Undead Origins

Iron Kingdoms RPG: Borderlands and Beyond
5e
Eldritch, Undead Eldritch, Immortal Eldritch: Unbeknownst to the Dawnguard, some of the cultists escaped punishment by transforming themselves into eldritch and going into hiding.
Knowing that action was needed to forestall the potential demise of the two deities, Ghyrrshyld proposed a perilous experiment. Using a modified sacral stone housed within a specially crafted arcanikal field generator fabricated from the Mantle of Lacyr, Ghyrrshyld would channel his own immense arcane power in an attempt to control a void archon, but the unique connection between himself and the mechanism would tether the archon to his own soul. Against Hexeris’ better judgment, and also over the protestations of the priests of Scyrah, the two of them took their final prototype into battle.
As it turned out, the device not only magnified Ghyrrshyld’s arcane power beyond anyone’s predictions but also granted him the ability to influence and even outright control the souls that circulated around him.
Elara was merely the first among many who fell in battle close to Ghyrrshyld to be brought back in this manner. Ghyrrshyld searched for a pattern to the fallen elves’ revival as eldritch but was unable to determine the cause.
In a single moment, every living Iosan and Nyss was touched by the absence of their gods. Some, perhaps resigned to their fate without the protection of Scyrah and Nyssor, died. Others—those with the iron spirit to persist despite any tribulation, unwilling to give up or surrender—were transformed into eldritch.
Many of the elves with souls who were within the borders of Ios at the time of Scyrah’s and Nyssor’s deaths were slain instantly and terribly, their spiritual death shriek warping the land and shaking the cosmos. The rest were irrevocably changed in both body and spirit, transformed into the twisted, hungry beings known as eldritch. Within Ios, not a single elf escaped the effects of their deities’ deaths. Every living ensouled elf within the elven nation’s borders was either changed or destroyed, and in the wake of this terrifying cataclysm, Ios became a haunted realm of silence and death.
In the end, neither Ghyrrshyld nor the other highest-ranking members of the Retribution set into motion the dark fate that now hangs over Ios. Instead, two of Ghyrrshyld’s disciples—the former Retribution assassin turned warcaster turned eldritch Elara, known as “Death’s Shadow,” and the soulless called Nayl—forced their way into the Fane of Scyrah and dealt the final blow to the remaining elven gods, using a combination of Iosan arcane knowledge and skorne mortitheurgy, along with the frozen blade of the god Nyssor himself.
The result was as instantaneous as it was devastating. With the exception of the soulless, whose existence was already devoid of passion, emotion, empathy, and ambition, none survived the death of Scyrah and Nyssor unchanged. Most of the elves within the borders of Ios were slain immediately, their souls departing in a vast wave of void energy that reshaped the very fabric of the forest nation, but those who did not perish suffered perhaps a worse fate: they were transformed into eldritch, twisted undead that preyed upon the essence of the living. Only the elves who were outside the elven nation border’s at the time remained as they once were.
Indeed, ritual murder was but one of the terrible prices an Iosan had to pay in order to transform into one of these immortal fiends.
For some time before the gods’ demise, the energies of Lord Ghyrrshyld had allowed several soldiers among the Retribution and other Iosan forces to rise as eldritch without the need for dark bargains and heinous acts. When Scyrah was slain, that same transformation spread throughout all the living, ensouled elves within Ios with the will to continue existing. Thus, whereas an elf once had to be willing to engage in unspeakable acts to become one of the undead eldritch, Ios today is populated by hundreds of eldritch who simply underwent the transformation suddenly and unexpectedly, bringing to their new state a slate of ambitions, temperaments, hopes, and fears as varied as any that ever occupied the minds of the living elves who once ruled this land.
Centuries ago, when the disappearance of the gods was still fresh in the minds of the inhabitants of Ios, the priests of Nyrro, Arsyr of Day, engaged in terrible blasphemies, claiming that their deity had returned. In truth, the priests delved into dark necromantic rituals, shedding their mortality to rise again as the first of the eldritch.
Beneath the Fane of Nyrro, the priests who survived the purge practiced dark rites and transformed themselves into some of the first eldritch. They lurked beneath the streets of Eversael for centuries, growing in number as some of those who found their way to the dark tunnels under the city learned how to join the ranks of the undead.
Among the high houses, none had more members survive as eldritch than House Vyre. Whether this was because they were better versed in the kinds of arcane theory that could have prepared them for such a transition or because Ghyrrshyld had already paved the way by example—or, as some of their detractors claim, because they were already tainted or corrupted in some way—no one knows.
Most of the cultists were put to the sword by the Dawnguard, whose long association with the Arsyr of Day meant that they took the betrayal of the god’s priests as a personal affront. The surviving cultists vanished into the dungeons beneath the city and committed even darker deeds, eventually becoming some of the first eldritch.
That day finally came when Ghyrrshyld returned to the forests of Ios. Dubbed “the Forgiven,” the former eldritch had been restored to life by the goddess Scyrah herself, and he eventually began turning other fallen Iosans into eldritch through his bond with a void archon.
When Elara slew Nyssor and Scyrah, the aftermath transformed every surviving living elf in Ios that possessed a soul into an eldritch.
As the masters of arcane lore, however, those of House Vyre were uniquely poised to help navigate a new existence for those Iosans who had been transformed into eldritch by the death of the gods, and they have since consolidated considerable power even while ideological differences within the leadership of the house threaten to undermine its success.
When Scyrah and Nyssor were slain, a metaphysical change gripped the entire nation, transforming every ensouled Iosan within its borders into one of the eldritch, which were formerly regarded as anathema and accursed.
Eldritch, Twisted Hungry Being, Abomination, Immortal Fiend, Undead Master, Worthy Ruler: ?
Eldritch, Auricant Tyricos: ?
Lord Ghyrrshyld, Goreshade, Eldritch: Despite being mortally wounded, the vanquished lord managed to escape Iyrss and flee to Eversael, where he gained the aid of the eldritch Auricant Tyrios, once the chief priest of Nyrro. Ghyrrshyld sacrificed his mortality and became an eldritch.
Elara, Death's Shadow, Eldritch, Undead Facsimile, Former Retribution Assassin: In defiance of orders from Ravyn and senior mage hunter commanders, Elara fought at Ghyrrshyld’s side as the elves and their skorne allies went on the offensive toward Aeryth Dawnguard in the north. In the drive to push the infernals past the Iosan Peaks, however, Elara was mortally wounded and swarmed by infernals. Enraged, Ghyrrshyld counterattacked and destroyed them in return, but to the horror of the victorious elves and skorne, Elara’s soul returned to her lifeless corpse. She rose to her feet again with her wounds healed, but she was no longer a living elf. Instead, she had become an undead facsimile, her pallid skin and dour countenance clearly marking her as an eldritch.
Elara was merely the first among many who fell in battle close to Ghyrrshyld to be brought back in this manner. Ghyrrshyld searched for a pattern to the fallen elves’ revival as eldritch but was unable to determine the cause.
Eldritch Ruler: ?
Eldritch, Ancient Eldritch, Most Ancient Eldritch, Eldritch of the Former Cult of Nyrro, Anathema, Ancient Being, Former Priest of the Arsyr of Day: Centuries ago, when the disappearance of the gods was still fresh in the minds of the inhabitants of Ios, the priests of Nyrro, Arsyr of Day, engaged in terrible blasphemies, claiming that their deity had returned. In truth, the priests delved into dark necromantic rituals, shedding their mortality to rise again as the first of the eldritch.
Eldritch, Horticultural Expert: ?
Arsyll Syllynral, Incissar of House Syllanral, The Weeping Rose, Eldritch, Shaken Husk: ?
Halcyn Faer, Wizened Eldritch: ?
Lord Lothvyn, Eldritch: ?
Eldritch Master: ?
Eldritch Dawnguard: ?
Sythyss: ?
Sythyss Servant: ?
Blighted Thrall: When the cunning dragon Everblight rose again and created a legion of blighted thralls from the ogrun and Nyss of the Shard Spires, those Nyss who were able to escape fled south, far away from their corrupted fellow shardfolk.
Riven: The actions of the Cult of Nyrro were nothing compared to the effect of the Rivening, which occurred some four hundred years later. Fears of what may have befallen the Divine Court during their long absence were brought to life in terrifying fashion when the priests of every fane except Scyrah’s descended into hysterical madness almost simultaneously. Struck down by insanity, many ran through the streets screaming incoherently; others became catatonic. The priests of Scyrah helped their colleagues as best they could, but many of the afflicted lashed out at their guardians in fits of chronic madness. The few who managed to recover spoke of an overwhelming sense of loss as their connection with their god was severed. It was at this time that the elves began referring to the Divine Court as “the Vanished.” Although they continued to worship all eight of their gods in the aftermath of the Rivening, they soon turned their focus upon the one goddess they knew for certain remained: Scyrah.
The Iosans’ troubles did not end with the Rivening. Many of the priests who succumbed to this terrible event rose up as a disturbing form of spectral undead that came to be known as the riven, which continue to haunt the forests of Ios today.
Riven, Disturbing Form of Spectral Undead, Spirit: ?
Riven, Morbid Presence: ?
Shaft Wight, Undead Shaft Wight: ?
Undead: ?
Powerful Undead: ?
Ghostly Guardian: ?
 
