Ultimate Survivor D&D

  • Thread starter Thread starter Guest 11456
  • Start date Start date
As far as I can tell, these are those that have posted based on order of appearance:

1. Angcuru
2. Slippshade
3. Ranger Rick
4. Nephtys
5. Harvey
6. RobotRobotI
7. Mr. Prez
8. Darmanicus
9. rangerjohn
10. Eonthar
11. Imerak
12. Jemal
13. Albedo
14. Bront
15. devrimk
16. ElvishBard
17. Endovior

I am not sure that all of the above were planning on playing.
 

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I am definitely in, I was just waiting for you to get back from your break... I have a few different concepts, and wanted some feedback.

Is this "campaign" going to be combat focused, character driven, or both? I was assuming both, since like the Survivor show, you not only need physical abilities but also a way to build relationships with the other players.

Was thinking of:
1) Minotaur Barbarian 2/Fighter 6- this is the only character I have fully stated out (equipment and all)... especially useful for combat, but dumb as a brick and easily manipulated in social situations.
2) Troll Fighter 4/Barbarian 1- a variation on the above character.
3) Nymph Sorc 3- much more geared towards the social interactions found in Survivor... I see her as the stereotypical manipulative character.

Thoughts?
 

Alrighty, I'm definatly in. Two things though. First of all, I'm new to this whole PBP thing and I don't know how to post my character (which is finished btw). Second of all, I have been informed by Jemal that he wants to be in, but will not have access to a computer until Tuesday.
 

Tailspinner said:
As long as I have access to the pertinent material its OK. I just didn’t want to get too crazy with all the books that are out there…
The epic feats appear in the SRD (also available at www.d20srd.org). However, that makes it sound like you are willing to use other books. Or is this just in regards to being epic? (There were some things from Complete Warrior and possibly Complete Adventurer I might have been interested in).

Also, how munchkin are looking for us to go? Would you rather have an interesting RPable
character or are you looking for us to tweek to the max?

I can go either way with my idea, just wanted to know what you want.
 

Harvey said:
Was thinking of:
1) Minotaur Barbarian 2/Fighter 6- this is the only character I have fully stated out (equipment and all)... especially useful for combat, but dumb as a brick and easily manipulated in social situations.
2) Troll Fighter 4/Barbarian 1- a variation on the above character.
3) Nymph Sorc 3- much more geared towards the social interactions found in Survivor... I see her as the stereotypical manipulative character.

OK, scratch that. I've now got two characters: either a male minotaur barbarian 2/fighter 6, or a female cleric 17. Grrr... can't decide which to go with! While I think the cleric is a lot better suited for surviving, when do you ever get to play a minotaur?
 

Revised:

30th lvl.

435000 XP
4300000 gold
-76 points

Wood-Elven Wizard 20, Epic Wizard 10.

Str: 0 (-22)
Dex: 0 (-22)
Con: 4 (-6)
Int: 6 (-2)
Wis: 2 (-12)
Cha: 2 (-12)

Str: 0+2+5(innate)+6(enhancement): 13/+1
Dex: 0+2+5(innate)+6(enhancement): 13/+1
Con: 4-2+5(innate)+6(enhancement): 13/+1
Int: 6-2+5(innate)+7(level)+6(enhancement): 22/+6
Wis: 2+5(innate)+6(enhancement): 13/+1
Cha: 2+5(innate)+6(enhancement): 13/+1


Non-epic Feats: 1,3,6,9,12,15,18.
Epic Feats: 21, 24, 27, 30.
Wizard Bonus Feats: 5, 10, 15, 20.
Epic Wizard Bonus feats: 23, 26, 29.

Non-Epic Feats:
Quicken Spell
Craft Wondrous Item
Escew Materials
Improved Initiative
Spell Penetration
Greater Spell Penetration
Spell Focus (Evocation)
Greater Spell Focus (Evocation)
Spell Focus (Transmutation)
Greater Spell Focus (Transmutation)
Still Spell

Epic Feats:
Multispell (lvl 21 + lvl 23 + lvl 24 + lvl 26)
Automatic Quicken Spell (lvl 27 + lvl 29 + lvl 30)


Background:
Born of prophesy, cursed by the Gods, allpowerful but crippled.
 
