Under strange stars [OOC]

Updated Al-Khazad

Al-Khazad Captain and explorer.
Male Human Ranger 10

Alignment Chaotic Good

Hair:Black
Eyes: Brown

Str 14 (6) +2
Dex 16(6) +2 lvls +3
Con 14 (6) +2
Int 12(4) +1
Wis 12(4) +1
Cha 12 (4) +1


AC: 10 +8 Armor +3 dex+3 shield=24
Hp: 76
Mv : 30

Saves:
Fort +9
Ref +10
Will +4

B.A.B +12
Melee +14
Range +15

Frostreaver +15/+10 1-6 +3 (+1 magic+2 str)+1-6 cold +1-10 cold on crit. crit 15-20
Thrown Daggers +15/+10 1-4 +2 str range 10'
Shield Bash +15/+10 1-8 +3 (+2 str +1 magic)
FR/Shield Bash +13/+13/+8/+8/+3/+3 1-6+3 (+2 str+1 magic)+1-6 cold, +1-10 cold on crit/ 1-8+2 (+1 str +1 magic)

Feats:
Weapon Focus (Shield bash) 1st
Weapon Finesse human
Improved Shield Bash 3rd
Leadership 6th
Improved Critical scimitar 9th
Track ranger 1
Two weapon Fighting ranger 2
Endurance ranger 3
Improved Two Weapon Fighting ranger 6
Greater Two Weapon Fighting ranger 11

Class Abilities:
Favored Enemies:
Giants (cyclopes) +6
Magical Beasts +2
Outsiders, Fire (Efretti, etc,) +2

Wild Empathy +13

Woodland Stride

Swift Tracker

Evasion

Skills:104
Climb 10 ranks +2 str +2 syn -3 armor 11
Swim 10 ranks +2 str -4 armor = 8
Wilderness Survival 13 ranks +1 wis =14 +2 syn to avod getting lost or notice natural hazards.
Spot 9 +1 wis =10
Listen 5+1 wis =6
Tumble 6 ranks cc +3 dex +2 syn -3 armor=8
Hide 7 ranks +3dex -3 armor =7
Move Silently 7 ranks +3 dex -3 armor =7
Use rope 5 ranks +3 dex =8
Profession Sailor 9 ranks +1 Wis =10
Handle Animal 5 ranks +1 cha =6
Knowledge, Geography 5 ranks +1 int= 6
Jump 5 ranks +2 str -3 armor =4
Balance 5 ranks cc +3 dex +2 syn -3 armor =7

Languages:
Andalasian, Auran

Spells:
1st Resist Energy, Endure Elements
2nd Bark Skin

Magic Items:
Celestial Armor 22,400
+1 Large Steel Shield of Bashing 4177
Frostreaver: +1 Shocking Burst Scimitar 18,315
Wand of Cure Lightwounds (49 Charges) 750
Handy Haversack 2000
Explorer's outfit x2 20 gp
Courtier's outfit 30 gp
Jewelry 90
200' of rope 4 gp
3 map cases 3 gp
10 sheets paper 2 gp
3 ink pens .3
Grappling hook 1 gp
Mirror 10 gp
30 days trail rations 15 gp
4 water skins 4 gp
2 vials acid 20
Anti-toxin 50
10 sunrods 20 gp
Spell component pouch 5 gp
Whetstone .01
Bedroll .1
Winter blanket .5
Brace of Daggers
Masterwork alchemical silver dagger 322
Masterwork cold iron 304
Masterwork dagger 302
53 dinars

Cohort: Akeeta

Akeeta: Feral human; Medium sized Monstrous Humanoid Barbarian 5; CR 7; HD 5d12+10; hp 48 (58 in rage); Speed 50; Init +1; Space/Reach 5 ft./5ft.; AC 17 (+1 Dex, +6 natural), touch 11, flat-footed 16;
Base Atk +5; Grp +10; Atk Claw +9 (1d8+5) –rage +11 (1d8+7)-; Full Atk 2xclaw plus rend (2d8+10 or +14 if raging)
SA and SQ Improved grab, Rake, Rage 2/day, Fast Movement, Uncanny Dodge, Trap Sense +1, Fast healing 2; AL CN; SV Fort +6, Ref +2, Will +3 (+5 in rage); Str 20, Dex 12, Con 15, Int 6, Wis 14, Cha 8
Feats: Endurance, Stealthy, Diehard.
Skills: Move Silently +7, Hide +7, Survival +10.
 
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Numbers look good, but notice that you´re not level 11, though you have the XP. The party will level as soon you have some rest.
 



Prepared Spells:
0: Resistance, Acid Splash, Light, Ray of Frost
1: Magic Missile, Shocking Grasp, Burning Hands, Summon Monster I, Sleep
2: Melf's Acid Arrow, Web, Spider Climb, Invisibility
3: Fireball, Fly, Lightning Bolt

Your character is a rogue/wizard (diviner)/arcane trickster. You can prepare 1 more spell of each level, but that must be a divination spell.
 



Just wanted to say I'm really enjoying this game so far. :) It's nice that Someone is willing to make dramatic concessions and not just say "Sorry, rules say he gets an AoO. Nothing lists "distracted" as a reason not to get it...." ;)

Is everyone okay with the new Al-Kahazd? I didn't read the entirety of the previous IC thread, so I hope I'm not too different. I'm kinda fixating on the "Captain" in his title, and seeing him as someone that feels a great sense of responsibility for his "squad" aka you guys. ;) And if I'm barking too many orders, feel free to tell me to shove it, IC or OOC. ;)
 


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