Last edited:

log in or register to remove this ad

Iron Kingdoms RPG: Borderlands Survival Guide
5e
Sand Dervish: Sand dervishes are the remains of mighty warriors who perished before fulfilling a sworn oath or task.
Sand Dervish, Sentient Whirlwind, Angry Ghost Made Out of Sand That Carries Around Some Damned Sharp Swords, Ambusher: ?
Sand Dervish, Tormented Spirit: ?
Fallen Knight: Like the other Iosans who were present in the nation when Scyrah and Nyssor were assassinated, the Fane Knights were either transformed or destroyed. Some, realizing that their duty was at its end, became eldritch, leaving the fanes behind to seek a new fate elsewhere. Others simply perished, released from their holy obligation. For a small handful, however, their ultimate failure was too great to accept. Now called Fallen Knights, the oaths of these individuals continued to hold, even after their bodies had vanished.
What little I have heard about such beings demonstrates that the convictions of duty and faith can sometimes persist beyond death. —Edrea Lloryrr
Fallen Knight, Sentinel Who Will Never Tire: ?
Reliquary: The death knell of the gods had many long-lasting effects on Ios. While the most obvious was the transformation of all living, ensouled elves who survived into eldritch, this was far from the only repercussion. In the lost and forgotten laboratories of House Vyre, another change took place.
Long-abandoned experiments were awakened anew by the deaths of Scyrah and Nyssor. The infants who had been vivisected in the depths had lacked souls, but something awoke from the remains of their bodies—something that spread outward to infest the arcanikal vessels that entombed them. Thus were born the abominations called reliquaries.
Reliquary, Abominable Thing, Hideous Simulacrum of Crytal Metal Bone and Spirit, Unholy Fusion of Vengeful Ghost and Broken Arcanika, Walking Nightmare, Abomination, Horrific Amalgamation of Glass Metal and the Bones of Those Who Were Taken Apart in the Labs of House Vyr: ?
Tormented: Near the ancient aeryth known as the Twilight Gate, battles between the Iosans and the skorne scarred the land in ways that might never heal. Here, elven magic and arcanika clashed with skorne mortitheurgy, and countless skorne warbeasts perished under the lash or were cut down by Iosan weapons and myrmidons. So much death soaked into the earth that it transformed the very plant life and created the horrifying creatures known as tormented.
More than merely the ghosts of skorne warbeasts, the tormented are composite creatures, made up of the suffering of innumerable beasts and the eddying remnants of skorne mortitheurgy, activated by the arcane backlash that flowed outward from the murder of the elven gods—the same backlash that transformed elves into the undead eldritch they now are.
Tormented, Horrifying Creature, Spirit of a Sort, Physical Creature, Scream of Pain and Anger, Echo of the Suffering of Countless Skorne Warbeasts Torn by a Lash They Can Never Escape, Composite Nightmare, Composite Creature: ?
Tormented Light Warbeast: ?
Tormented Heavy Warbeast: ?
Shaft Wight: Most were once miners, buried by cave-ins and collapsing tunnels and left to suffocate in the darkness beneath the earth. Some were consumed by such terror at the thought of their inevitable deaths and clung to life so strongly that they fueled a terrible transformation. The desperate imperative to free themselves endured past death—hours after they died, each clawed free of their earthen tombs with hands stripped of flesh and twisted into bloody talons.
The extensive mining operations of the Rhulfolk present an elevated risk of tunnel collapse and the creation of shaft wights.
A humanoid killed by the shaft wight’s Constitution Drain or Gravel Vomit rises as a shaft wight 24 hours later unless the humanoid is restored to life or its body is destroyed.
A notable clan figure swore to put an end to a shaft wight infestation that has plagued the clan’s mines for generations. Unfortunately, this noble warrior was turned into one of the undead creatures—and now the whole mine’s worth of them are marching on the warrior’s home, with the undead dwarf leading the column.
Shaft Wight, Dangerous Undead Creature: ?
Shaft Wight, Undead Dwarf: ?
Macabre Mistral: Many things can cause a macabre mistral. The tremendous death and destruction wrought on battlefields leads some areas to become haunted with the spirits of fallen soldiers. Once in a great while the weight of so much wanton carnage condenses into a wind of undead misery. Veins of necrotite ignited by flame have also been known to create this deadly wind. It is possible that the haunted mists of Ios after the Claiming could whip into such a frenzy of sorrow that a macabre mistral could be created.
Macabre Mistral, Wind of Undead Misery, Deadly Wind, Wind, Whispering Zephyr: ?
Eldritch, Undead Eldritch: The origins of the eldritch began long ago. The first of them arose from the Cult of Nyrro in Eversael.
The Sundering is the name given to the moment when the gods Nyssor and Scyrah perished and to the arcane aftermath of their passing. When Goreshade’s ally Elara used his sword to slay the gods, it caused a spiritual shockwave that passed to the very borders of Ios. In a moment, all the Iosans and Nyss within the nation faced one of two fates.
The first and larger of the two groups perished. When the escaping essence of the gods washed over them, the spirits of these elves flew along with that tide. Young and old, sick and hale died in an instant as their souls left their bodies, mingling with the energy of the gods before dispersing from Caen. What happened to that great collective of spiritual essence is not known, but there are still threads of it in Ios, drifting in the dead mists and clinging to certain sites like strands of old webs.
The second, smaller group died as well, but their death was not the end. They transformed into eldritch. Once, this transformation was known only to the Nyrro cultists who pioneered it in an effort to escape true death, and required a prolonged ritual marked by a series of brutal sacrifices to achieve. Even the mighty lord of House Vyre had to bow to the Auricant of the cult for the privilege of becoming one of these creatures. That was no longer the case. What once required weeks occurred in the span of a single breath.
No one is certain what distinguished the first group from the second nor why the influence of the gods’ death was contained to Ios. The original eldritch cultists have plumbed their lore for any answers to such questions but remain as unknowing as the rest of their reborn kin.
The following rules provide player characters the option to become eldritch themselves, either due to the effects of the Sundering or through transformation brought on by another eldritch. In order to become an eldritch, a character must have once been either an Iosan or Nyss elf, as this condition is unique to those particular lineages.
Before playing an eldritch, the first question the player must answer is how the character underwent this change. Were they one of the masses who transformed during the Sundering, or does their eldritch origin have some other source? The Cult of Nyrro has bestowed the “gift” on others in the past, such as Lord Ghyrrshylld, and the character might have been one of these special individuals. Or it is possible they were transformed by one of the new generation of eldritch following the Sundering: a family member, friend, or even rival could be responsible.
Though they might not think so, those who became eldritch in the Sundering agreed, at least at some level, to continue on in undeath. But that is not always the case. Those who became so before or after the event might not have been given the choice. For them, the eldritch state might be a curse, unwanted and irreversible.
Prerequisite(s): To become an eldritch, you must meet the following requirements:
• Elf. You must be of Iosan or Nyss lineage.
• Constitution 13. The transformation is not easy. Those who do not possess physical rigor are not able to exist in this undead state.
• Unique Genesis. You must either have been one of the elves in Ios during the Sundering who suffered the full effects of that apocalyptic moment, find an eldritch willing to transform you through ritual art, or have been the victim of such a creature.
Were you cursed by the death of your gods, did you pursue this fate instead of the uncertainty of what would happen upon your death, or are you the victim of another of eldritch who thrust this existence on you?
In the Iron Kingdoms setting, only Iosans and more recently Nyss can become eldritch. This state is unique to the elven descendants of the Empire of Lyoss, and creatures of other types simply are not compatible on a spiritual level with such a condition.
Like the other Iosans who were present in the nation when Scyrah and Nyssor were assassinated, the Fane Knights were either transformed or destroyed. Some, realizing that their duty was at its end, became eldritch, leaving the fanes behind to seek a new fate elsewhere. Others simply perished, released from their holy obligation. For a small handful, however, their ultimate failure was too great to accept. Now called Fallen Knights, the oaths of these individuals continued to hold, even after their bodies had vanished.
The death knell of the gods had many long-lasting effects on Ios. While the most obvious was the transformation of all living, ensouled elves who survived into eldritch, this was far from the only repercussion.
More than merely the ghosts of skorne warbeasts, the tormented are composite creatures, made up of the suffering of innumerable beasts and the eddying remnants of skorne mortitheurgy, activated by the arcane backlash that flowed outward from the murder of the elven gods—the same backlash that transformed elves into the undead eldritch they now are.
Eldritch, Undead Elf, Predatory Creature, Entity, Thinking Undead, Unique Undead, Undead Iosan: ?
Recently Transformed Eldritch: ?
Ambitious Eldritch: ?
Eldritch Maker: ?
Lord Gyrrshyld, Goreshade, Lord of Vyre, Most Notorious Eldritch: Though they were initially reluctant, the Cult of Nyrro agreed to share their secret of undeath with the Lord of Vyre. He emerged from the catacombs beneath the city transformed and set out on a decades-spanning plot that would see him ally with the undead armies of Cryx, challenge the last of the living elven gods, and eventually bring about the undeath of the vast majority of elves in the world.
Oldest Most Powerful Eldritch: ?
Eldritch Scholar: ?
Eldritch Master: ?
Sythyss: Create Sythyss feat.
Sythyss, Sythyss Servant: ?
Iron Lich: ?
Iron Lich, Sentient Undead, Thinking Undead: ?
Hungry Sepulchral Lurker: ?
Undead, Undead Creature: ?
Undead Construct: ?
Calling Spirit: ?
Calling Spirit, Incorporeal Undead: ?
Incorporeal Undead: ?
Mindless Being: ?
Sentient Undead: ?
Ghost: ?