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CHARACTER SHEET

<Albedo>, <CN> <Male> <Human> <Monk2/Clrc3/Wiz5/MysticTheurge10/Archmage5> <Lvl 25>;
5d8+20d4+25 <25 HD> (117 hp); Init <+1>; Spd <60>; AC: 32, FlatFooted: 23, Touch: 24; BAB: 12/7, Grapple: +11 ; Attacks: Varies; SV Fort: +19 , Ref: +17, Will: +33 ;

Str <8> (2 + 6 Enhancement)
Dex <12> (2 + 4 Inherent + 6 Enhancement)
Con <12> (2 + 4 Inherent + 6 Enhancement)
Int <30> (14 + 5 Inherent + 6 Enhancement + 5 LVL)
Wis <26> (14 + 5 Inherent + 6 Enhancement + 1 LVL)
Cha <8> (2 + 6 Enhancement)

Skills:
Spellcraft:28/+41, Knowledge(Arcana): 28/+38, Tumble: 28/+49, Spot: 21/+29, Listen: 10/+29, Search: 11/+21, Decipher Script: 1/+11, Disable Device: 1/+11, Handle Animal: 1/+0, Open Lock: 1/+2, Use Magic Device: 1/+0, Knowledge(Multiple - Planes, Religion, Nobility, Nature, Geography, History, Local, Dungeoneering, Architecture): 1/+11, Balance 0/+21, Climb 0/+19, Jump 0/+19

+20 Balance, Climb, Jump (Boots of Swiftness)

Feats: Eschew Materials (Lv 1), Quicken Spell (Lv 1), Power Attack (Lv 3), Empower Spell (Lv 6), Spell Focus(Transmutation) (Lv 9), Spell Focus(Evocation) (Lv 12), Skill Focus(Spellcraft) (Lv 15), Improved Critical (Falchion) (Lv 18).

Improved Grapple (Monk Bonus Feat Lv 1), Deflect Arrows (Monk Bonus Feat Lv 2), W. Proficiency: Falchion (War Domain Lv 3), W. Focus: Falchion (War Domain Lv 3), Scribe Scroll(Wizard Bonus Feat Lv 6), Extend Spell(Wizard Bonus Feat Lv 10)

Epic Feats: Improved Spell Capacity (Lv 21), Familiar Spell (Greater Teleport)(Lv 24)
Languages: Common, Draconic, Sylvan

Class Features:
War Domain (W. Proficiency and W. Focus with Falchion), Luck Domain, Rebuke Undead (Twice Per Day), Spontaneous Casting (evil), Evasion, Flurry of Blows, Unarmed Strike, Mastery of Shaping, Mastery of Elements, Spell-Like Abilities: Greater Teleport (Twice Per Day), Spell Power x2

Familiar: Falcon (Stats for Hawk)
Size: Tiny Magical Beast
HD: 30 (66 HP)
Initiative: +3
Speed: 10 feet, Fly 60 feet (Average)
AC: = 20 (10 base + 2 size + 3 Dex + 5 Natural Armor)
Touch AC: 15 / Flat Footed Ac: 25
Base Attack: +12/+7 / Grapple: +2
Attack: Talons +17/+12 1d4-2
Saves: Fort 13 / Ref 16 / Will 22
Special Qualities: Low-Light Vision
Str: 6, Dex: 17, Con: 10, Int: 8, Wis: 14, Cha: 6
Skills: Same as Albedo's / Feats: Weapon Finesse
Familiar Abilities: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak With Master, Int 8, Natural Armor +3

Race Features (Human):
Bonus feat at 1st lvl
4 Bonus skill points at 1st lvl, 1 every level thereafter

Description:
5'8", Moderately built Male Albino Human with short, spiky white hair and red eyes. He dresses in black coveralls, black boots, white gloves, and a black cape.

