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Mythic Monsters #34: Egypt
Pathfinder 1e
Mythic Cursed King: Many mythic cursed kings were false prophets or apostates in life, and because of their twisted origins, all mythic cursed kings are heretical simply by their very existence.
Mythic Pharaonic Guardian: A mythic pharaonic guardian is bound to a particular location when it is created, which is the location that it guards for its entire undead existence.
Mythic Cursed King, Desiccated Figure: ?
Mythic Pharaonic Guardian, Translucent Humanoid Figure, Bound Guardian: ?
Non-Mythic Cursed King, Mummified Cursed King: ?
Non-Mythic Pharaonic Guardian, Eternally Vigilant Pharaonic Guardian: ?
Undead: ?
Undead Creature With a Body of Flesh: ?
Skeletal Undead: ?
Incorporeal Undead: ?
Mummy: ?
Mythic Mummy: If a creature dies while it retains any negative levels inflicted by this [mythic pharaonic guardian's soul-rending wings] ability, it rises as a mythic mummy under the mythic pharaonic guardian’s control after 1d4 rounds.
 


Mythic Monsters #38: China
Pathfinder 1e
Mythic Jiang-Shi Vampire: “Mythic jiang-shi” is an aquired template that can be added to any creature with the jiang-shi template.
Mythic Jiang-Shi Vampire, Risen Corpse: ?
Jiang-Shi, Hopping Vampire: At 8th rank, creature with 5 or more Hit Dice killed by a mythic jiang-shi’s drain chi ability rises from death as a jiang-shi in 1d4 days.
Jiang-Shi Enslaved Spawn: At 8th rank, creature with 5 or more Hit Dice killed by a mythic jiang-shi’s drain chi ability rises from death as a jiang-shi in 1d4 days. This jiang-shi is under the command of the mythic jiang-shi that created it, and remains enslaved until its master’s destruction.
Jiang-Shi Free-Willed Undead: At 8th rank, creature with 5 or more Hit Dice killed by a mythic jiang-shi’s drain chi ability rises from death as a jiang-shi in 1d4 days. This jiang-shi is under the command of the mythic jiang-shi that created it, and remains enslaved until its master’s destruction. A mythic jiang-shi may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead.
 


Mythic Monsters #40: North America
Pathfinder 1e
Giiwedin, Full-Fledged Free-Willed Giiwedin: Giiwedin (GHEE-weh-din) are the desolate spirits of those who died deserted and alone out in the trackless tundra or the high ice. Their bodies flayed by the polar winds and their minds torn apart by the skirling gale, the spirit of a giiwedin clung to its existence even as its life slipped away.
If the master giiwedin is destroyed, any of its surviving spawn lose their spawn penalties and become full-fledged and free-willed giiwedins.
The first giiwedin were outcasts from their tribes, some say because of their dealings with demonic spirits and others that corrupted clanmates turned on them and betrayed them, racking them across the high ice and pinned on death’s door in ritual torment that sought to either drive out the demons within, or to infuse the demon spirits into them after death, depending on which tale you believe. In either case the result was the same, and the tortured souls of the giiwedin became one with the far polar winds that carried their echoing screams far across the tundra and into the uttermost ends of the world.
Giiwedins have slowly spread their curse, so that few of the original giiwedins are left. Most are unfortunate travelers trapped in the trackless wastes until creeping, chilling death overcame them. Many roam the fringes of snowy battlefields, stealing the dying breath from those unfortunates left on the field of battle and calling new recruits into their bitter company.
Giiwedin, Pale Translucent Shade, Hostile Spirit, Spirit of Desolation and Despair, Being of Frustration and Death, Tormented Spirit of the Northern Winds, Horrid Howling Gale of Doom: ?
Giiwedin, Desolate Spirit of One Who Died Deserted and Alone Out in the Trackless Tundra: ?
Giiwedin, Desolate Spirit of One Who Died Deserted and Alone Out in the High Ice: ?
Giiwedin Spawn: If a host dies with a giiwedin inside his lungs, it rises 24 hours later as a frost wight. Such frost wights are free-willed and not under the giiwedin’s control unless it uses its ability to command undead. If the giiwedin expends one use of its mythic power as its victim dies, it can instead cause the creature’s spirit to rise as a giiwedin spawn under its control.
Undead: ?
Ghost: ?
Frost Wight: If a host dies with a giiwedin inside his lungs, it rises 24 hours later as a frost wight.
Frost Wight, Frozen Dead: ?
Zombie: Bone Knife of Servitude magic weapon.

