Since several folks haven't chimed in yet, I was hoping there might be a slot available. If so, here's my entry/contestant
Neyrhun, LN Male Human Druid 17; HD 17 (121 hp); Init +1; Spd 20 ft; AC 27, FF 26, T 16; BAB +12/+7/+2, Grapple +13; Atk +13/+8/+3 melee (<damage>, <critical>, <weapon>) or +13/+8/+3 ranged (<damage>, <critical>, <weapon>, <range increment>); SA: n/a; SQ: n/a; SV Fort +16, Refl +13, Will +21; Str 12, Dex 12, Con 12, Int 16, Wis 22, Cha 16.
Skills, Feats & Languages: Concentration +11, Handle Animal +16, Heal +17, Knowledge (nature) +27, Listen +26, Ride +20, Spot +26, Survival +28*, Swim +10; Augment Summoning, Eschew Materials, Extetnd Spell, Lightning Reflexes, Natural Spell, Spell Focus (conjuration), Track; Common, Draconic, Druidic, Sylvan.
*+2 synergy when in above ground natural environments
Class and Race Features:
A Thousand Faces, Resist Nature's Lure, Timeless Body, Trackless Step, Venom Immunity, Wild Empathy +21, Wild Shape (animal or plant [Small to Huge] 5/day, elemental [Small to Large] 1/day, duration 17 hours)*, Woodland Stride
*+1 use of wild shape per day from druid's vestment
Possessions: Wild Dragonscale Breastplate +2 w/ Acid, Cold, Electricity, Fire, and Sonic Resistance 10 each, Wild Heavy Darkwood Shield, Ring of Protection +5, Ring of Invisibility, Bag of Holding, Type I, Cloak of Resistance +5, Ioun Stone, deep red sphere, +2 Dex, Ioun Stone, incandescent blue sphere, +2 Wis, Ioun Stone, pale blue rhomboid, +2 Str, Ioun Stone, pink rhomboid, +2 Con, Ioun Stone, pink and green sphere, +2 Cha, Ioun Stone, scarlet and blue sphere, +2 Int, Necklace of Adaptation, Druid's Vestment, Stone of Alarm x2, Rod of Metamagic, Extend, Potion of Remove Curse x2, Potion of Remove Blindness/Deafness x2, Potion of Nondetection, Potion of Remove Paralysis x2, Potion of Tongues, Potion of Haste, Scimitar (masterwork), Sling, Sling bullets x 20 (masterwork), Everburning torch, Traveler's outfit, Cold weather outfit, Belt pouch x2, Waterskin, Healer's kit, Heavy warhorse, Riding saddle, Bit and bridle, Saddlebags x2
Archimonde, N Male Deinonychus; HD 10; hp 10d8+50 (95); Init +2; Spd 60 ft; AC 25 (+4 Dex, +11 natural), FF 21, T 14; BAB +7, Grapple +13; Atk Talons +13 melee (2d6+6); Full Atk Talons +13 melee (2d6+6) and 2 foreclaws +11 melee (1d3+3) and bite +11 melee (2d4+3); SA: Pounce, Evasion, Share Spells, Line, Devotion; SQ: Low-light Vision, Scent; SV Fort +12, Refl +11, Will +4; Str 22, Dex 18, Con 20, Int 2, Wis 12, Cha 10; Hide +15, Jump +28, Listen +12, Spot +12, Survival +11; Combat Reflexes, Improved Natural Attack (talons), Multiattack, Run, Track; Tricks: Attack, Come, Defend, Down, Guard, Heel, Seek, Stay, Track.
Description:
Neyrhun is a very hairy man. He has a huge mane of dark brown hair that is unkempt and a large tuft of a beard that ends just about halfway between his head and his waist. Floating about his head is a rainbow of ioun stones and, despite the dirt and other stains, the occasional glint of green dragon scales shines through. Despite his dirty and rough appearance, Neyrhun does not give off a foul stench. Instead he gives off a subtle musk that more resembles the odor of an animal than a human.
Neyrhun always keeps his hefty horse, Tannir, close by. Tannir is a brute of a horse, russet brown in color with a black tail and mane.
Perhaps most peculiar is Neyrhun's "pet" deinonychus, Archimonde. Weighing in at over 600 pounds, this saurian death dealer behaves oddly like a domesticated cat. It is clear that Neyrhun's relationship with Archimonde transcends the typical master/pet relationship and implies something more akin to an equal friendship.
Personality:
Neyrhun considers himself just another animal in the world. He sees civilization as some bizzare anomaly that has been spit out by mankind under a spell of madness induced by demons or devils. The way of things is the way of the wild, and to try to break the natural order is to invite terrible vengeance upon oneself. At times, Neyhrun behaves like predator, other times, like prey. He does not dislike his fellow man, but tends to get along best with those who at least demonstrate a reverence or respect for nature. Those who do not are just "misguided" or "ignorant innocents." Neyrhun sees this contest as the perfect opportunity to demonstrate the stength in believing in, and following, the ways of nature. He seeks to not only win the competition but to educate his teammates along the way.