Personality:
Warrior/Hunter, slightly crazy

Experience: 300,000
Level: 25
Points: -36
Gold: 2,100,000

Name: Albedo
Gender: Male
Race: Human
Class: Monk/Cleric/Wizard/MysticTheurge/Archmage
Level: 2/3/5/10/5 (total 25)
Alignment: LN
Deity: Falcons

Stats
Str 2 (-12 points)
Dex 2 (-12 points)
Con 2 (-12 points)
Int 14 (6 points)
Wis 14 (6 points)
Cha 2 (-12 points)

Saves
Fort +19 (10 Base + 3 Epic + 1 Con + 5 Resistance)
Ref +17 (8 Base + 3 Epic + 1 Dex + 5 Resistance)
Will +33 (17 Base + 3 Epic + 8 Wis + 5 Resistance)

Hit Dice: 5d8+20d4+25
Hit Points: 117
Initiative: +5 (+ 1 Dex + 4 Imp. Init.)
Speed: 60
AC: 32 (10+8Armour+5Deflection+1Dex+8Wisdom)
Flat Footed: 23
Touch: 24

BAB: 12/7
Grapple: +11
MAB +11/6
RAB: +13/8

Skills: 198 Skill Points
Class: lvl X skill points=total
2 Monk: 5X7=35
3 Cleric: 3X5=15
2 Wizard: 2X5= 10
3 Wizard: 3X6=18
5 Mystic Theurge: 5X6=30
4 Mystic Theurge: 4X7=28
1 Mystic Theurge: 1X10=10
3 Archmage: 3X10=30
2 Archmage: 2X11=22

Caster Level: Wizard 22, Cleric 13
Save DC: Wizard/ +10, Cleric/ +8
Possessions: 685 GP
Tomes (READ): + 4 DEX, CON, +5 INT, WIS (550,000)
Raptor and Talon: Large, MW, Adamantine, Wounding, Spell Storing, Falchion (x2) (42,300)/32 lbs/ No Space Needed
Circlet of Intelligence + 6 (36,000)/ 0 lbs/ hat
Heward's Handy Haversack (2,000)/ 5 lbs/ No Space Needed
Shirt of Constitution + 6 (36,000)/ 1 lbs/ Shirt
Robes(Coveralls) of Wisdom + 6, + 6 Charisma, +5 Resistance bonus to all saves (127,500)/ 1 lbs/ Robe
Wings of Flying : Falcon Wings (54,000)/ 2 lbs/ Cloak
Belt of Strength + 6 (36,000)/ 1 lbs/ Belt
Ring of Sustenance (2,500)/ 0 lbs/ Ring 1
Ring of Protection + 5 (50,000)/ 0 lbs/ Ring 2
Bracers of Armour +8 (64,000)/ 1 lbs/ Bracers
Gloves of Storing: Left and Right (20,000)/ 0 lbs/ Gloves
Boots of Swiftness (256,000)/ 1 lbs/ Boots
Rod of Quicken (75,500)/ 5 lbs/ No Space Needed
Pearl of Power (Lv 1) x5 (5,000)/ 0 lbs/ No Space Needed
Pearl of Power (Lv 2) x3 (12,000)/ 0 lbs/ No Space Needed
Pearl of Power (Lv 3) x2 (18,000)/ 0 lbs/ No Space Needed
Pearl of Power (Twice) x5 (350,000)/ 0 lbs/ No Space Needed
Pearl of Power (Lv 9) x5 (405,000)/ 0 lbs/ No Space Needed
Boccob's Blessed Book (12,500)/ 1 lbs/ No Space Needed
Stone of Alarm (2,700)/ 2 lbs/ No Space Needed
1 Vial Soverign Glue (2,400)/ 0 lbs/ No Space Needed
Immovable Rod (5,000)/ 5 lbs/ No Space Needed
Tent (10)/ 20 lbs/ No Space Needed
Monks Outfit (5)/ 2 lbs/ No Space Needed

