Mordane76
First Post
Life Spell Seed and the Spell at Hand
The way I interpreted it, the Life seed exists to give life to the death, and to give a semblance of life and intelligence to inanimate objects. The Fortify seed allows you to extend a specific age category. The Ward seed stops bad things from happening to you. The Life seed normally requires the ability to cast epic spells as a divine caster -- that was the only requirement I partially backed off, because of the nature of divine magic in the homebrew.
Since the Life seed doesn't specifically entail itself as a means by which to extend a person's life, I went on a mental creative safari for seed mixture that I thought would do what Xeoble and I wanted it to do. When I returned from this safari, this is what I came up with for the spell.
The reason the DC and mechanics are important to me, as a DM, is because this is a homebrew world, and I intend to keep using it, even after these characters are dead or retired. So, if I allow a spell in once, I have to consider it might pop up again. That's the main reason I'm a stickler -- also, because I like to do things by the book if we haven't developed a house rule that works better for all involved.
The way I interpreted it, the Life seed exists to give life to the death, and to give a semblance of life and intelligence to inanimate objects. The Fortify seed allows you to extend a specific age category. The Ward seed stops bad things from happening to you. The Life seed normally requires the ability to cast epic spells as a divine caster -- that was the only requirement I partially backed off, because of the nature of divine magic in the homebrew.
Since the Life seed doesn't specifically entail itself as a means by which to extend a person's life, I went on a mental creative safari for seed mixture that I thought would do what Xeoble and I wanted it to do. When I returned from this safari, this is what I came up with for the spell.
The reason the DC and mechanics are important to me, as a DM, is because this is a homebrew world, and I intend to keep using it, even after these characters are dead or retired. So, if I allow a spell in once, I have to consider it might pop up again. That's the main reason I'm a stickler -- also, because I like to do things by the book if we haven't developed a house rule that works better for all involved.