Aaron2
Explorer
blaskowicz said:But, my friend just got the d20 future book, and, while looking at the weapons, I noticed that there is the same penalty for burst fire when using a laser rifle, which shouldn't have any recoil (I may be wrong on this, since I just got a quick look at it). I also notice that the damage of these ultra-tech weapons doesn't increase significantly (only a single die in most cases).
These facts indicate, to me, that the writers have a clear intention of keeping ranged weapon fighters at the same level of melee weapon fighters, which shouldn't be the case in a modern or futuristic setting.
I don't have d20 Future so I can't coment on it. What I do is give weapons a bonus to hit when firing bursts or full automatic. However, every weapon has a seperate range increment for automatic fire to reflect the weapon's recoil. There is a point where your actually less likely to hit because the range penalty is greater than the to hit bonus. This way I can adjust the stats for each weapon so fully automatic pistols (like the old Mauser) are useless at all but the closest ranges but tripod mounted machine guns can blaze away at great distances.
A fully automatic laser wouldn't work so well since there is no shot spread. Each laser "bolt" would hit the exact point the last shot hit.
Aaron