Items In Heward's Handy Haversack: Boccob's Blessed Book, Immovable Rod, Sovereign Glue, Stone of Alarm, Tent, Monks Outfit, Falchion (Talon) = 45 lbs

Items in Gloves of Storing: Falchion (Raptor)(Right)/ 16 lbs, Rod of Quicken (left) 5 lbs

Total Weight = 63 lbs Carried Weight = 12 lbs

Carrying Capacity:
Light: 26 lbs/ Medium: 27-53 lbs/ Heavy: 54-80 lbs
 
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Since several folks haven't chimed in yet, I was hoping there might be a slot available. If so, here's my entry/contestant :-)


Neyrhun, LN Male Human Druid 17; HD 17 (121 hp); Init +1; Spd 20 ft; AC 27, FF 26, T 16; BAB +12/+7/+2, Grapple +13; Atk +13/+8/+3 melee (<damage>, <critical>, <weapon>) or +13/+8/+3 ranged (<damage>, <critical>, <weapon>, <range increment>); SA: n/a; SQ: n/a; SV Fort +16, Refl +13, Will +21; Str 12, Dex 12, Con 12, Int 16, Wis 22, Cha 16.

Skills, Feats & Languages: Concentration +11, Handle Animal +16, Heal +17, Knowledge (nature) +27, Listen +26, Ride +20, Spot +26, Survival +28*, Swim +10; Augment Summoning, Eschew Materials, Extetnd Spell, Lightning Reflexes, Natural Spell, Spell Focus (conjuration), Track; Common, Draconic, Druidic, Sylvan.

*+2 synergy when in above ground natural environments

Class and Race Features:
A Thousand Faces, Resist Nature's Lure, Timeless Body, Trackless Step, Venom Immunity, Wild Empathy +21, Wild Shape (animal or plant [Small to Huge] 5/day, elemental [Small to Large] 1/day, duration 17 hours)*, Woodland Stride

*+1 use of wild shape per day from druid's vestment

Possessions: Wild Dragonscale Breastplate +2 w/ Acid, Cold, Electricity, Fire, and Sonic Resistance 10 each, Wild Heavy Darkwood Shield, Ring of Protection +5, Ring of Invisibility, Bag of Holding, Type I, Cloak of Resistance +5, Ioun Stone, deep red sphere, +2 Dex, Ioun Stone, incandescent blue sphere, +2 Wis, Ioun Stone, pale blue rhomboid, +2 Str, Ioun Stone, pink rhomboid, +2 Con, Ioun Stone, pink and green sphere, +2 Cha, Ioun Stone, scarlet and blue sphere, +2 Int, Necklace of Adaptation, Druid's Vestment, Stone of Alarm x2, Rod of Metamagic, Extend, Potion of Remove Curse x2, Potion of Remove Blindness/Deafness x2, Potion of Nondetection, Potion of Remove Paralysis x2, Potion of Tongues, Potion of Haste, Scimitar (masterwork), Sling, Sling bullets x 20 (masterwork), Everburning torch, Traveler's outfit, Cold weather outfit, Belt pouch x2, Waterskin, Healer's kit, Heavy warhorse, Riding saddle, Bit and bridle, Saddlebags x2

Archimonde, N Male Deinonychus; HD 10; hp 10d8+50 (95); Init +2; Spd 60 ft; AC 25 (+4 Dex, +11 natural), FF 21, T 14; BAB +7, Grapple +13; Atk Talons +13 melee (2d6+6); Full Atk Talons +13 melee (2d6+6) and 2 foreclaws +11 melee (1d3+3) and bite +11 melee (2d4+3); SA: Pounce, Evasion, Share Spells, Line, Devotion; SQ: Low-light Vision, Scent; SV Fort +12, Refl +11, Will +4; Str 22, Dex 18, Con 20, Int 2, Wis 12, Cha 10; Hide +15, Jump +28, Listen +12, Spot +12, Survival +11; Combat Reflexes, Improved Natural Attack (talons), Multiattack, Run, Track; Tricks: Attack, Come, Defend, Down, Guard, Heel, Seek, Stay, Track.

