Uber undead bashing maul-rod.....

I see, so rods, wands, staffs, weapons, and anything else that doesn't take up a body slot can be added to any other item without a price increase...?
 

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silentspace said:
I see, so rods, wands, staffs, weapons, and anything else that doesn't take up a body slot can be added to any other item without a price increase...?

In theory. Though remember, if you add anything to a worn item, there might be a slot inaffinity price increase.

For example, let's say we have a Cloak of Charisma +2. As a worn item, it costs 4000gp.

If we want to include the powers of a Cloak of Charisma +2 in our Hat of Magicalness, the price is increased 50% - it costs 6000gp. (No problems with affinity, since hats have an affinity for 'interaction'.) If we want to include the powers of the Cloak in our Boots of Madeforwalkingosity, there'd be an additional 50% charge - 8000gp total by D&D maths - since boots have no affinity for the power.

Now, a slotless item - say, an Ioun Stone - costs double. So an Ioun Stone that gives a +2 bonus to Cha costs 8000 - twice the same power in the cloak. If you want to add the powers of the stone to your hat, you don't need to multiply at all. It already costs more to add the powers of the stone (8000gp) than to add the powers of the cloak (6000gp).

-Hyp.
 


Darmanicus said:
3. Incorporating a Rod of Lesser Quickening into the haft.

Thanks for your time. :D

Well, I don't remember the rules about prices for incorporation of effects, so I don't know if it's cheaper to get Lesser Quickening on its own (I think 3k?) or incorporated into a weapon (price?), but either way, wasn't there a discussion that concluded that you had to get things quickened beforehand? Which would mean that, if it is cheaper, you would be better off getting the lesser quickening separately, because you would gain no special benefit from using it in the middle of combat.
 

moritheil said:
... but either way, wasn't there a discussion that concluded that you had to get things quickened beforehand?

There's debate over exactly how prepared casters use Metamagic rods.

-Hyp.
 


Patryn of Elvenshae said:
Actually, "Held in the Hand" is a slot - or, at least, it's priced as one. It's the reason why magical lockpicks don't cost more than they currently do (c.f. vest of escape).
I don't think that held-in-the-hand is specifically stated as a slot though. And even if it is, since this flail is two-handed, it takes up two "slots" for one item and thus should be able to have at least the metamagic rod added in without an extra multiplier.
 

Patryn of Elvenshae said:
Actually, "Held in the Hand" is a slot - or, at least, it's priced as one. It's the reason why magical lockpicks don't cost more than they currently do (c.f. vest of escape).

The Vest of Escape takes up the Vest slot...?

Regardless, several unslotted DMG items are priced without the multiplier.

Scabbard of Keen Edges: SL 3, CL 5, Command Word, 3/day, gives 3 x 5 x 1800 x 3/5 = 16,200. The item is priced at 16,000. Now, the item is slightly restricted in that it can't cast Keen Edge on a spear, or an axe, or arrows... but that's not enough to drop the price from 32,400 to 16,000, presumably. The x2 modifier is not applied.

Murlynd's Spoon: SL3, CL5, Command Word, 1/day, give 3 x 5 x 1800 = 5,400... exactly the DMG price. No x2 modifier. And yet the spoon isn't held in the hand when it's working.

-Hyp.
 
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Hypersmurf said:

One headband, hat, helmet, or phylactery on the head
One pair of eye lenses or goggles on or over the eyes
One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
One vest, vestment, or shirt on the torso
One robe or suit of armor on the body (over a vest, vestment, or shirt)
One for the dark lord, on his dark throne
One belt around the waist (over a robe or suit of armor)
One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
One pair of bracers or bracelets on the arms or wrists
One glove, pair of gloves, or pair of gauntlets on the hands
One ring on each hand (or two rings on one hand)
One pair of boots or shoes on the feet

In the land of Mordor, where the shadows lie


Hm? What?
 

Hypersmurf said:
The Vest of Escape takes up the Vest slot...?

Yes, but the lockpicks in the pocket take up the "in-hand" slot.

EDIT:

To further explain, the Vest of Escape is actually priced as two separate items, each taking up a single slot.

SRD said:
Vest of Escape: Hidden within secret pockets of this simple silk vest are lockpicks that provide a +4 competence bonus on Open Lock checks. The vest also grants its wearer a +6 competence bonus on Escape Artist checks.

Faint conjuration and transmutation; CL 4th; Craft Wondrous Item, knock, grease; Price 5,200 gp.

One is the Vest, which provides a +6 bonus on Escape Artist checks. That's 6 * 6 * 100, or 3,600gp.

The other is the set of lockpicks, which provide a +4 competence bonus on Open Lock checks. That's priced as 4 * 4 * 100, or 1,600gp.

Together, they are 5,200 gp, the exact price of the Vest of Escape.

If the lockpicks were "unslotted," they'd be 3,200gp in cost. If they were an additional ability on an already slotted item, they'd be 2,400gp.
 
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