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Undead Origins

Mutants and Mad Science (5E)
5e
Undead, Actual Undead, Unquiet Dead: Unless otherwise noted, all effects of a chirurgical procedure are permanent, and many are damaging to the patient’s psyche or the natural balance of their biological processes. This imbalance extends into the spiritual plane, and creatures who recently underwent mind-altering chirurgical procedures might have a greater than normal chance of arising as unquiet dead, perhaps haunts that spread madness and torment, or as actual undead creatures such as ghouls or, more rarely, ghosts or specters.
Skeletal Undead: ?
Corporeal Undead: ?
Haunting Spirit: ?
Haunt That Spreads Madness and Torment: Unless otherwise noted, all effects of a chirurgical procedure are permanent, and many are damaging to the patient’s psyche or the natural balance of their biological processes. This imbalance extends into the spiritual plane, and creatures who recently underwent mind-altering chirurgical procedures might have a greater than normal chance of arising as unquiet dead, perhaps haunts that spread madness and torment, or as actual undead creatures such as ghouls or, more rarely, ghosts or specters.
Ghost: Unless otherwise noted, all effects of a chirurgical procedure are permanent, and many are damaging to the patient’s psyche or the natural balance of their biological processes. This imbalance extends into the spiritual plane, and creatures who recently underwent mind-altering chirurgical procedures might have a greater than normal chance of arising as unquiet dead, perhaps haunts that spread madness and torment, or as actual undead creatures such as ghouls or, more rarely, ghosts or specters.
Ghoul: Unless otherwise noted, all effects of a chirurgical procedure are permanent, and many are damaging to the patient’s psyche or the natural balance of their biological processes. This imbalance extends into the spiritual plane, and creatures who recently underwent mind-altering chirurgical procedures might have a greater than normal chance of arising as unquiet dead, perhaps haunts that spread madness and torment, or as actual undead creatures such as ghouls or, more rarely, ghosts or specters.
Skeleton: ?
Specter: Unless otherwise noted, all effects of a chirurgical procedure are permanent, and many are damaging to the patient’s psyche or the natural balance of their biological processes. This imbalance extends into the spiritual plane, and creatures who recently underwent mind-altering chirurgical procedures might have a greater than normal chance of arising as unquiet dead, perhaps haunts that spread madness and torment, or as actual undead creatures such as ghouls or, more rarely, ghosts or specters.
 

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Barrow Keep: Den of Spies
5e
Shade, Shadow, Hungry Shadow: ?
Shade Lord: ?
Previous Archon's Ghost: ?
Ghost: ?
Angry Spirit of Someone Murdered and Buried Without the Proper Rites: ?

Basic
Revenant: Appearing much as they did in life, revenants returned from the world beyond the veil to complete some unfinished task—often taking revenge.
Shade, Hungry Shadow: ?
Shade Lord: ?
Bound Shade: ?
Previous Archon's Ghost: ?
Ghost: ?
Former Master's Ghost: ?
Ancient Archon's Ghost: ?
Old Sorcerer's Ghost: ?
Old Knight's Ghost: ?
Ghostly Ally: ?
Angry Spirit of Someone Murdered and Buried Without the Proper Rites: ?
Spirit: ?
Wraith: ?

OSR
Dryad Undead: When a tree dies without falling or decaying, the dead soul of the dead tree remains bound to this world.
Shade, Hungry Souls of Lingering Dead: ?
Shade Elder: ?
Hungry Shade: ?
Hungry Elder Shade: ?
Ghostly Train: ?
East Tower's Ghost: ?
Taneet Astin, Ghost: When sealing the Tower, one of Ewen Rihat’s deceased apprentices was abandoned within, returning as a Ghost.
Lunen Good, Ghost: When sealing the Tower, one of Ewen Rihat’s deceased apprentices was abandoned within, returning as a Ghost.
Onell Goss, Ghost: When sealing the Tower, one of Ewen Rihat’s deceased apprentices was abandoned within, returning as a Ghost.
Morna Morvand, Ghost: When sealing the Tower, one of Ewen Rihat’s deceased apprentices was abandoned within, returning as a Ghost.
Olwen Fitzdawn, Ghost: When sealing the Tower, one of Ewen Rihat’s deceased apprentices was abandoned within, returning as a Ghost.
Arzella Drestfall, Ghost: When sealing the Tower, one of Ewen Rihat’s deceased apprentices was abandoned within, returning as a Ghost.
Ghost of a Handsome Knight: ?
Ghost: When a mortal creature will not or cannot move on to the worlds that come next, their souls are often stranded in the living.
Lich: ?
Poltergeist: ?
Spectre: ?
Malicious Spirit: ?
Disembodied Spirit: ?
Hungry Ancient Spirit: ?
Wraith: ?

