Undispellable spells

maybe I'm just wierd but I'd let a wish cover ageless style imortality. I mean it's like your a lich without all the cool powers, 5000 xp seems fair to me.

Now if someone wants the hah I can't be killed imortality, then yeah we're talking an epic spell.
 

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I now know why I did what I did...

The reason the spell uses the permanent duration, instead of the instantaneous duration of the Life seed, was because Life does not specifically cover the application the spell entailed. The spell was originally designed to do what Xeoble wanted it to do -- I forgot the secondary half of it. The use of the Fortify seed was for the fact that the people affected are immortal, in their adult age category (which means an infinite expansion of that age category). I ruled that because of the extreme nature of this spell, it required Life and Ward as well, and that the permanent duration factor would need to be applied. This is why you needed so many high-level casters to do the job, because the duration factors made the Spellcraft DC incredibly high.

I like the inclusion of the specific physical breaking method -- I might rework the spell (once I have the paper in front of me), and I may decrease the DC because of it.
 

Re: I now know why I did what I did...

Mordane76 said:
The reason the spell uses the permanent duration, instead of the instantaneous duration of the Life seed, was because Life does not specifically cover the application the spell entailed.

The way I see it, the Life seed is all you need. From there, it's just a question of the initial Spellcraft DC, but no other seeds are necessary. If another seed had to be applied, the only one that would qualify would be the Heal seed. None of the others are really applicable. Ask yourself this question: What does the spell do? It extends life indefinately. The keyword there being "life". What's the seed? Life. That's it.

Since Xeoble isn't the one casting the spell anyway, then it doesn't really matter what the Spellcraft DC is. Really, the only problem that seems to be present here is the duration, and even then, its only because you want it to be dispellable. Don't get me wrong though. I don't think its a problem that you want to change the duration so that it is in fact dispelable. You're the DM. You do what you have to until you're comfortable with it, and I don't have a problem with that either. The only thing that was wigging me out was how you were modifying the spell. Modifying the spell isn't a problem. How you modify it might be, if it doesn't make sense.

Just keep in mind that if the spell is dispelable, then it isn't really permanent. Because of that, you shouldn't raise the Spellcraft DC too high, but that's only important if Xeoble will be casting it one day, or if you're charging him gold or services for it.
 

The main problem I have with considering it Permanent is that one mis-step into an Antimagic Zone or Field and Zappo! one thousand year old guy with no more preservative magic. Oops.

Just a personal problem. I dislike dispellable spells. :D
 

Caliber said:
The main problem I have with considering it Permanent is that one mis-step into an Antimagic Zone or Field and Zappo! one thousand year old guy with no more preservative magic. Oops.

Heh. :) While entertaining, I don't think it would work that way. I don't see Immortality as magic preventing the biological effects of aging as you continue to age on a temporal level. Quite simply, I see Immortality as completely stopping aging, meaning you just don't age anymore. So, even if it was permanent, and you were exposed to antimagic for 10 rounds, well, congratulations, you just aged 1 minute. That's just my opinion though. :cool:
 

kreynolds said:


Heh. :) While entertaining, I don't think it would work that way. I don't see Immortality as magic preventing the biological effects of aging as you continue to age on a temporal level. Quite simply, I see Immortality as completely stopping aging, meaning you just don't age anymore. So, even if it was permanent, and you were exposed to antimagic for 10 rounds, well, congratulations, you just aged 1 minute. That's just my opinion though. :cool:

While of course more sensible, as well as eliminating a rather debilitating disadvantage, I still respond with ... uh ...

Yeah! :p

(Truthfully for some reason that outcome had not occurred to me ... must be too much schooling, not enough gaming ...)
 

So what happens if a monk or druid who's been cruising on Timeless Body for fifty years loses a few levels?

Do they become an 80-year-old with the body of a 30-year-old who starts aging at one minute per minute, or does their no-longer-timeless body catch up with their chronological age (incurring the normal age penalties to attributes)?

-Hyp.
 

Hypersmurf said:
Do they become an 80-year-old with the body of a 30-year-old who starts aging at one minute per minute, or does their no-longer-timeless body catch up with their chronological age (incurring the normal age penalties to attributes)?

I'm sure you already know this, but I'd go with the former.
 


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