eladrin fey-lock
- Eladrin Primeval gardian

So many new ideas. Love new UAs, each time it triggers my imagination.

Eldarin Feyknight (oath of the Ancients)

You can share the effect of misty step with you steed from Find Steed spell.
 


There are defined fallacies. Which fallacy did I make?
And you know that the definitions are not the be all and end all, right? They're just common ones given a name. But since this is you just trying to divert away from the argument by not addressing the argument, I'm just going to put you on ignore from now on.
 

Overall, I like it.

Githyanki gaining both jump and misty step seems redundant. I'd probably switch out misty step for something else, maybe magic weapon. The Githzerai look good, too.

I also like what they did with the Eladrin, but I almost wish it was its over race with more variance based on their seasonal attunement. Also, I'm not sure how minor illusion is connected to spring. I probably would have chosen something more akin to druidcraft or even prestidigitation, instead. Reguardless, I find the shifting season idea inspiring and I am tempted to rewrite elves for my Lyoneese campaign setting with seasonal sub-races.
 

Gith are so 36 years ago. Why didn't they freshen them up with a few new subraces? Where are the Githxyzzy, Githwyao, and Githviter? All nine alignments must be served!
 

Eladrin Elf: +2 Charisma
• Spring Court: +1 Dexterity
• Summer Court: +1 Strength
• Autumn Court: +1 Intelligence
• Winter Court: +1 Wisdom
 
Last edited by a moderator:

I've never seen a more captive audience for a game of ping-pong - so while I've got no horse in that race (or any other sports metaphor) - can I ask why folks want a planar sourcebook?

Given that previous editions had them it seems like a hole. Right?

But the materials are there to tell cool adventures with or no? So, the planes. Every time this comes up in my campaigns I cringe.

Why are we leaving everything behind to go to a monochromatic place modeled on Christian heaven or hell? Okay - so everything's burning. Right? And we don't know anybody here.

That seems pretty goofy. I guess I've never wanted to stem the tide of invaders at the source. I've never wanted to go to a place I can't exist which wished I was gone already. So--the planes? You can have em!
 

Remove ads

Remove ads

Top