SnowleopardVK
First Post
I thought this little bit of the combat rules that I stumbled across today was interesting:
Now, I'm currently doing something else with the character I'm creating, so I don't actually plan to do this, but I was just wondering out of curiosity how viable it would be to create a character meant for it. In other words probably a monk with improved disarm, maybe some other feats or bonuses upon him.
It seemed neat. The concept basically struck me as grabbing your opponent's weapon out of his/her hands, and that's just too cool to not try it at some point or another.
But I tend to just create characters who I think'll be interesting, and as a result I'm not great at focusing in on how optimal stuff is. Not that I really care, my play style suits me well enough, but when I want to know stuff like this I have to ask those who plan their builds more than I tend to.
If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.
Now, I'm currently doing something else with the character I'm creating, so I don't actually plan to do this, but I was just wondering out of curiosity how viable it would be to create a character meant for it. In other words probably a monk with improved disarm, maybe some other feats or bonuses upon him.
It seemed neat. The concept basically struck me as grabbing your opponent's weapon out of his/her hands, and that's just too cool to not try it at some point or another.
But I tend to just create characters who I think'll be interesting, and as a result I'm not great at focusing in on how optimal stuff is. Not that I really care, my play style suits me well enough, but when I want to know stuff like this I have to ask those who plan their builds more than I tend to.