5th Edition -- U2 Verdant Rage
5e
Grave Mold: In fact, the mold is far worse. It is an undead creature, formed by Argus from yellow mold with his residual druidic abilities and the Liber Mortis.
Undead Parasitic Growth: ?
Undead: ?
Undead Servant: ?
Ghoul: These figures are ghouls. The burners have been infected with the grave mold so long that the infection has transformed them into the undead: ghouls!
Briana Cloverdael, The First Druid of the Everwood, Banshee: This cairn appears empty of any body save a fine dusting of ash on the bottom of it, but several pieces of jewelry lie in the log along with a rotted cloak. The reason for its lack of a resident is that the former occupant was transformed by Argus into a banshee, who will arrive in 10 rounds after her tomb is opened unless the party has already encountered and defeated her.
Shambling Figure: ?
Thurin de Rysard, The Land's Friend, Wight: ?
Will o' Wisp: ?
Water Ghoul: ?
Zombie: These zombies were part of Argus’ first experiments in necromancy with the Liber Mortis.
Skeleton, Undead Skeleton: As Argus has succumbed to evil and chaos, he can no longer access any of his former druidic abilities. However, he has a bowl of 24 Hydra’s Teeth that he’s enchanted to transform into undead skeletons (again via the Liber Mortis).
Liber Mortis artifact.
Iana, Gaunt: As Argus has succumbed to evil and chaos, he can no longer access any of his former druidic abilities. However, he has a bowl of 24 Hydra’s Teeth that he’s enchanted to transform into undead skeletons (again via the Liber Mortis). He will use them in 6 skeleton increments (create 6 on round one, another 6 on round two) and use the skeletons as cover while he brings the power of the book to bear upon either the party or to finish converting the dryad Iana into a gaunt.
Gaunt: Elves and fey slain by gaunts rise as banshees within 1d4 days. Other beings killed by gaunts rise as a new gaunt within 1d4 days, under the control of the gaunt who slayed them.
Banshee: Elves and fey slain by gaunts rise as banshees within 1d4 days.
Any female wood folk slain as a gaunt has a 5% chance of rising yet again as a banshee in 1d4 days.
Vampire: Liber Mortis artifact.
Specter: Liber Mortis artifact.
Lich: Liber Mortis artifact.
THE LIBER MORTIS
Wondrous Item, Artifact (Requires Atunement)
This book is a collection of some of the greatest spells and treatise on the black art of necromancy in the land. Its black leather cover seems to radiate evil and corruption, even while the book itself is spotless and neat. There is a silver pentagram upon the cover and a book latch along the side keeps the tome closed when not in use.
The Liber is far more than just a spell book, however. It is actually imbued with negative planar energy to the point that it has a will of its own. It cannot dominate its wielder, though it will use dreams and other lures to encourage a caster to delve into its secrets and begin to cast its spells which will affect the caster as noted below.
Random Properties. The Liber Mortis possesses the following random properties:
• 3 minor beneficial properties
• 1 major beneficial properties
• 3 minor detrimental properties
• 2 major detrimental properties
Aura of Evil. The book emits a powerful aura of evil at a 15 foot radius. This is easily detectable by even beings not sensitive to magic and no attribute check is required. Any non-evil creatures in the vicinity of the work will feel a sense of disquiet and morale checks will suffer a –2 penalty.
Enhanced Spellcasting. Any spellcaster (wizard, cleric, druid, etc.) may use the spells in the book, even if their class normally precludes the use of arcane spells. The book adds all spells contained within to the class spells of the character attuned to it. Furthermore, the spells cannot be memorized from the book but can be cast from the book just like a scroll. However, the spell is re-castable and will not disappear as scrolls do. With each spell cast, the caster will lose one point of wisdom and be unaware of its loss. When the caster reaches –1 Wisdom, the book will consume the caster’s soul (no save) and the body will crumble into dust.
Increased Caster Level. Any wizard who reads the tome will gain +1 level in their class. Any other caster will not gain this level advancement.
Alignment Shift. All who peruse of the Liber must make a DC 17 Wisdom save or move one rank in alignment towards chaotic evil. For instance, a lawful good wizard who failed his save would become lawful neutral. A neutral evil druid who failed would become chaotic evil, a chaotic good cleric would become chaotic neutral, etc.
Spell Abilities. Depending on the alignment of the character attuned to it, the Liber Mortis allows access to the following abilities.
1. Allows the user to cast the below spells as noted:
Cleave Flesh (See New Spells) (4/day)
False Life (3/day)
Blindness/Deafness (3/day)
Speak with Dead (3/day)
Animate Dead (2/day)
Magic Circle vs Undead (2/day)
Create Undead (7th level) (1/day)
Create Undead (9th level) (1/week)
2. Allows the reader to attempt to control undead as a cleric of a level equal to the user’s level (regardless of class). Spellcasters use their save DC; non-spellcasters use 8 + Proficiency Bonus + Charisma Bonus to determine save DC.
3. Gives the alchemical recipe for the creation of Hydra’s Teeth. These items (made from the actual teeth of a hydra and other unguents) when properly created, allow the user to bring forth one skeleton per tooth used to serve the caster. The exact recipe and creation cost are left to the discretion of the Castle Keeper.
4. Within its pages gives detailed information on the creation of specters, vampires and liches. This exact information is left to the discretion of the Castle Keeper.
ALIGNMENT
The alignment of the reader affects its capabilities as noted on the chart below. The damage column indicates how much damage the character with the alignment suffers when first handling the book. This happens only once per reader.
TABLE 10: DAMAGE/USE BY ALIGNMENT
Alignment Damage Use Abilities
Lawful Good 4d4 1
Lawful Neutral 3d4 1, 2
Lawful Evil 1d4 1, 2, 3
Neutral Good 3d4 1
Neutral 2d4 1, 2
Neutral Evil 1d4 1, 2, 3
Chaotic Good 2d4 1
Chaotic Neutral 1d4 1, 2, 3
Chaotic Evil -- All