Sharp Swords & Sinister Spells [Black Hack]
Revenant: Almost a century ago, you were a now-forgotten, assassinated Heir’s personal attendant and saw, but cannot clearly remember, something terrible about that crime. You were killed to keep that secret, your body hidden and forgotten. Something brought you back, but you are no longer truly alive.
Previous Archon's Ghost: ?
Ghost: ?
Former Master's Ghost: ?
Ancient Archon's Ghost: ?
Old Sorcerer's Ghost: ?
Old Knight's Ghost: ?
Ghostly Ally: ?
Angry Spirit of Someone Murdered and Buried Without the Proper Rites: ?
Spirit: ?

Troika
Shade, Hungry Shadow: ?
 
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Bespoke Bestiary
5e
Restless Spirit: Like ordinary ghosts, restless spirits are the lingering energies of the soul of a deceased being.
The circumstances that give rise to these dread creatures are varied and can impact their behavior and aspect. Some are bound to the space desecrated during their death. Others are cursed to wander eternally without rest or driven mad by isolation.
It takes more than death to give rise to a restless spirit. Most are formed when a creature dies in a location tainted by evil. Their departed spirit is transformed by the malign influence of such a place and caries that taint within the remaining fragments of soul left to the afflicted spirit. Sometimes this binds the restless spirit to the place of its formation, but more often it spreads the taint wherever the spirit wanders.
Any humanoid or beast can leave behind a restless spirit after it has met an unfortunate end in a place of great evil.
Bugbear Apparition, Sample Restless Spirit, Bugbear Restless Spirit: ?
Umbral Knight, Sample Scarred Champion, Shadow Scarred Champion: ?
Lingering Energies of the Soul of a Deceased Being: ?
Dread Creature: ?
Undead: ?
Vicious Undead Symbiote: Through dark rituals and necromantic magics, a powerful enough archmage can learn to graft the limbs or other body parts of certain undead (usually zombies, ghouls, and ghasts) on to a living host.
Mindless Undead Creature: ?
Undead Graft: ?
Ordinary Ghost: Like ordinary ghosts, restless spirits are the lingering energies of the soul of a deceased being.
Lich: ?
Shadow: If a non-evil humanoid dies from this [umbral knight's strength drain] attack, a new shadow rises from the corpse 1d4 hours later.
Skeleton: ?
Zombie: ?
 
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Colossus Wake (5e)
5e
The Scarlet Jack: The Jack is a manifestation of the red debt, the ancient pact formed when an oath taken in blood is broken.
Traitor's Heart: Spontaneously created in areas of overwhelming eldritch power when a traitor’s heart is cut from a corpse and buried upside down in a shallow grave.
Undead: ?
Wailing Spirit: ?
Penglog, Flameskull, Flaming Skull Bright Green: Once a powerful dwarven sorcerer, among the first dwarves to arrive in Boroz; helped found Ysgora’s Keep
Burned to a crisp by a red dragon 2000 years ago
Skilled dwarven necromancers preserved his spirit inside his skull; he stayed around to advise them
Ethereal Blood Red Skeleton: ?
Manifestation of the Red Debt: ?
Ethereal Red Skeleton: ?
Spectral Humanoid Form: ?
Banshee: ?
Ghast: ?
Ghoul: ?
Shadow: ?
Skeleton: ?
Dwarven Skeleton: ?
Wailing Dwarven Specter: ?
Baroness Sylva Havel, Vampire, Vampire Queen, Immortal Vampire Queen: ?
Vampire Spawn: ?
Zombie: ?
Ogre Zombie: ?
 




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