DND_Reborn
The High Aldwin
UPDATE: after having time to run the numbers today, I'm "ok" overall with RT working with both dice for advantage and disadvantage. What happens is RT tightens the effects of advantage and disadvantage. In other words, advantage won't help you as much as it might help another PC, but in the same way disadvantage won't hinder you as much, either. @TwoSix commented as to such IIRC.
The floor is still a bit too high for my tastes (I'd rather it be 8, not 10), but not so much that it warrants adding a house-rule for it.
Thanks to all for your thoughts and contributions (well, for those who made any...
(j/k)).
----- Here is the original post for people who want to read it. -----
Quick question to throw out there: How would you rule a rogue using Reliable Talent when the check has disadvantage?
It seems a bit too good for it to make the minimum 10 when both dice are rolled.
It doesn't make sense to say only one of the dice becomes a 10 because if the other is less it doesn't help at all.
So, I was thinking of making the minimum 5 when there is disadvantage. I think that is a decent compromise.
Thoughts?
EDIT: rolling both dice and using the lower result, then applying reliable talent to that result, more or less make the disadvantage a non-issue. I am trying to avoid that, so I am focused more on something that makes the reliable talent less reliable due to the disadvantage than it would be otherwise.
The floor is still a bit too high for my tastes (I'd rather it be 8, not 10), but not so much that it warrants adding a house-rule for it.
Thanks to all for your thoughts and contributions (well, for those who made any...

----- Here is the original post for people who want to read it. -----
Quick question to throw out there: How would you rule a rogue using Reliable Talent when the check has disadvantage?
It seems a bit too good for it to make the minimum 10 when both dice are rolled.

It doesn't make sense to say only one of the dice becomes a 10 because if the other is less it doesn't help at all.
So, I was thinking of making the minimum 5 when there is disadvantage. I think that is a decent compromise.
Thoughts?
EDIT: rolling both dice and using the lower result, then applying reliable talent to that result, more or less make the disadvantage a non-issue. I am trying to avoid that, so I am focused more on something that makes the reliable talent less reliable due to the disadvantage than it would be otherwise.
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