*Deleted by user*
I disagree in this edition everyone has a spellcasting option because spells are how you do thingsThe thing that jumped out at me that I dislike about this class variant is that it is still magical. It can call upon some magical animal spirit. Look, I like magic in D&D. But there needs to be a clear delineation between classes that can use magic and classes that cannot. In my view, the ranger class should always be a martial class that has unique tracking and survival skills. The class shouldn't have magic. There are enough caster classes, and I love playing a caster, but there need to be plenty of non-caster martial classes. Making the Ranger have magic ability of any kind just ruins the class for me. I'm not really happy with this choice.
The thing that jumped out at me that I dislike about this class variant is that it is still magical. It can call upon some magical animal spirit. Look, I like magic in D&D. But there needs to be a clear delineation between classes that can use magic and classes that cannot. In my view, the ranger class should always be a martial class that has unique tracking and survival skills. The class shouldn't have magic. There are enough caster classes, and I love playing a caster, but there need to be plenty of non-caster martial classes. Making the Ranger have magic ability of any kind just ruins the class for me. I'm not really happy with this choice.
I disagree in this edition everyone has a spellcasting option because spells are how you do things
The thing that jumped out at me that I dislike about this class variant is that it is still magical. It can call upon some magical animal spirit. Look, I like magic in D&D. But there needs to be a clear delineation between classes that can use magic and classes that cannot. In my view, the ranger class should always be a martial class that has unique tracking and survival skills. The class shouldn't have magic. There are enough caster classes, and I love playing a caster, but there need to be plenty of non-caster martial classes. Making the Ranger have magic ability of any kind just ruins the class for me. I'm not really happy with this choice.
I disagree in this edition everyone has a spellcasting option because spells are how you do things
I'm sorry, but I really think that ship has sailed. A pure martial ranger is either going to end up as a woodsy fighter, a woodsy barbarian, or a woodsy rogue. Even in 4e, where we started with a pure martial Ranger, its only was just to be a twin striking dervish, striking an opponent multiple times for huge damage while skirmishing. That's the Fighter's raison d'etre now, leaving a pure martial Ranger as (effectively) a Fighter subclass. And, even in 4e, we slid more and more into magical abilities for the Ranger as time went on.The thing that jumped out at me that I dislike about this class variant is that it is still magical. It can call upon some magical animal spirit. Look, I like magic in D&D. But there needs to be a clear delineation between classes that can use magic and classes that cannot. In my view, the ranger class should always be a martial class that has unique tracking and survival skills. The class shouldn't have magic. There are enough caster classes, and I love playing a caster, but there need to be plenty of non-caster martial classes. Making the Ranger have magic ability of any kind just ruins the class for me. I'm not really happy with this choice.
Yes, back when the Ranger was a Fighter subclass in 1st edition, he didn't really have magic. .