CREATE SYTHYSS
Prerequisite: Eldritch
You have learned to master the art of transforming those killed by your touch into unliving servants bound to your will, the sythyss. When an Iosan or Nyss elf dies from your Dread Touch attack, you can choose to raise it as a sythyss servant.
Raising a sythyss requires you to use an action and touch an Iosan or Nyss killed by your Dread Touch attack within the last hour. The target gains the sythyss template (see the Eldritch entry in Monsternomicon) and follows your commands to the best of its ability, with no regard to its own safety.
You can have a number of sythyss bound to you equal to your proficiency bonus. If you attempt to raise another sythyss beyond this number, the attempt fails.
After using this feature, you can’t use it again for 10 days.
 
Last edited:

Monsternomicon (5e)
5e
Boneswarm: Animated masses of skeletal remains, boneswarms are undead creatures that manifest in swamps, marshes, and lonely waterways marked by a preponderance of suffering, agony, and death. The dark swamp spirits drawn to these sites inhabit the skeletal corpses left behind, transforming the lifeless remains into a massive gestalt entity driven by horrible predatory instincts.
Deathbound Revenant, Revenant Pirate: Deathbound revenants are undead creatures that stand apart from common thralls. They are animated not by necromantic runes carved into their flesh, but by the continuance of a supernatural contract forged over a thousand years ago between the dragon Toruk and his earliest vassal, Captain Rengrave of the Dirgenmast ship Atramentous. Captain Rengrave is said to have the power to create new revenants by extracting a terrible promise from his prisoners, forever indenturing them into service as part of his undying crew.
Deathless: We have seen neither the limit of the Orgoth’s depravity nor the full extent of their determination to deny death. Some have lingered on by sheer force of will, still dreaming of their empire of old.
—Viktor Pendrake
The deathless are perhaps the most terrifying remnants of the Orgoth Empire: ancient Orgoth lords whose dark powers have sustained them into undeath within their macabre halls, which serve as both tomb and seat of power.
Dread: The dread are undead servitors created from the corpses of physically powerful slaves taken by the Orgoth. In a horrific, prolonged ritual, Orgoth torturers transformed these unfortunates into unliving weapons enslaved to their masters’ will. As part of this process, a slave’s torso would be flayed open so that boiling metal could be poured over the still-beating heart, binding the soul permanently to the scarred and broken flesh. The dread’s body would then be studded with armored plates crudely grafted to its leathery skin, and its forearms would be sawed away and replaced with implements of shining steel.
Excruciators are the revenant spirits of Orgoth torturers. In life, they used their torturous implements to wring information out of captured rebels, fabricate creatures such as the dread, and bind tortured souls to Orgoth implements such as fellblades.
Eldritch: Although Iosans can live for two or three hundred years, many have immersed themselves in dark, occult lore out of an overwhelming fear of their own mortality. Terrified at the prospect of their death in light of the doom of their race and the uncertain fates of their deities, these individuals surrendered their morality and turned to undeath as the only option for staving off their destiny.
The first Iosans to become eldritch were corrupted priests of Nyrro, the Iosan god of day. Forming a cult in the city of Eversael under the pretense of the god’s return, they fell prey to the dark urges of their souls—and perhaps to the whispers and promises of entities beyond Caen. These fallen holy leaders sacrificed their brethren in sinister rites previously unknown within the borders of Ios, and when their atrocities were uncovered and the Iosan authorities consigned them to execution, they sealed an unholy bargain to become eldritch. To this day, they remain hidden deep beneath the structure of the Fane of Nyrro in the heart of the elven nation. Some Iosans seek out these foul creatures in hopes of learning how to remake themselves in undeath. Ancient eldritch take an inductee through a ritual of sacrifice—a series of murders culminating with the would-be eldritch committing self-annihilation, thereby prompting its unholy rebirth.
Becoming an eldritch requires a complete obsession with one’s continued existence, which the creatures are loath to imperil.
Sythyss: An Iosan or Nyss can become a sythyss.
Every eldritch has the power to completely drain the life of another Iosan and create an undying servant called a sythyss. This leeching of life harvests a piece of the victim’s soul, thereby enslaving it to its new master.
Eldritch Create Sythyss power.
Sythyss Mercenary Veteran: ?
Entombed: Orgoth lords were often interred with hoards of riches and powerful artifacts, and they demanded that powerful servants be crafted to protect their vaults. Through their twisted and cruel mastery of magic, the Orgoth created the perfect weapon to punish those foolish enough to defile their final rest and attempt to plunder what was not theirs.
Each entombed was once a living Orgoth warrior who volunteered for the privilege of being reborn into eternal servitude to his or her lord. After the warrior was ceremonially drowned, the lingering soul was placed in a special soul cage. This cage was then set inside the remains of the dead warrior, whose body was laid to rest in the burial chamber of the Orgoth lord. Clad in the armor it wore in its former life and wielding the weapons with which it was interred, the entombed is driven by an undying directive to protect its master and all the treasures in his grave.
Excruciator: Excruciators are the revenant spirits of Orgoth torturers. In life, they used their torturous implements to wring information out of captured rebels, fabricate creatures such as the dread, and bind tortured souls to Orgoth implements such as fellblades. In death, they linger in the ruins of Orgoth civilization scattered across western Immoren and continue this work upon those unlucky enough to encounter them.
Excruciators are most commonly encountered in undisturbed Orgoth ruins or natural catacombs utilized by the Orgoth as torture chambers. Although they are bound to these sites by necromancy and unable to escape them, they enjoy peerless mobility within their lairs, for the rites that made them into undead also granted them the ability to move unimpeded through the walls and floors of their domains.
Feralgeist: As insubstantial as thought, these predatory spirits are considered by some to be manifestations of the Devourer Wurm.
Gatorman Husk: ?
Gatorman Soul Slave: ?
Hollowed: Sometimes, those who die due to prolonged starvation rise again as hollowed—terrifying undead monstrosities driven by an all-consuming hunger for the organs of intelligent creatures. Unwilling to accept death and unable to sate their terrible hunger, these wretched, shambling corpses wander the wilds of western Immoren, forever searching in vain for a means to quell their unnatural and unending hunger, their skin hanging from their frame in tatters and their most recent feast oozing from the ragged holes in their flesh.
Cannibal Origins. According to legend, some humans murdered their companions and consumed human flesh, thereby dooming themselves to rise after death as hollowed. Given that hollowed are most prevalent in the lands of Old Tordor, there may be a grain of truth in these old legends, but cases of the dead rising as hollowed have occurred all across western Immoren. Despite Tordoran folktales, there seems to be plenty of evidence that any sentient starving humanoid can degenerate into becoming a hollowed after death.
Disturbingly, a creature killed by a hollowed will rise as a hollowed itself within a few days and seek to feed in the same fashion if it is not decapitated first.
A humanoid that has been slain by a hollowed and has had its organs consumed will rise as a hollowed in 24 hours unless the corpse is decapitated.
Iron Lich: An iron lich is an unliving fusion of necromancy and mechanika. In an attempt to attain immortality, the iron lich replaced its mortal body with a complex mechanikal apparatus that sustains its existence. The soul-fueled furnace on the creature’s back powers an intricate system of pumps and pistons that give it mobility and strength far surpassing that of a mortal. Only the lich’s skull, suspended weightless in an iron hood, betrays the once-mortal life of this incarnation of evil.
The first iron liches were given their necromechanikal bodies by the Dragonfather, Toruk. Many of them were among the first lich lords—the undead rulers chosen directly by Toruk to supervise his empire and control his armies. In the centuries since the creation of the first iron liches, numerous powerful arcanists have pursued eternal life in an iron form.
