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Gilbert "why am I not surprised" Gottfried the human variant ranger 1/ Fighter 2 with the alert feat is never surprised, and thus gets effectively an extra attack action every single combat. On top of that he gets action surge from the fighter class. So he gets to attack, initiative order happens-attack again, and then action surge to attack again.
I'm neutral on the hit dice. Not a fan of the spirit companion, really can't stand ambuscade and its blatant breaking of the action economy, and have roll my eyes at skirmisher's stealth. This is one of those mechanics that is just plain stupid because it operates in a manner that is impossible to explain logically. 3 rangers meet up with a hill giant in plain open terrain. Of course they all choose Og the giant as the creature that can't see ANY of them for some reason. Then they all attack with ambuscade- hey where did they come from? How did that hiding occur in that situation by mundane means? Just stupid.
Plus, instead of taking an action to attack with a beast, just swapping out an attack for one of its attacks should suffice. Maybe slip in an extra attack with it at higher levels.
Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.
Bestial Fury
Starting at 11th level, your beast companion can make two attacks when you command it to use the Attack action.
The official class already does both of those things.
And did you just say that the the knights of the round table weren't particularly religious?
So a fighter 2 ranger 1 wizard xx gets a free round to attack or hide and use a bonus action spell then can action surge for a spell and that is before his 1s1st round action?
Reminds me of the celerity spl from 3.5...I win on someone else's turn
No, I didn't. Read the second half of the sentence ("not particularly religious in a sectarian way"), and then the bit about fatwas. Are you willfully misinterpreting or just in such a hurry to post that you don't have time to read before disagreeing? Come on, man, you know better than this.
We all agree that paladins are holy warriors. The disagreement is crucially over whether, in AD&D and 5E, a paladin must have "a god" to whom he is tied. Both the 2E and 5E paladins are written in such a way that they don't need to. I'm on phone so can't quote extensively like I did earlier, but notice that tithing and atonement are not sectarian--you can tithe in 2E to any old lawful good charity, Muslim or Hindu or Catholic or Mormon or Scientologist. And you can confess your sins to any of the same. Paladins in 5E/2E are powered by Lawful Good, not by Vishnu.
No opinion on 1E. I've said that I wasn't around for that edition.
Are you willfully misinterpreting or just in such a hurry to post that you don't have time to read before disagreeing? Come on, man, you know better than this.
Yeah. My group uses the average HP rules, so the 2d6 is largely irrelevant other than for recovery Hit Dice. And... I love the recovery aspect of this variant, so I'm disinclined to poke it too much.