History:
TBD
Experience: 136,000
Level: 17
Points: 28
Gold: 340,000
Name: Neyrhun
Gender: Male
Race: Human
Class: Druid
Level: 17
Alignment: LN
Deity: ?
Stats
Str 12 (2 points=10)
Dex 12 (2 points=10)
Con 12 (2 points=10)
Int 16 (6 points=14)
Wis 22 (10 points=16)
Cha 16 (6 points=14)
Saves
Fort +16 (+10 base, +1 Con, +5 resistance)
Ref +13 (+5 base, +1 Dex, +5 resistance, +2 feat)
Will +21 (+10 base, +6 Wis, +5 resistance)
Hit Dice: 17
Hit Points: 121
Initiative: +1 (+1 Dex)
Speed: 20 ft
AC: 27 (10 base, +7 armor, +4 shield, +1 Dex, +5 deflection)
FF: 26 (10 base, +7 armor, +4 shield, +5 deflection)
T: 16 (10 base, +1 Dex, +5 deflection)
ACP: -3 (breastplate, masterwork)
BAB: +12/+7/+2
Grapple: +13 (+12 BAB, +1 Str)
MAB: +13/+8/+3 (+12 BAB, +1 Str)
RAB: +13/+8/+3 (+12 BAB, +1 Dex)
Skills: (140 skill points)
Concentration +11 (+10 rank, +1 Con)
Handle Animal +16 (+13 rank, +3 Cha)
Heal +17 (+11 rank, +6 Wis)
Knowledge(nature) +27 (+20 rank, +3 Int, +2 synergy, +2 nature sense)
Listen +26 (+20 rank, +6 Wis)
Ride +20 (+17 rank, +1 Dex, +2 synergy)
Spot +26 (+20 rank, +6 Wis)
Survival +28 (+20 rank, +6 Wis, +2 nature sense)*
Swim +10 (+9 rank, +1 Str)
*+2 synergy when in above ground natural environments
Feats:
Augment Summoning
Eschew Materials
Extend Spell
Lightning Reflexes
Natural Spell
Spell Focus (conjuration)
Track
Spells:
Save DC: 10+Level+6(Wis); 16/17/18/19/20/21/22/23/24/25
Spell/day: 6/7/7/6/6/5/5/3/2/1
Possessions:
Wild Dragonscale Breastplate +2 w/ Acid, Cold, Electricity, Fire, and Sonic Resistance 10 each (115,700gp, 30lb, on person)
Wild Heavy Darkwood Shield (25,257gp, 10lb, right hand/arm)
Ring of Protection +5 (50,000gp, negligible, right ring finger)
Ring of Invisibility (20,000gp, negligible, left ring finger)
Bag of Holding, Type I (2,500gp, 15lb, back)
Cloak of Resistance +5 (25,000gp, 1lb, back)
Ioun Stone, deep red sphere, +2 Dex (8,000gp, negligible, circling head)
Ioun Stone, incandescent blue sphere, +2 Wis (8,000gp, negligible, circling head)
Ioun Stone, pale blue rhomboid, +2 Str (8,000gp, negligible, circling head)
Ioun Stone, pink rhomboid, +2 Con (8,000gp, negligible, circling head)
Ioun Stone, pink and green sphere, +2 Cha (8,000gp, negligible, circling head)
Ioun Stone, scarlet and blue sphere, +2 Int (8,000gp, negligible, circling head)
Necklace of Adaptation (9,000gp, negligible, neck)
Druid's Vestment (10,000gp, negligible, on person)
Stone of Alarm x2 (5,400gp, 4lb, bag of holding)
Rod of Metamagic, Extend (11,000gp, negligible, waist)
Potion of Remove Curse x2 (1,500gp, negligible, bag of holding)
Potion of Remove Blindness/Deafness x2 (1,500gp, negligible, bag of holding)
Potion of Nondetection (750gp, negligible, bag of holding)
Potion of Remove Paralysis x2 (600gp, negligible, bag of holding)
Potion of Tongues (750gp, negligible, bag of holding)
Potion of Haste (750gp, negligible, bag of holding)
Scimitar, masterwork (315gp, 4lb, left hand or sheath)
Sling (-gp, negligible, waist - left side)
Sling bullets x 20, mw (120gp 2sp, 10 lb, pouches on right side)
Everburning torch (110gp, 1 lb, bag of holding)
Traveler's outfit (1gp, 5lb, worn)
Cold weather outfit (8gp, 7lb, bag of holding)
Belt pouch x2 (2gp, 1lb, waist)
Waterskin (1gp, 4lb, slung on shoulder)
Healer's kit (50gp, 1lb, on horse)
Heavy warhorse (400gp, -, -)
Riding saddle (10gp, 25lb, on horse)
Bit and bridle (2gp, 1lb, on horse)
Saddlebags x2 (8gp, 16lb, on horse)
total (339,992gp 2sp/340,000gp, 80lb on person)