Iron liches store their spirit essence in a phylactery—a physical receptacle that houses the soul.
An iron lich’s body is not constrained to any particular configuration and need not bear any resemblance to the lich’s living form. The only limitations are resources, time, and the twisted vision of the iron lich itself.
A foul necrotite furnace powers an iron lich’s body. An iron lich requires necrotite to function and will become inert and insensate if its supply of the deathtainted coal runs out.
Machine Wraith: Little is known about the nightmarish apparitions called machine wraiths, although they are certainly some warped deviant of mechanikal artifice. Some scholars speculate that these constructs are the bitter ghosts of arcane mechaniks or fallen priests of Cyriss; others maintain they are fallen warcasters.
Mechanithrall: Mechanithralls are technologically augmented thralls stitched together from battlefield dead.
Inscribed with the simplest of animating runes, each mechanithrall is enhanced with a necrotite-fueled steam engine and equipped with crude but powerful mechanikal fists.
A foul necrotite furnace powers a mechanithrall’s body. A mechanithrall requires necrotite to function and will become inert and insensate if its supply of the death-tainted coal runs out.
Mechanithrall Bile Thrall: ?
Mechanithrall Bloat Thrall: The bloat thrall is crudely assembled from the bodies of half a dozen men with no regard for anatomy, only usefulness. Necrotechs then select as many as a dozen humans and animals to be skinned alive in order to provide the epidermis necessary to cover this monstrosity. The uncured flesh is stretched over the thrall’s mechanikal skeletal armature, after which the disgusting necromantic construct is fitted with a thick iron valve mounted directly into its bowels. Before each battle, a massive storage tank is latched to the valve, and the thrall’s body is pumped full of caustic sludge.
Mechanithrall Brute Thrall: These hulking monstrosities are cobbled together from the carcasses of Scharde trollkin and ogrun, along with masses of conduit, steel plate, and nameless mechanika powered by a necrotite furnace.
Mechanithrall Soulhunter: Its menacing mass of plating, piping, gears, furnace, and flesh is an amalgamation designed for swift ferocity. It boasts slick skin cured by dark alchemy and inscribed with runes of thrall magic, as well as a riveted carapace handcrafted by necrotechs. Its enhanced flesh and musculature are fused with the powerful body of a Scharde-bred stallion.
Pistol Wraith: Pistol wraiths are the restless, hateful spirits of human gunmen who died violent deaths and refused to lie quietly in the earth. Most fell in duels at lonely crossroads or are the specters of those slain in battle. A startling number were victims of a pistol wraith themselves.
Few have the strength to remain at death’s threshold in this state, but those who do are fueled by an unearthly urge to kill.
A frightened humanoid slain by [a pistol wraith's wraithlock pistol] attack rises as a pistol wraith in 24 hours.
Riven: Riven are the crazed spirits of elven priests who suffered and died during the Rivening, a time when the connection between most of the deities of the Divine Court and their worshippers was shattered. Wracked by fundamental loss—and tormented by the screams of the divine—they lost their minds and committed atrocities against their terrified people.
Scylla Flock: Scylla flocks consist of undead birds corrupted by the blight of the Dragonfather, Toruk.
Sepulchral Lurker: Bodies that fall on the parched Bloodstone Marches are covered by the ceaseless blowing sand and forgotten. Some, though, have no peace in death. Sepulchral lurkers are the twisted, risen mockeries of those claimed by the unforgiving desert.
Thrall, Undead Thrall, Common Thrall: The most common and widely practiced necromantic process is the use of complex runes to give motion and mobility to the dead. Thrall runes are glyphs of great power derived from Telgesh that can be used to animate the dead to serve the living, representing necromancy in its most straightforward form. Like mechanika runes, thrall runes can be used to many different effects depending on the skill and imagination of their crafter and the time he spends inscribing the runes. Generally, the more complex the runes, the more powerful a thrall can be created. The simplest thrall requires only rudimentary runes, whereas more powerful thralls require sophisticated inscriptions covering every square inch of their undead forms.
To create a thrall, a necromancer needs to assemble the required body parts and then carefully inscribe the runes upon the bones and flesh. Most thralls require a complete set of bones, generally human. These might be mixed and matched from any number of rifled graves as required. It is also worth noting that a “fresh” thrall is by no means better than one crafted from aged bones, or vice versa. Only the runes matter. For some necromantic processes, the type of corpse and the potency of the body or its history are relevant, but this is beyond the scope of the most commonly employed methods of animation.
Risen Thrall: ?
Thrall Warrior: ?
Boneswarm, Animated Mass of Skeletal Remains, Massive Gestalt Entity Driven By Predatory Instincts, Malignant Scavenger, Cruel Mockery of the Predators of the Natural World, Skeletal Undead: ?
Deathbound Revenant, Poor Soul: ?
Deathless, Most Terrifying Remnant of the Orgoth Empire, Orgoth Lord, Would-be Master of Caen, Ruler of a Continent-Spanning Empire, Governor of Countless Mortal Lives, Master of Death: ?
Dread, Undead Servitor, Unliving Weapon, Weapon of Terror, Horrible Relic, Horror, Merciless Creature, Legacy, Magically Created Abomination: ?
Dread, Undead Servant: ?
Dread, Bodyguard: ?
Dread, Ideal Sentry: ?
Dread, Servant: ?
Dread, Assassin: ?
Eldritch, Damned Soul, Hungry Malevolent Creature: ?
Eldritch, Undead Servant: ?
Eldritch, Ancient Eldritch, Foul Creature, First Eldritch: ?
Sythyss, Undying Servant: ?
Sythyss, Guardian: ?
Sythyss, Retainer: ?
Sythyss, Servant: ?
Sythyss, Agent Among the Living: ?
Entombed, Perfect Weapon, Willing Sacrifice: ?
Excruciator, Revenant Spirit of an Orgoth Torturer: ?
Inert Excruciator: Excruciators can last indefinitely without victims but become ravenous when deprived of such sustenance and sometimes slump into protracted periods of inactivity.
Feralgeist, Ethereal Creature, Ghostly Greenish Specter, Predatory Spirit, Manifestation of the Devourer Wurm, Hungry Animalistic Entity, Spectral Thing, Glowing Apparition, Spirit: ?
Gatorman Husk, Undead Husk: ?
Hollowed, Terrifying Undead Monstrosity, Wretched Shambling Corpse: ?
Iron Lich, Unliving Fusion of Necromancy and Mechanika, Incarnation of Evil, Unholy Combination of Undead and Mechanika: ?
Iron Lich, Lich Lord, Undead Ruler: ?
Machine Wraith, Nightmarish Apparition, Warped Deviant of Mechanikal Artifice: ?
Machine Wraith, Bitter Ghost of an Arcane Mechanik: ?
Machine Wraith, Bitter Ghost of a Fallen Priest: ?
Machine Wraith, Fallen Warcaster: ?
Mechanithrall, Technologically Augmented Thrall Stitched Together from Battlefield Dead: ?
Mechanithrall, Foot Soldier: ?
Mechanithrall, Cannon Fodder: ?
Garden-Variety Mechanithrall: ?
Mechanithrall Bloat Thrall, Abomination: ?
Mecahnithrall Brute Thrall, Hulking Monstrosity: ?
Mechanithrall Soulhunter, Most Powerful Thrall, Terror Incarnate, Dread Cavalry: ?
Pistol Wraith, Deadly Ethereal Pistol Wraith, Restless Hateful Spirit of a Human Gunman Who Died a Violent Death and Refused to Lie Quietly in the Earth, Gaunt Skeletal Apparition: ?
Pistol Wraith, Specter of One Slain in Battle: ?
Riven, Crazed Spirit of an Elven Priest Who Suffered and Died During the Rivening: ?
Scylla Flock, Undead Birds Corrupted By the Blight of the Dragonfather: ?
Sepulchral Lurker, Twisted Risen Mockery of Those Claimed by the Unforgiving Desert, Twisted Mockery: ?
Unshakably Loyal Thrall, Constant Guardian: ?
Simplest Thrall: ?
More Powerful Thrall: ?
Fresh Thrall: ?
Risen Thrall, Skeletal Undead: ?
Undead: ?
Undead Servant: In addition to being capable of melting flesh and searing armor, the breath of some dragons is said to have more exotic powers. For example, there are reports that Toruk’s green fire turns its victims into undead servants bound to the Dragonfather’s will.
Undead Bird Corrupted By the Blight of the Dragonfather: ?
Lich: ?
Cryxian Lich: ?
Skeleton: A humanoid slain by the [sepulchral] lurker rises 1d4 rounds later as a skeleton under the lurker’s control, unless the humanoid is restored to life or its body is destroyed.
Progeny: A humanoid slain by the boatman or that drowns within 60 feet of it rises 24 hours later as a progeny under the boatman’s control unless the humanoid is restored to life or its body is destroyed.
Progeny, Zombie With a Swim Speed of 20: ?

