Undead Origins


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Advanced Gamemaster's Guide
3.5
Undead: ?
Undead Lord: ?
Walking Dead: ?
Minor Undead: ?
Most Powerful Undead: ?
Powerful Undead: ?
Banshee: ?
Ghost Cleric: ?
Ghost: ?
Ghoul: ?
Lich: ?
Mighty Lich, Chief Necromancer: ?
Lich Who Was Once a Magician of Life and Love: ?
Greater Mummy: ?
Mummy: ?
Shadow: ?
Vampire: ?
Wight: ?
Wraith: Major Spectral magic weapon.
Warrior-Zombie: For example, a GM might have a series of adventures planned that call for a necromancer to start raising all the bodies from nearby cemeteries to form an army.
Zombie: Grave Rot disease.
Zombie With an Intelligence Score of 2: Magical locations come in three power levels: minor, moderate, and major. The standard powers of each are listed below, but feel free to grant additional powers to a particular location. For example, a major location of healing might give all who come there an additional save against any disease they suffer from, or a minor site of necromancy might allow the creation of zombies with an Intelligence score of 2.

Spectral, Major
A major spectral weapon is imbued with the powers of undeath and darkness. Any creature struck by a major spectral weapon must make a DC 18 Will save or take energy drain, gaining one negative level. After 24 hours, the creature must make a DC 18 Fortitude save. If the save is successful the negative level goes away; if not, the creature permanently loses one level. A character who takes one more negative level than he has levels or Hit Dice is killed and has a 10% chance to rise immediately as a wraith under the control of the creature wielding the major spectral weapon.
A ranged weapon with this ability confers it on ammunition fired.
A creature immune to energy drains is immune to the effects of a major spectral weapon. A creature must save against a major spectral weapon ever time the weapon deals damage to it and can suffer multiple negative levels and multiple lost levels. Each negative level forces its own Fortitude save 24 hours after it is gained.
A character who loses a level to a major spectral weapon has a scar that never heals and can always feel the wound on the anniversary of its infliction. A spectral weapon cannot also be defending, merciful, or holy.
Strong necromancy; CL 18th; Craft Magic Arms and Armor, energy drain; Price +5 bonus.

Grave rot (Su) Injury 18 6 hours 1d4 Con**
** A character that dies of grave rot rises as zombie, gaining the zombie template. The character is a carrier of grave rot, and can infect victims it injures.
 

Advanced Player's Manual
3.5
Undead, Undead Creature: ?
Mindless Undead: ?
Devourer: Create Greater Undead spell.
Ghast: Create Undead spell.
Ghoul: Create Undead spell.
Mohrg: Create Undead spell.
Mummy: Create Undead spell.
Shadow, Normal Shadow: Create Greater Undead spell.
Skeleton, Undead Skeleton: Animate Dead spell.
Human Warrior Skeleton: ?
Spectre: Create Greater Undead spell.
Vampire: ?
Wraith: Create Greater Undead spell.
Zombie, Undead Skeleton: Animate Dead spell.
Human Commoner Zombie: ?
 

Advanced Race Codex Drow
3.5
Undead Item: Undead Items
These follow the verminous item creation rules but use undead. They have a hardness of 8 and 20 hit points per inch of thickness. They are vulnerable to turning and other effects that harm undead in the same way verminous items are vulnerable to vermin-specific magic. If anyone but the creator touches an undead item, it bestows one negative level for as long as the item is touched. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the item is touched.
Undead, Undead Creature: ?
Devourer: Create Greater Undead spell.
Drow: Or perhaps drow are undead: The spirits of evil elves travel beneath the earth to become drow when they are barred from the celestial realms.
Ghast: Create Undead spell.
Ghoul: Create Undead spell.
Ghoul, Undead That Feasts Upon Flesh, Undead Wife: ?
Evil Lich: ?
Mohrg: Create Undead spell.
Mummy: Create Undead spell.
Shadow: Create Greater Undead spell.
Shadow, Summoned Creature: ?
Undead Skeleton: Animate Dead spell.
Spectre: Create Greater Undead spell.
Wraith: Create Greater Undead spell.
Her Fury magic weapon.
Undead Zombie: Animate Dead spell.

Her Fury
Price: —
Space: —
Caster Level: 21st
Aura: Overwhelming necromancy (DC 25)
Activation: — or as spell
Weight: 3 lb.
This rusted and pitted kukri is sticky with old blood.
Her Fury is a +2 keen unholy vorpal kukri and a relic of great importance to the worshipers of Black Widow. The faithful of Black Widow immediately recognize the weapon’s similarity to their goddess’s famous weapon (Knowledge— religion DC 20).
Her Fury grants you the ability to cast finger of death (100-foot range, DC 17) once per day, and when used to hinder the plans of the Spider Queen’s clerics, Her Fury allows you to cast create undead (wraiths only) on any creature you kill. The wraith is not commanded by the weapon nor you (unless a successful turning check is made), but it cannot attack you so long as the weapon is held in hand.
Her Fury has an Intelligence of 11, a Wisdom of 14, and a Charisma of 12. It has an Ego of 19 and communicates through semi-empathy. It is chaotic evil.
 
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