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UaVS-Yrtchull's Return...

Rith'Arnis looks at Yrtchull as the drow introduces everyone. He notes the names of the two drow, but doesn't concern himself with them. Let's see who is still alive after we get out of here. Then we'll take time for the niceties...

At Teretha's mention of their belongings, the Githzerai looks back at her to check if this is indeed the right way. He looks at the group of drow and jerks his head in the direction of the hall, urging them to follow him. To get their attention, he adresses Yrtchull.

"Come on, drow. I thought you were in such a hurry. I do not know if these crude creatures are even smart enough to have patrols out, but I would rather not find out. We've left quite a messy trail for them to find... Let us retrieve out gear and get out of here. After that, there is plenty of time for socializing."

Counting on the drow to follow, Rith'Arnis sneaks around the corner, presses himself against the wall and slowly approaches the door to the south.
 

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Before he Rith'Arnis rounds the corner, Yrtchull updates him, "I was in a hurry to get to my cousin, now that he is safe.... (he doesnt finish his comment). But you are right, there will be much time to socialize when we are free."

Yrtchull pats his cousin on the back and tells everyone to follow Rith'arnis. Then he slips around the corner as well.
 

Moving on to the chamber that lies to the South (which the Trgos left open), the group enters a smelly hole that must serve as living space for the things.. None seem to be here currently.
A door in the east wall does indeed exist, as Teretha's map shows.

There are piles of musty bedding (mostly soft fungus) all about the room, perhaps a dozen such piles.
 




Teretha enters the room once she sees it's empty. As the others approach the door, she says "Be careful- if that is their armoury they could have some defenses on it."
 

Yrtchull says, "ahhh, good point."

He throws the dagger he took earlier at it. Trying to make the broad side of the dagger hit the door.
 

Yrhtchull throws the dagger at the wall, the pommel banging against the door with a dull *thud*. No traps go off, or alarms for that matter...


OoC:So, no healing or anything else, eh? I'm willing to continue when folks are ready.
 

Yrtchull:
well looks safe enough, but if this door isnt the armory and its got more trogs behind it... i would like Urftuk to be healed before we go... can someone ablige?
 

Into the Woods

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