Create Sythyss. The eldritch targets an Iosan or Nyss within 10 feet of it that died from its Dread Touch attack less than 1 hour ago. The target rises as a sythyss under the eldritch’s control. The eldritch can have no more than five sythyss under its control at one time.
 
Last edited:

Rational Magic Campaign
5e
Undead Animaton: Create Animaton spell.
Undead Animaton, Relatively Cheap Undead Creature With Limited Intelligence: ?
Undead, Undead Creature: ?
Undead Servant: ?
Undead Worker: ?
Undead Guard: ?
Summoned Undead Slave: ?
Ghoul, Reaver: A viral demon infection had taken hold in the soldiers of the 6th. Thousands of voices fighting to be heard, fighting for control, fighting for meat. The virus changed the soldiers into Ghouls, later known as the Reavers.
Demon-Infected Ghoul: ?
Lich Wizard: ?
Skeleton Warrior: ?
Vampire: ?
Humbled Vampire: ?
Vampire Warlord: ?
Zombie, Necrotic Automaton: Two schools of thought evolved for handling the labor shortage. The first, and cheapest is Necromancy. Imbuing a soul into a Vessel made of flesh is expensive, but imbuing it into a cadaver Vessel could be very cheap. Creating a necrotic automaton, commonly referred to by the older term “zombie”, the newly embodied spirits utilize residual thought and sense organs to operate and perceive their environments.
Zombie Worker: The new-age necromancers of Greyyork have developed a tool to efficiently produce necrotic labor from the aged and infirm. The “Rest Bed” is a soft bed, usually carried in an ornate carriage, with automatic spell triggers which activate when someone lies down upon it. When the spells activate, the occupant is magically paralyzed into the appearance of sleep, while simultaneously subjected to powerful mood-enhancing magic. After a brief rest, spells designed to inflict pain are cast on the sleeping, seemingly happy occupant. The victim is tortured to death while onlookers are spared seeing expressions of pain. The resulting mana-release from this torturous death powers an automated script within the carriage, creating a zombie worker.
I am (was) a Necromancer of an Imprinter Nation. We are not very different from Artificers of the Central Nations, except that instead of making golems from inorganic materials, we create necrotic autonomous workers.
Zombie Worker, Necrotic Autonomous Worker: ?
Tactical Zombie: ?
Zombie Warrior: ?

Create Animaton (Ritual)
(Necromancy)
Level: 3
Casting time: 10 minutes
Range: touch
Duration: Permanent
This spell creates an Animaton, a relatively cheap golem or undead creature with limited intelligence. The Animaton will obey the caster’s commands (and anyone the caster tells it to obey). These creatures are of CR 1/8. As a bonus action, they can be verbally commanded to do things, including attack. Animatons can be outfitted with armor and weapons.
Golem materials cost 1 Ducat per golem and are only available in larger cities. Undead Animatons cost 5S, not including the corpse or bones to be animated. Undead Animatons are not welcomed except in some Imprinter Nations. This spell can also be used to create a “Waldo”; an animated limb with integrated sensory organs. Waldos cost half the cost of a full Animaton.
At higher levels: For each caster level 6 , two Animatons can be created per casting, or one Golem Guard. At caster level 10, four Animatons or two Golem Guards can be created.

Lore
Undead Animaton: ?
Undead Animaton, Relatively Cheap Undead Creature With Limited Intelligence: ?
Undead, Undead Creature: ?
Undead Servant: ?
Undead Worker: ?
Undead Guard: ?
Summoned Undead Slave: ?
Ghoul, Reaver: A viral demon infection had taken hold in the soldiers of the 6th. Thousands of voices fighting to be heard, fighting for control, fighting for meat. The virus changed the soldiers into Ghouls, later known as the Reavers.
Demon-Infected Ghoul: ?
Lich Wizard: ?
Skeleton Warrior: ?
Vampire: ?
Humbled Vampire: ?
Vampire Warlord: ?
Zombie: Two schools of thought evolved for handling the labor shortage. The first, and cheapest is Necromancy. Imbuing a soul into a Vessel made of flesh is expensive, but imbuing it into a cadaver Vessel could be very cheap. Creating a necrotic automaton, commonly referred to by the older term “zombie”, the newly embodied spirits utilize residual thought and sense organs to operate and perceive their environments.
Zombie, Necrotic Automaton:
Zombie Worker: The new-age necromancers of Greyyork have developed a tool to efficiently produce necrotic labor from the aged and infirm. The “Rest Bed” is a soft bed, usually carried in an ornate carriage, with automatic spell triggers which activate when someone lies down upon it. When the spells activate, the occupant is magically paralyzed into the appearance of sleep, while simultaneously subjected to powerful mood-enhancing magic. After a brief rest, spells designed to inflict pain are cast on the sleeping, seemingly happy occupant. The victim is tortured to death while onlookers are spared seeing expressions of pain. The resulting mana-release from this torturous death powers an automated script within the carriage, creating a zombie worker.
I am (was) a Necromancer of an Imprinter Nation. We are not very different from Artificers of the Central Nations, except that instead of making golems from inorganic materials, we create necrotic autonomous workers.
Zombie Worker, Necrotic Autonomous Worker: ?
Tactical Zombie: ?
Zombie Warrior: ?
 
Last edited:

Shadow of the Seeker
5e
Banshee ?
Eldritch Issyen Knight: ?
Eldritch Seeker: ?
Specter: ?
Sythyss Knight: ?
