• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

UaVS-Yrtchull's Return...

As Rith'Arnis enters, he makes a quick scan of the bunk room. Once he is satisfied that there are no threats, he swiftly moves over to the eastern door.

While Yrchtull is waiting for healing, Rith'Arnis carefully puts his ear to the door, trying to hear if any Troglodytes are present behind it.
 

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Urftuk has one severe cut and several minor ones. A cure spell would do him good.


Shade comes up and nips at Teretha's boot. Scampering up her pants and then her shirt, the rat alights upon her shoulder whispering into her ear
'Shiny trinket, Shade find noce trinket, Mistress.' The rat seems rather excited. Shade has been on alert (as per teretha's instructions) since coming into this place for anything out of the ordinary. It would seem that she has found something that she thinks warrents her Mistress's attention.

There are several javalins in a pile near one bunk, as well as a bucket of tepid water, a pileof incrediby smelly detritus (spoor, shed skins,bones from their food) to the South.
 

Cambrech looks to Nurin for a report and then administers a cure moderate wounds to the half-orc. He then looks to the rest of the group, "anyone else in need of aid."
 


Teretha scratches Shade and takes the trinket from her. Well done, my pet. We'll have to find a special treat for you...

As the others are busy examining the door and bandaging wounds, she will surreptitiously look at the object.
 

Cambrech's Cure moderate Wounds heals Urftuk <15HP>.
The Orc grins toothily and says 'Thanks to you, Master's Kin.'
 

"well, since thats taken care of... shall we?"
Yrtchull walks to the door and attampts to open it...

OOC: if there is a doorknob or anything obvious Yrtchull tries that first, if not, he will feel around on the door to look for buttons of some sort.
 


Into the Woods

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