ccs
41st lv DM
I don't have any burnout experiences that're unique to 5e.
The most common source of burnout for me is that I can generally only DM (at peak proficiency) for around 18-24 months at a stretch.
Then I need to be on the player side for a campaign as the batteries recharge.
Or maybe it's that I also like be a player & if that side of the hobby is missing too long things become unbalanced. I've noticed that if I'm running one game & playing in a second (whatever the editions/systems) I can keep DMing much longer.
The 2nd main source would be running too many games at once. That'll cause burnout.
One game I can maintain for 18-24 months at a stretch (longer if I'm also playing in another game).
2 games I can do if ones merely overlapping but will end soon.
3 is too much - this past fall I found myself running 5e on Thur, running 5e every other Fri as the DM had to drop, and a short PF2 campaign every Sunday.
The Thur 5e game isn't ending anytime soon. The PF2 game we were specifically trying the rules, so it was important to really focus on that one. Wich means the Fri. 5e game was not given the proper attention. Fortunately the PF2 test campaign had a specific end planned & gave way to another player DMing on Sun.
As is, I'd still like to wrap the Fri. game by June & have someone else DM it.
3rd source would be system/game type burnout.
Sometimes I've just had enough of a particular system. (this won't really ever happen with 1e/PF1/5e)
For ex; Vampire/the WW Storyteller System. Greatly enjoyed this system/game - right up until the day I didn't. Wrapped the current campaign, got rid of all but 3 - 4 WW books, walked away & played mostly miniature wargames for the next 6.5 years. During this time I played D&D mostly only at Conventions. Eventually the pendulum swung back to the RPG end.
The most common source of burnout for me is that I can generally only DM (at peak proficiency) for around 18-24 months at a stretch.
Then I need to be on the player side for a campaign as the batteries recharge.
Or maybe it's that I also like be a player & if that side of the hobby is missing too long things become unbalanced. I've noticed that if I'm running one game & playing in a second (whatever the editions/systems) I can keep DMing much longer.
The 2nd main source would be running too many games at once. That'll cause burnout.
One game I can maintain for 18-24 months at a stretch (longer if I'm also playing in another game).
2 games I can do if ones merely overlapping but will end soon.
3 is too much - this past fall I found myself running 5e on Thur, running 5e every other Fri as the DM had to drop, and a short PF2 campaign every Sunday.
The Thur 5e game isn't ending anytime soon. The PF2 game we were specifically trying the rules, so it was important to really focus on that one. Wich means the Fri. 5e game was not given the proper attention. Fortunately the PF2 test campaign had a specific end planned & gave way to another player DMing on Sun.
As is, I'd still like to wrap the Fri. game by June & have someone else DM it.
3rd source would be system/game type burnout.
Sometimes I've just had enough of a particular system. (this won't really ever happen with 1e/PF1/5e)
For ex; Vampire/the WW Storyteller System. Greatly enjoyed this system/game - right up until the day I didn't. Wrapped the current campaign, got rid of all but 3 - 4 WW books, walked away & played mostly miniature wargames for the next 6.5 years. During this time I played D&D mostly only at Conventions. Eventually the pendulum swung back to the RPG end.