Ayla Paryth, Banshee, Spirit of a Deceased Iosan, Shade, Ghost, Hungry Ghost, Wispy Spectral Figure, Elf Spirit, Elven Spirit, Lead Spirit, Former Knight of House Issyen, Spirit: “Fantastic. As you can judge by my charming appearance, things in Ios aren’t as they used to be. A few years ago, I watched as my superior and the vast majority of my fellow soldiers dropped dead before my eyes. I, and a few others, were spared death—in a way.
“Whatever it was that killed them all, not all of my brothers and sisters passed on peacefully. Some linger still in the walls of the Gate of Storms, their troubled spirits unable to pass on to, well, to whatever awaits my people now.
Seeker Theryn Eyvreyn, Eldritch, Former Seeker, Nefarious Seeker, Former Member of the Seeker Sect, Master, Creator, Mad Seeker, Heretical Seeker, Lean Dark-Haired Eldritch, Undead Black-Eyed Elf, Rogue Seeker, Undead Seeker: Shortly after he crossed into Ios, the warcaster Elara and her cohort slew the last Iosan gods. When Scyrah and her brother Nyssor died, a spiritual shockwave radiated from the Iosan capital to the edges of the nation’s borders. Apart from the soulless, every living Iosan and Nyss within the nation in that moment either died or transformed into an undead eldritch. Eyvreyn was among the latter.
He was transformed into an eldritch when tragedy befell his people.
Seeker Shaela Hallyr, Eldritch, Senior Seeker, Calculating Opportunist, Senior Speaker of the Moon Arch, Undead Black-Eyed Elf: ?
Weaker Spirit: “Fantastic. As you can judge by my charming appearance, things in Ios aren’t as they used to be. A few years ago, I watched as my superior and the vast majority of my fellow soldiers dropped dead before my eyes. I, and a few others, were spared death—in a way. (Shadow of the Seeker)
“Whatever it was that killed them all, not all of my brothers and sisters passed on peacefully. Some linger still in the walls of the Gate of Storms, their troubled spirits unable to pass on to, well, to whatever awaits my people now. (Shadow of the Seeker)
Weaker Spirit, Elf Spirit, Elven Spirit, Ghost, Hungry Ghost, Shade, Spirit, Spirit of a Deceased Iosan, Wispy Spectral Figure: ?
Sythyss: In the intervening years, Eyvreyn and his agents have scoured Immoren for these candidates, luring them with promises of great power or abducting them by force. Those who meet his criteria were given promises of standing with him in the Veld in Urcaen as fellow gods—a promise the former Seeker has no intentions of keeping. The others were either consumed to feed Eyvreyn and his allies, or they were transformed into sythyss servants to act as agents and protectors.
Sythyss Servant, Agent: ?
Sythyss Servant, Protector: ?
The Gravewhisper, Sythyss Knight, Sythyss, Undead Servant, Sythyss Commander, Sythyss Champion, Iosan With the Pallid Complexion of the Dead, Unshakable Servant, Grim Sythyss Knight: The Gravewhisper was once a knight of House Issyen serving at the Gate of Storms but was transformed after an encounter with the eldritch Theryn Eyvreyn.
Sythyss Creation: ?
Emrys, Sythyss: ?
Gwilym, Sythyss: ?
Lestyn, Sythyss: ?
Rhydian, Sythyss: ?
Sythyss Scout: ?
Sythyss Protector: ?
Sythyss Knight, Sythyss Escort: ?
Eldritch, Unliving Eldritch: Following the invasion of hellish infernals into the occupied lands, the elven kingdom of Ios underwent a change that transformed all the living ensouled elves inside its borders into unliving eldritch.
Shortly after he crossed into Ios, the warcaster Elara and her cohort slew the last Iosan gods. When Scyrah and her brother Nyssor died, a spiritual shockwave radiated from the Iosan capital to the edges of the nation’s borders. Apart from the soulless, every living Iosan and Nyss within the nation in that moment either died or transformed into an undead eldritch.
Feralgeist: ?
Riven: ?
Eldritch, Essence Draining Undead: ?
Avross Alcyan, Eldritch, Young Eldritch, Eldritch Child, Small Hooded Figure, Undead Black-Eyed Elf: Her son Avross was in Ios when the elven gods were killed and like all elves within the borders who survived that moment was transformed into an eldritch a kind of essence draining undead.
They were nearly free of Ios, near the Gate of Storms in the Archenbough Forest, when tragedy struck. Erys isn’t sure exactly what transpired, but a great occult force ripped through the kingdom. His family fled as fast as they could. He and his wife Veryth made it past the border in time, but his son did not. They watched as their son transformed into an undead creature—an eldritch.
Iosan Eldritch: ?
Ambitious Eldritch: ?
Renyll Syvas, Eldritch, Former Mage-Hunter Assassin, Mage Hunter Commander: She doesn’t know what caused her to become an eldritch while so many others died. But it seemed to have had something to do with the spirits of those who were in Ios when it happened.
Influential Eldritch: ?
Ayred, Eldritch Knight, Undead Elf: ?
Revalor Ellowuyr, Eldritch, Undead Elf: ?
Arsyr Kelycis Issyen, Eldritch, Leader of the Gate of Storms, Confident Young Eldritch, Caretaker: Like most of his fellow Iosans, he can’t say precisely what happened to cause his alteration or why he was only one of those at the Gate of Storms who underwent it.
Dominie Hycienth, Eldritch, Undead Black-Eyed Elf: ?
Aelyth Silowuyr, Eldritch, Undead Black-Eyed Elf: ?
Dawnlord Cyrsyll Nyarr, Eldritch, Undead Black-Eyed Elf: ?
Saeryth Ryvaal, Eldritch, Undead Black-Eyed Elf: ?
Lothvyn, Eldritch, Undead Black-Eyed Elf, Ancient Eldritch: ?
Hungry Feralgeist: ?
Kaelon Vyrik, Riven, Spirit of a Former Priest, Sinister Presence, Powerful Undead Creature, Mad Spirit: The sanctuary has become the home of a riven, created by the sudden death of Scyrah.
Undead, Undead Creature: ?
Undead Guardian: ?
Shadowy Undead: ?
Wraith: The City of the Wind is haunted by the spirits of hundreds of elves who were murdered by the priests whom they once trusted.
Wraith, Spirit, Shade: ?
 
