Kelleris said:
We see to be thinking of "destroyed" in different ways here. To me, immobile and unable to attack is destroyed - your tank has just become a terrain feature with pre-existing occupants, not a vehicle or a creature. A "destroyed" vehicle is the same as a "killed" monster - it's not going to hurt you anymore. You don't have to force a dragon through a fine mesh screen to render it dead, so I don't see why everyone equates a destroyed vehicle with a smoldering crater and atomized armor.
I would put a meteor swarm's damage at around a Tomahawk, actually -
And if you have
meteor swarm in your campaign, then obviously, it should be taken into account when used against a tank. If you're playing a more realistic game, then probably not. But, in order to support all that game-wise, you'd have to have location armor and a corresponding location hit system, and degradation of systems, etc. etc. Lots of dice and tables, if that's your poison (and I love Battletech, but not for role-playing).
The problem as I see it (and I don't use that word like it is a big problem) is that d20 Modern grew out of D&D which is heavily slanted toward super-heroism, melee and magic and an abstract hit point system. Makes things flashy, mano-y-mano and speeds up the system, but sacrifices reality. That "reality" is just in starker contrast because most people know without a doubt that if they charged a .50 cal gun emplacement wearing medieval armor, then they'd be a bloody spot in seconds.
The toggle on reality is totally up to the DM and players.
If you're taking d20 Modern and using it in a realistic combat environment, then the numbers have to be tweaked as that realistic toggle gets closer to realism. And other rules have to be bolted on (like a hit location system for vehicle-on-vehicle combat that takes into effect system degradation, etc).
So, yeah, guns are underpowered, but there's a reason for it. Tanks are underpowered, and probably should be in the generic d20 modern setting. An elf carving up an M1A1 with a vorpal sword stretches the bounds of reality, but then again, it should. So, if your campaign is designed to have an armored knight charge across a field and take out a .50 cal gunner, then the rules are just right. If not, fix it.