Description:
Neyrhun is a very hairy man. He has a huge mane of dark brown hair that is unkempt and a large tuft of a beard that ends just about halfway between his head and his waist. Floating about his head is a rainbow of ioun stones and, despite the dirt and other stains, the occasional glint of green dragon scales shines through. Despite his dirty and rough appearance, Neyrhun does not give off a foul stench. Instead he gives off a subtle musk that more resembles the odor of an animal than a human.

Neyrhun always keeps his hefty horse, Tannir, close by. Tannir is a brute of a horse, russet brown in color with a black tail and mane.

Perhaps most peculiar is Neyrhun's "pet" deinonychus, Archimonde. Weighing in at over 600 pounds, this saurian death dealer behaves oddly like a domesticated cat. It is clear that Neyrhun's relationship with Archimonde transcends the typical master/pet relationship and implies something more akin to an equal friendship.

Personality:
Neyrhun considers himself just another animal in the world. He sees civilization as some bizzare anomaly that has been spit out by mankind under a spell of madness induced by demons or devils. The way of things is the way of the wild, and to try to break the natural order is to invite terrible vengeance upon oneself. At times, Neyhrun behaves like predator, other times, like prey. He does not dislike his fellow man, but tends to get along best with those who at least demonstrate a reverence or respect for nature. Those who do not are just "misguided" or "ignorant innocents." Neyrhun sees this contest as the perfect opportunity to demonstrate the stength in believing in, and following, the ways of nature. He seeks to not only win the competition but to educate his teammates along the way.

History:
TBD

Experience: 136,000
Level: 17
Points: 28
Gold: 340,000

Name: Neyrhun
Gender: Male
Race: Human
Class: Druid
Level: 17
Alignment: LN
Deity: ?

Stats
Str 12 (2 points=10)
Dex 12 (2 points=10)
Con 12 (2 points=10)
Int 16 (6 points=14)
Wis 22 (10 points=16)
Cha 16 (6 points=14)

Saves
Fort +16 (+10 base, +1 Con, +5 resistance)
Ref +13 (+5 base, +1 Dex, +5 resistance, +2 feat)
Will +21 (+10 base, +6 Wis, +5 resistance)

Hit Dice: 17
Hit Points: 121
Initiative: +1 (+1 Dex)
Speed: 20 ft
AC: 27 (10 base, +7 armor, +4 shield, +1 Dex, +5 deflection)
FF: 26 (10 base, +7 armor, +4 shield, +5 deflection)
T: 16 (10 base, +1 Dex, +5 deflection)
ACP: -3 (breastplate, masterwork)

BAB: +12/+7/+2
Grapple: +13 (+12 BAB, +1 Str)
MAB: +13/+8/+3 (+12 BAB, +1 Str)
RAB: +13/+8/+3 (+12 BAB, +1 Dex)

Skills: (140 skill points)
Concentration +11 (+10 rank, +1 Con)
Handle Animal +16 (+13 rank, +3 Cha)
Heal +17 (+11 rank, +6 Wis)
Knowledge(nature) +27 (+20 rank, +3 Int, +2 synergy, +2 nature sense)
Listen +26 (+20 rank, +6 Wis)
Ride +20 (+17 rank, +1 Dex, +2 synergy)
Spot +26 (+20 rank, +6 Wis)
Survival +28 (+20 rank, +6 Wis, +2 nature sense)*
Swim +10 (+9 rank, +1 Str)

*+2 synergy when in above ground natural environments

Feats:
Augment Summoning
Eschew Materials
Extend Spell
Lightning Reflexes
Natural Spell
Spell Focus (conjuration)
Track