Last edited:

Somnus Domina: Luxus' Guide to Kits'adria (5e Sourcebook)
5e
Nogistune, First to Consume, Lich, Necromantic Lich, Dark Shadow: The most notorious of the First to Consume and a direct enemy of Kitsune, Nogistune fell from her good graces due to her hatred and selfishness. She resented being held in the sway of Luxus and Kitsune, and felt that her spark of divine power being connected to Kitsune was an unfair restriction. She searched for a way to elevate her station, and her answer came when she found and inadvertently unsealed an ancient arcane master from the primordial age preceding Somnus Domina. This entity thoroughly understood matters of undeath, the arcane, and divine ascension.
He granted Nogistune the means to become a lich, twisting her immortal nature to have her require no souls to sustain herself.
These nine Kits’adria served as the leaders of their kind for a long while, until several of them fell to the temptations of the Shadowfell and pulled back from the society they had helped to build. They turned to coveting the power Kitsune had spread among them, and their greed led them down dark paths. Two of these individuals became yokai lords and let their temptations run wild, while the other turned to darker magic still and became a necromantic lich with a unique, immortal soul.
She would remain within Kaiyo-ha’s sealing stone chamber until freed by Nogistune, who had a strong need for Tamamo no Mae’s talents. Nogistune needed two things: to use Tamamo no Mae’s arcane talents to oversee her full transformation into a lich, and to ambush Springmoon. Initially resistant to Nogistune’s control and against such an act of untamed evil, Tamamo no Mae fought back, but was overpowered. She agreed to assist her, if only to get vengeance on Springmoon.
Nogistune, Beast of Cataclysm, Apocalyptic Beast: This horrible form is the end result of Nogistune’s desire to become a god. If she managed to consume the souls of all of her siblings, she would contort into an apocalyptic beast that resembles a horrific, twisted reflection of Kitsune.
Undead Kits'adria: ?
Undead: ?
Ghost Fox Spirit: ?
Lich: ?
Vampire: ?
 

The Haunting of Middinnelikk Manor
5e
Hur Anstysa Middinnelikk, Ghost, Eccentric Aunt, Spectral Figure of a Youngish Gnome Noblewoman: Anstysa was an unmarried gnomish noblewoman who loved the arts and was a known philanthropist. She especially supported organizations that took care of orphans. She foster-parented several orphans herself. One of these, a young half-elven girl named Stassi, was afflicted with a form of lycanthropy. Anstysa knew this and was seeking the cure for Stassi’s curse. Unfortunately, at a young age, the noblewoman died of “skinthin,” a horrible, hereditary wasting disease that afflicts some in the Middinnelikk family. Anstysa was so comitted to finding a cure for Stassi that her spirit was bound to the manor, where she languishes, forever seeking to cure Stassi’s curse and unable to do so.
 

13 Weird One-Shots
5e
Aether Eel: ?
Aether Eel, Ethereal White Serpent: ?
Coral Crone, Dead Coral Crone, Undead Coral Crone: ?
Coral Crone, Vicious Legless Corpse Covered in Gnarled Coral Growths: ?
Captain Skarlet Vane, Ghost, Incorporeal Pirate Captain Ghost With Red Hair and a Magic Cutlass: ?
Mummy Warrior, Mummified Warrior: ?
Mummy Warrior, Corpse Soldier: ?
Mummy Warrior, Decaying Mummy: ?
Mummified King: ?
Sojin Kurudai, Revenant, Undead Hero, Beautiful Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Noble Corpse, Handsome Corpse, Undead Relative, Undead Noble: ?
Mujin Kurudai, Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Vorta Kurudai, Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Altis Kurudai, Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Gedai Kurudai, Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Thresher Eagle, Undead Thresher Eagle: ?
Thresher Eagle, Undead Raptor With a Flesh-Less Skull and Long Bone Blades on its Wings: ?
Undead, Undead Creature: Mystwood Knife magic item.
Undead Mouse, Mycotic Critter: ?
Spore Folk: MYCOTIC SPRAWL
Three monstrous folds of orange fungal flesh cover the walls like corpulent tongues. A haze of spores fills the air. The Sprawl whispers, “Join me and live forever. No struggle, no fear. Only spores. Only the Sprawl.”
 NEGOTIATE. If you accept the spores, then the Sprawl grants you autonomy as Spore Folk. You become undead plants able to regrow limbs and revive from death, and can communicate telepathically with other Spore Folk, but you are covered in mushrooms, surrounded by spores, and hated by most people and creatures.
Spore Folk, Undead Plant: ?
Queen Sigrun, Ghost: ?
Holy Ghost: ?
Ghost: ?
Cassius Jonas the Brute, Ghost: ?
Skeleton, Legless Skeleton: ?
Taiven the Falconer, Skeleton: ?
Vampire: ?
Huge Red Hairless Zombie Kitten With Golden Eyes: ?