BONE KNIFE OF SERVITUDE PRICE 9,302 GP
Slot none; CL 7th; Weight 2 lbs.
Aura moderate necromancy [evil]
This +1 vicious dagger has a bone blade, which is engraved with detailed and intricate patterns, that glow with a pale red light when the weapon is held by someone with murderous intent. Whenever a humanoid creature is slain by a bone knife of servitude, there is a 20% chance that the weapon bursts into a thousand pieces, dealing 2d6 points of piercing damage to its bearer, and rendering it permanently destroyed, beyond even the ability of make whole to fix.
Otherwise, the slain creature must succeed on a Fortitude save (DC 16) or rise as a zombie after 1d4 rounds, as though animated with the spell animate dead. The zombie obeys the wielder of the bone knife of servitude, and counts against the number of Hit Dice worth of undead that the weapon’s wielder can control with animate dead and similar effects. If the bone knife of servitude is ever destroyed, or the bearer loses it, he also loses control over zombies created in this way.
Craft Magic Arms and Armor animate dead; or Craft Scrimshaw (DC 17)
 
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Mythic Monsters #42: Halloween
Pathfinder 1e
Mythic Attic Whisperer: ?
Mythic Beheaded, Floating Beheaded: ?
Mythic Crawling Hand, Creeping Crawling Hand: ?
Mythic Giant Crawling Hand: ?
Mythic Deathweb: ?
Mythic Nightshade Nightwing, Soaring Nightwing: ?
Mythic Attic Whisperer, Thing, Gray Emaciated Child With Cobwebs and Dust for Clothes and a Fox Skull for a Head: ?
Mythic Beheaded, Humanoid Head, Disembodied Body Part: ?
Mythic Crawling Hand, Severed Hand: ?
Mythic Giant Crawling Hand, Giant Rotting Hand: ?
Mythic Deathweb, Animated Husk From an Enormous Spider: ?
Mythic Nightshade Nightwing, Enormous Bat-Like Creature: ?
Undead: ?
Ghost: ?
Non-Mythic Nightwing: ?
Greater Shadow: ?
Vampire: ?
Plague Zombie: Creatures that die while infected [with zombie rot disease] rise as plague zombiesB1 in 2d6 hours.
Zombie Rot disease.

Zombie Rot B1: claw—injury; save Fortitude DC 16; onset immediate; frequency 1/day; effect 1d2 Con damage (this cannot be healed until the disease is cured); cure 2 consecutive saves. Creatures that die while infected rise as plague zombiesB1 in 2d6 hours.
 
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Mythic Monsters #46: Japan
Pathfinder 1e
Mythic Bakekujira, Terrifying Bakekujira: ?
Mythic Gashadokuro, Towering Skeletal Gashadokuro: ?
Mythic Harionago, Long-Haired Harionago: ?
Mythic Yuki-Onna, Pale Snow Maiden Yuki-Onna: ?
Mythic Bakekujira, Hulking Rotted Mass of Pale Blubber and Bone: ?
Mythic Gashadokuro, Massive Skeleton, Avatar of Purest Death: ?
Mythic Harionago, Deathly Pale Beauty: ?
Mythic Yuki-Onna, Beautiful But Sad-Looking Woman: ?
Undead Creature: ?
Undead Parasite: ?
Undead Fish: ?
Undead Sea Bird: ?
 

Mythic Monsters #47: Greek
Pathfinder 1e
Undead: ?
Skeletal Champion: Dread Fangs of the Hydra magic item.
Invincible Skeletal Champion: Dread Fangs of the Hydra magic item.

DREAD FANGS OF THE HYDRA 4,500 GP
Slot none; CL 9th; Weight 2 lbs.
Aura strong necromancy
These enchanted teeth function as teeth of the hydra, but when sown create a squad of 1d4+1 skeletal championsB1 to serve the sower. If the user of the dread fangs of the hydra cannot channel negative energy, the skeletal champions attack him until slain and then attack the nearest living creatures until destroyed. A mythic creature can force the skeletal champions to obey by expending one use of mythic power when sowing the teeth. A mythic creature with the ability to channel negative energy can expend two uses of mythic power when sowing the teeth to grant the skeletal champions the invincible mythic simple templateMAdv.
CONSTRUCTION REQUIREMENTS COST 2,250 GP
Craft Wondrous Item, summon monster V
 

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