Spells:
Save DC: 10+Level+6(Wis); 16/17/18/19/20/21/22/23/24/25
Spell/day: 6/7/7/6/6/5/5/3/2/1

Possessions:
Wild Dragonscale Breastplate +2 w/ Acid, Cold, Electricity, Fire, and Sonic Resistance 10 each (115,700gp, 30lb, on person)
Wild Heavy Darkwood Shield (25,257gp, 10lb, right hand/arm)
Ring of Protection +5 (50,000gp, negligible, right ring finger)
Ring of Invisibility (20,000gp, negligible, left ring finger)
Bag of Holding, Type I (2,500gp, 15lb, back)
Cloak of Resistance +5 (25,000gp, 1lb, back)
Ioun Stone, deep red sphere, +2 Dex (8,000gp, negligible, circling head)
Ioun Stone, incandescent blue sphere, +2 Wis (8,000gp, negligible, circling head)
Ioun Stone, pale blue rhomboid, +2 Str (8,000gp, negligible, circling head)
Ioun Stone, pink rhomboid, +2 Con (8,000gp, negligible, circling head)
Ioun Stone, pink and green sphere, +2 Cha (8,000gp, negligible, circling head)
Ioun Stone, scarlet and blue sphere, +2 Int (8,000gp, negligible, circling head)
Necklace of Adaptation (9,000gp, negligible, neck)
Druid's Vestment (10,000gp, negligible, on person)
Stone of Alarm x2 (5,400gp, 4lb, bag of holding)
Rod of Metamagic, Extend (11,000gp, negligible, waist)
Potion of Remove Curse x2 (1,500gp, negligible, bag of holding)
Potion of Remove Blindness/Deafness x2 (1,500gp, negligible, bag of holding)
Potion of Nondetection (750gp, negligible, bag of holding)
Potion of Remove Paralysis x2 (600gp, negligible, bag of holding)
Potion of Tongues (750gp, negligible, bag of holding)
Potion of Haste (750gp, negligible, bag of holding)

Scimitar, masterwork (315gp, 4lb, left hand or sheath)
Sling (-gp, negligible, waist - left side)
Sling bullets x 20, mw (120gp 2sp, 10 lb, pouches on right side)
Everburning torch (110gp, 1 lb, bag of holding)
Traveler's outfit (1gp, 5lb, worn)
Cold weather outfit (8gp, 7lb, bag of holding)
Belt pouch x2 (2gp, 1lb, waist)
Waterskin (1gp, 4lb, slung on shoulder)
Healer's kit (50gp, 1lb, on horse)

Heavy warhorse (400gp, -, -)
Riding saddle (10gp, 25lb, on horse)
Bit and bridle (2gp, 1lb, on horse)
Saddlebags x2 (8gp, 16lb, on horse)

total (339,992gp 2sp/340,000gp, 80lb on person)
 

Baring some minor item purchases and background stuff...

Do we need to deal with all the minor items and such like rope, rations, ect? or is that stuff not an issue?
---------------
Name: Dexter Duval
Gender: Male
Race: Human
Class: Rogue 4/Fighter 4/Dualist 10
Level: 18
Alignment: N

Stats
Str 14 +2 (14 points=6)
Dex 28 +9 (14 +4 Level +6 Item +4 Insight, points=6)
Con 14 +2 (14 points=6)
Int 16 +3 (14 +2 Item, points=6)
Wis 20 +5 (14 +6 Item, points=6)
Cha 2 -4 (2 points=-12)

Saves
Fort +10 (+4 Fighter, +1 Rogue, +3 Dualist, +2 Con)
Ref +22 (+1 Fighter, +3 Rogue, +7 Dualist, +2 Grace, +9 Dex)
Will +10 (+1 Fighter, +1 Rogue, +3 Dualist, +5 Wis)