Mystwood Knife 1,000 GP
Plunge this ancient gray wooden knife into a dead creature to reanimate it in undead form. It obeys your commands. After 10 minutes, it returns to death. Once per day, you can leave the knife in starlight for one hour to regain 1d6 charges (maximum 6).

Basic
Aether Eel: ?
Aether Eel, Ethereal White Serpent: ?
Coral Crone, Dead Coral Crone, Undead Coral Crone: ?
Coral Crone, Vicious Legless Corpse Covered in Gnarled Coral Growths: ?
Captain Skarlet Vane, Ghost, Incorporeal Pirate Captain Ghost With Red Hair and a Magic Cutlass: ?
Mummy Warrior, Mummified Warrior: ?
Mummy Warrior, Corpse Soldier: ?
Mummy Warrior, Decaying Mummy: ?
Mummified King: ?
Sojin Kurudai, Revenant, Undead Hero, Beautiful Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Noble Corpse, Handsome Corpse, Undead Relative, Undead Noble: ?
Mujin Kurudai, Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Vorta Kurudai, Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Altis Kurudai, Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Gedai Kurudai, Noble Corpse: The Kurudai were blessed with so much vigor that they remain active in death.
Thresher Eagle, Undead Thresher Eagle: ?
Thresher Eagle, Undead Raptor With a Flesh-Less Skull and Long Bone Blades on its Wings: ?
Undead, Undead Creature: Mystwood Knife magic item.
Undead Mouse, Mycotic Critter: ?
Spore Folk: MYCOTIC SPRAWL
Three monstrous folds of orange fungal flesh cover the walls like corpulent tongues. A haze of spores fills the air. The Sprawl whispers, “Join me and live forever. No struggle, no fear. Only spores. Only the Sprawl.”
 NEGOTIATE. If you accept the spores, then the Sprawl grants you autonomy as Spore Folk. You become undead plants able to regrow limbs and revive from death, and can communicate telepathically with other Spore Folk, but you are covered in mushrooms, surrounded by spores, and hated by most people and creatures.
Spore Folk, Undead Plant: ?
Queen Sigrun, Ghost: ?
Holy Ghost: ?
Ghost: ?
Cassius Jonas the Brute, Ghost: ?
Skeleton, Legless Skeleton: ?
Taiven the Falconer, Skeleton: ?
Vampire: ?
Huge Red Hairless Zombie Kitten With Golden Eyes: ?

Mystwood Knife 1,000 GP
Plunge this ancient gray wooden knife into a dead creature to reanimate it in undead form. It obeys your commands. After 10 minutes, it returns to death. Once per day, you can leave the knife in starlight for one hour to regain 1d6 charges (maximum 6).
 


Battle for Carrion Vale
5e
Corpse Drake: ?
Feral Vampire: Corrupt Blood magic item.
Night Lord, Night Lord Vampire: ?
Saint Aranak, Golden Skull of a Dead Saint: ?
Undead Behemoth: Necromancer Uthrek (57, creepy, grandiose) is animating the corpses to create an Undead Behemoth.
Corpse Drake, Dragon Skeleton With a Malevolent Spirit Powered by the Living Creatures Trapped in its Ribcage, Massive Creature: ?
Feral Vampire, Fragile Undead Creature, Dark Figure, Humanoid With Gray Skin and Red Eyes: ?
Night Lord, Aristocratic Vampire From the Stars With Gray Skin and Red Eyes: ?
Valeska Vane, Night Lord: ?
Undead Behemoth, Massive Turtle-Shaped Mass of Human Corpses, Giant Gestalt Corspe-Turtle: ?
Undead, Undead Creature: ?
Undead Servant: Speak to Jenek. He offers dark power if you help him claim the skull. If you do, then he becomes a Holy Lich, turns every survivor in the vale into an undead servant, and the PCs become his undead knights.
Undead Knight: Speak to Jenek. He offers dark power if you help him claim the skull. If you do, then he becomes a Holy Lich, turns every survivor in the vale into an undead servant, and the PCs become his undead knights.
Undead Fighter: ?
Undead Person: ?
Sad Ghost: ?
Father Chyme, Ghost, Softly Glowing Figure: ?
Ghost, Softly Glowing Figure: ?
Jenek Marro, Holy Lich: Speak to Jenek. He offers dark power if you help him claim the skull. If you do, then he becomes a Holy Lich, turns every survivor in the vale into an undead servant, and the PCs become his undead knights.
Large Mass of Skeletons: ?

CORRUPT BLOOD 250 GP
This diseased blood carries a vampiric infection. When a creature drinks this, they become violently ill for 1 hour. Roll 1d6. On a 4-6, the creature recovers unharmed. On a 1-3, the creature becomes a feral vampire.

Basic
Corpse Drake: ?
Feral Vampire: Corrupt Blood magic item.
Night Lord, Night Lord Vampire: ?
Saint Aranak, Golden Skull of a Dead Saint: ?
Undead Behemoth: Necromancer Uthrek (57, creepy, grandiose) is animating the corpses to create an Undead Behemoth.
Corpse Drake, Dragon Skeleton With a Malevolent Spirit Powered by the Living Creatures Trapped in its Ribcage, Massive Creature: ?
Feral Vampire, Fragile Undead Creature, Dark Figure, Humanoid With Gray Skin and Red Eyes: ?
Night Lord, Aristocratic Vampire From the Stars With Gray Skin and Red Eyes: ?
Valeska Vane, Night Lord: ?
Undead Behemoth, Massive Turtle-Shaped Mass of Human Corpses, Giant Gestalt Corspe-Turtle: ?
Undead, Undead Creature: ?
Undead Servant: Speak to Jenek. He offers dark power if you help him claim the skull. If you do, then he becomes a Holy Lich, turns every survivor in the vale into an undead servant, and the PCs become his undead knights.
Undead Knight: Speak to Jenek. He offers dark power if you help him claim the skull. If you do, then he becomes a Holy Lich, turns every survivor in the vale into an undead servant, and the PCs become his undead knights.
Undead Fighter: ?
Undead Person: ?
Sad Ghost: ?
Father Chyme, Ghost, Softly Glowing Figure: ?
Ghost, Softly Glowing Figure: ?
Jenek Marro, Holy Lich: Speak to Jenek. He offers dark power if you help him claim the skull. If you do, then he becomes a Holy Lich, turns every survivor in the vale into an undead servant, and the PCs become his undead knights.
Large Mass of Skeletons: ?

CORRUPT BLOOD 250 GP
This diseased blood carries a vampiric infection. When a creature drinks this, they become violently ill for 1 hour. Roll 1d6. On a 4-6, the creature recovers unharmed. On a 1-3, the creature becomes a feral vampire.
 

Remove ads

Top