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Based on design, it's really no more of an "epic fail" than Playtest Versions 1 through X of DnDNext. The post about this on reddit has somewhere around 260 comments with people pointing out problems, things they hate, and things they like. They're getting feedback on it which, as I understand it, is the entire point.That's a fair take, but in that case, this would seem to be an epic fail.
Not necessarily. Now, I admit that the "protector of the wood" fits more with a druid than a ranger, but for me, a core inspiration of the ranger is the mountainman. I grew up in Alaska and eastern Oregon, so growing up in the woods in a hunter/tracker culture is what I know. And I can promise you, that culture was very big on protecting the woodlands and nature. In fact, it was a very common gripe to hear complaints about cityfolk coming into the woods to shoot the first animal they see, or to leave garbage everywhere. So in that regard, living in harmony with nature and protecting it against the encroachment of civilization does fit with the ranger.
I agree that a Ranger is going to have a strong interest in the natural world. I just don't care for the idea that his abilities automatically come with the implicit baggage of being a "champion" of nature. There may be a high degree of correlation, but correlation does not imply causation.Not necessarily. Now, I admit that the "protector of the wood" fits more with a druid than a ranger, but for me, a core inspiration of the ranger is the mountainman. I grew up in Alaska and eastern Oregon, so growing up in the woods in a hunter/tracker culture is what I know. And I can promise you, that culture was very big on protecting the woodlands and nature. In fact, it was a very common gripe to hear complaints about cityfolk coming into the woods to shoot the first animal they see, or to leave garbage everywhere. So in that regard, living in harmony with nature and protecting it against the encroachment of civilization does fit with the ranger.
It's another thing to put out ideas which, in a few very short pages with not very hard-to-read rules, already had a number of glaring errors.
I agree that a Ranger is going to have a strong interest in the natural world. I just don't care for the idea that his abilities automatically come with the implicit baggage of being a "champion" of nature. There may be a high degree of correlation, but correlation does not imply causation.
I'm sure Aragorn would have been vexed by littering tourists. His powers didn't come from nature spirits, though. He was just a good steward of the land. His powers came from knowledge and study and could almost be considered more arcane than druidic (as far as you can make comparisons). While the Ranger class goes beyond Aragorn, you can't create a class that excludes him or makes building him problematic.
Mechanically, Rangers have become nature Paladins. Conceptually, that is not at all the origins of the class. The only way to really "fix" the Ranger is, IMO, to move the mechanics towards the original concept, not to move the concept towards the mechanics.
Overall, I really, really like where this UA is going. Really, my only issues are that I think you should be able to play a Ranger who doesn't have a pet and who does have a mystic tie to nature.