Hit Dice: 4d6+14d10+36
Hit Points: 168
Initiative: +12 (+8 Dex, +4 Improved Reaction)
Speed: 30'
AC: 39 (10 + 5 Armor + 9 Dex + 3 Int + 5 Wis + 1 Monk + 3 Natural + 3 Deflection)
FF: 39 (10 + 5 Armor + 9 Dex + 3 Int + 5 Wis + 1 Monk + 3 Natural + 3 Deflection)
T: 30 (10 + 9 Dex + 3 Int + 5 Wis + 1 Monk + 3 Deflection)
ACP: 0

BAB: +17
Grapple: +19 (+17 BAB, +2 Str)
MAB: +17 (+17 BAB, +2 Str)
RAB: +26 (+17 BAB, +9 Dex)

Melee: Spiked Chain +30/25/20/15, 2d4+6 +2d6 Precision +1d6 Fire +1d6 Cold +1d6 Electricity, 20x2
Melee: Dagger +27/22/17/12, 1d4+2 +2d6 Precision, 19-20x2
Ranged: Dagger(10') +27/22/17/12, 1d4+2, 19-20x2
Ranged: Comp. Longbow(110') +27/22/17/12, 1d8+2, 20x3

Skills: (167 skill points)
Appraise +3 (1 rank, +2 int)
Balance +21 (10 ranks, +9 dex, +2 synergy)
Bluff +2 (5 ranks, -3 cha)
Climb +10 (8 ranks, +2 str)
Decipher Script +11 (8 ranks, +3 int)
Diplomacy +6 (5 ranks, -3 cha, +4 synergy)
Disable Device +13 (10 ranks, +3 int)
Escape Artist +19 (10 ranks, +9 dex)
Handle Animal +2 (5 ranks, -3 cha)
Hide +16 (7 ranks, +9 dex)
Jump +14 (10 ranks, +2 str, +2 synergy)
Listen +15 (10 ranks, +5 wis)
Move Silently +16 (7 ranks, +9 dex)
Open Lock +14 (5 ranks, +9 dex)
Perform: Dance +0 (3 ranks, -3 cha)
Ride +16 (5 ranks, +9 dex, +2 synergy)
Search +13 (10 ranks, +3 int)
Sense Motive +15 (10 ranks, +5 wis)
Sleight of Hand +16 (5 ranks, +9 dex, +2 synergy)
Spot +15 (10 ranks, +5 wis)
Swim +10 (8 ranks, +2 str)
Tumble +21 (10 ranks, +9 dex, +2 synergy)
Use Rope +14 (5 ranks, +9 dex)


Feats & Atribute Bonuses:
1 Combat Expertise
1 Exotic Weapon: Spiked Chain
2F1 Weapon Focus: Spiked Chain
3 Dodge
3F2 Weapon Finesse
4 Dex +1
5F4 Weapon Specialization: Spiked Chain
6 Mobility
8 Dex +1
9 Spring Attack
12 Whirlwind Attack
12 Dex +1
15 Combat Reflexes
16 Dex +1
18 Improved Disarm

Possessions:
Item (cost, weight, location)
Monks Belt - 13,000
Bracers of Armor +5 - 25,000
Gloves of Dex +6 - 36,000
Amulet of Natural Armor +3 - 18,000
Ring of Protection +3 - 18,000
Spiked Chain (+6) 72,000, Flaming (+1), Frost (+1), Shock (+1)
Ring of Regeneration - 90,000
Cloak of Minor Displacement - 24,000
Manual of Quickness of Action +4 - 110,000
Boots of Springing and Striding - 5,500
Goggles of the Night - 12,000
Periapt of Wisdom +6 - 36,000
Handy Haversack - 2,000
Headband of Intellect +2 - 4,000
Masterwork Composite Longbow +2 Str - 600
Masterwork Dagger - 302
40 Arrows - 6

total (cost/max, weight)

Description:
<at least a brief description>

Personality:
<at least a brief personality>

History:
<completely optional>

Experience: 157500
Level: 18
Points: 18
Gold: 475000
 


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